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82
data/monster/demon.xml
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82
data/monster/demon.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="demon" nameDescription="a demon" race="fire" experience="6000" speed="80" manacost="0">
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<health now="8200" max="8200" />
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<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
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<targetchange interval="1000" chance="10" />
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<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks attack="80" skill="120">
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<attack name="manadrain" min="-40" max="-100" range="7" chance="8" />
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<attack name="fire" min="-110" max="-200" range="7" radius="7" target="1" chance="3">
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<attribute key="shootEffect" value="fire" />
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<attribute key="areaEffect" value="firearea" />
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</attack>
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<attack name="firefield" range="7" radius="1" target="1" chance="7">
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<attribute key="shootEffect" value="fire" />
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</attack>
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<attack name="energy" min="-300" max="-420" length="8" spread="0" chance="10">
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<attribute key="areaEffect" value="energy" />
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</attack>
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</attacks>
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<defenses armor="40" defense="65">
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<defense name="healing" min="90" max="150" chance="7">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity fire="1" />
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<immunity energy="1" />
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<immunity outfit="1" />
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<immunity lifedrain="1" />
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<immunity paralyze="1" />
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<immunity poison="1" />
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<immunity invisible="1" />
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</immunities>
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<summons maxSummons="1">
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<summon name="fire elemental" chance="12" max="1" />
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</summons>
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<voices>
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<voice sentence="MUHAHAHAHA!" yell="1" />
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<voice sentence="I SMELL FEEEEEAAAR!" yell="1" />
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<voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1" />
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<voice sentence="Your resistance is futile!" />
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<voice sentence="Your soul will be mine!" yell="1" />
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</voices>
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<loot>
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<item id="3420" countmax="1" chance="7" /> <!-- a demon shield -->
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<item id="3356" countmax="1" chance="12" /> <!-- a devil helmet -->
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<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
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<item id="3320" countmax="1" chance="40" /> <!-- a fire axe -->
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<item id="3731" countmax="6" chance="200" /> <!-- a fire mushroom -->
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<item id="3281" countmax="1" chance="20" /> <!-- a giant sword -->
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<item id="3031" countmax="100" chance="700" /> <!-- a gold coin -->
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<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
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<item id="3031" countmax="100" chance="500" /> <!-- a gold coin -->
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<item id="3031" countmax="100" chance="400" /> <!-- a gold coin -->
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<item id="3063" countmax="1" chance="11" /> <!-- a gold ring -->
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<item id="3364" countmax="1" chance="4" /> <!-- golden legs -->
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<item id="3306" countmax="1" chance="15" /> <!-- a golden sickle -->
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<item id="3284" countmax="1" chance="6" /> <!-- an ice rapier -->
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<item id="3366" countmax="1" chance="1" /> <!-- a magic plate armor -->
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<item id="3414" countmax="1" chance="5" /> <!-- a mastermind shield -->
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<item id="3048" countmax="1" chance="2" /> <!-- a might ring -->
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<item id="3060" countmax="1" chance="30" /> <!-- an orb -->
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<item id="3055" countmax="1" chance="7" /> <!-- a platinum amulet -->
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<item id="2848" countmax="1" chance="13" /> <!-- a purple tome -->
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<item id="3098" countmax="1" chance="5" /> <!-- a ring of healing -->
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<item id="3032" countmax="1" chance="110" /> <!-- a small emerald -->
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<item id="3049" countmax="1" chance="14" /> <!-- a stealth ring -->
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<item id="3034" countmax="1" chance="35" /> <!-- a talon -->
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</loot>
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</monster>
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