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40
data/monster/lizardtemplar.xml
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40
data/monster/lizardtemplar.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="lizard templar" nameDescription="a lizard templar" race="blood" experience="145" speed="47" manacost="0">
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<health now="410" max="410" />
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<look type="113" head="0" body="0" legs="0" feet="0" corpse="4321" />
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<targetchange interval="1000" chance="0" />
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<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="1" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="0" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks attack="30" skill="44">
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</attacks>
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<defenses armor="26" defense="20">
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</defenses>
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<immunities>
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<immunity poison="1" />
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</immunities>
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<voices>
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<voice sentence="Hissss!" />
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</voices>
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<loot>
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<item id="3031" countmax="20" chance="800" /> <!-- a gold coin -->
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<item id="3282" countmax="1" chance="7" /> <!-- a morning star -->
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<item id="3357" countmax="1" chance="10" /> <!-- a plate armor -->
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<item id="3445" countmax="1" chance="1" /> <!-- a salamander shield -->
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<item id="3294" countmax="1" chance="100" /> <!-- a short sword -->
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<item id="3032" countmax="1" chance="3" /> <!-- a small emerald -->
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<item id="3351" countmax="1" chance="20" /> <!-- a steel helmet -->
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<item id="3264" countmax="1" chance="50" /> <!-- a sword -->
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<item id="3345" countmax="1" chance="5" /> <!-- a templar scytheblade -->
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</loot>
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</monster>
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