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This commit is contained in:
rasanpedromujica
2019-01-16 17:16:38 -05:00
commit 009a571331
1258 changed files with 185603 additions and 0 deletions

42
data/monster/amazon.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="amazon" nameDescription="an amazon" race="blood" experience="60" speed="46" manacost="390">
<health now="110" max="110" />
<look type="137" head="113" body="120" legs="95" feet="115" corpse="4247" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="10" />
</flags>
<attacks attack="16" skill="24">
<attack name="physical" min="-20" max="-30" range="7" chance="10">
<attribute key="shootEffect" value="throwingknife" />
</attack>
</attacks>
<defenses armor="11" defense="11">
</defenses>
<voices>
<voice sentence="Yeeee ha!" />
<voice sentence="Your head will be mine!" />
</voices>
<loot>
<item id="3602" countmax="1" chance="300" /> <!-- a brown bread -->
<item id="3008" countmax="1" chance="2" /> <!-- a crystal necklace -->
<item id="3267" countmax="1" chance="800" /> <!-- a dagger -->
<item id="3031" countmax="10" chance="400" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="500" /> <!-- a leather armor -->
<item id="3273" countmax="1" chance="230" /> <!-- a sabre -->
<item id="3114" countmax="2" chance="800" /> <!-- a skull -->
<item id="3030" countmax="1" chance="1" /> <!-- a small ruby -->
<item id="3426" countmax="1" chance="50" /> <!-- a studded shield -->
<item id="2920" countmax="1" chance="50" /> <!-- a torch -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="ancient scarab" nameDescription="an ancient scarab" race="venom" experience="720" speed="69" manacost="0">
<health now="1000" max="1000" />
<look type="79" head="0" body="0" legs="0" feet="0" corpse="4185" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="20" mostdamage="0" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="50" skill="80" poison="100">
<attack name="poison" min="-15" max="-135" range="7" chance="9">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="speed" speedchange="-90" variation="10" duration="25000" range="7" chance="8">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisoncondition" count="450" radius="5" target="0" chance="6">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisoncondition" count="450" radius="5" target="0" chance="6">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="speed" speedchange="-80" variation="20" duration="20000" radius="5" target="0" chance="4">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="36" defense="33">
<defense name="speed" speedchange="85" variation="5" duration="9000" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="3">
<summon name="scarab" chance="7" max="3" />
</summons>
<loot>
<item id="3025" countmax="1" chance="10" /> <!-- an ancient amulet -->
<item id="3328" countmax="1" chance="3" /> <!-- a daramanian waraxe -->
<item id="3031" countmax="100" chance="444" /> <!-- a gold coin -->
<item id="3031" countmax="66" chance="757" /> <!-- a gold coin -->
<item id="3031" countmax="22" chance="999" /> <!-- a gold coin -->
<item id="3046" countmax="1" chance="109" /> <!-- a magic light wand -->
<item id="3357" countmax="1" chance="100" /> <!-- a plate armor -->
<item id="3018" countmax="1" chance="5" /> <!-- a scarab amulet -->
<item id="3042" countmax="2" chance="50" /> <!-- a scarab coin -->
<item id="3042" countmax="1" chance="10" /> <!-- a scarab coin -->
<item id="3440" countmax="1" chance="5" /> <!-- a scarab shield -->
<item id="3033" countmax="4" chance="12" /> <!-- a small amethyst -->
<item id="3032" countmax="3" chance="6" /> <!-- a small emerald -->
</loot>
</monster>

129
data/monster/apocalypse.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Apocalypse" nameDescription="Apocalypse" race="fire" experience="30000" speed="230" manacost="0">
<health now="125000" max="125000" />
<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="65" weakest="5" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="3000" />
</flags>
<attacks attack="295" skill="200" poison="500">
<attack name="lifedrain" min="-400" max="-600" radius="8" target="0" chance="8">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="speed" speedchange="-95" variation="5" duration="60000" radius="6" target="0" chance="9">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="fire" min="-100" max="-900" range="7" radius="7" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="manadrain" min="-600" max="-1100" length="0" spread="3" chance="16">
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="physical" min="-300" max="-900" length="8" spread="3" chance="15" />
<attack name="energy" min="-500" max="-1500" length="8" spread="0" chance="12">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poisoncondition" count="1500" length="0" spread="0" chance="10">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="lifedrain" min="-500" max="-1000" length="8" spread="0" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="188" defense="145">
<defense name="healing" min="6000" max="10000" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" min="2000" max="3000" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="5000" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1" />
<voice sentence="DESTRUCTION!" yell="1" />
<voice sentence="CHAOS!" yell="1" />
<voice sentence="DEATH TO ALL!" yell="1" />
</voices>
<loot>
<item id="3025" countmax="1" chance="35" /> <!-- an ancient amulet -->
<item id="3116" countmax="1" chance="90" /> <!-- a big bone -->
<item id="3027" countmax="15" chance="150" /> <!-- a black pearl -->
<item id="3041" countmax="1" chance="15" /> <!-- a blue gem -->
<item id="3079" countmax="1" chance="40" /> <!-- boots of haste -->
<item id="3076" countmax="1" chance="25" /> <!-- a crystal ball -->
<item id="3008" countmax="1" chance="15" /> <!-- a crystal necklace -->
<item id="3007" countmax="1" chance="55" /> <!-- a crystal ring -->
<item id="3420" countmax="1" chance="155" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="110" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3322" countmax="1" chance="45" /> <!-- a dragon hammer -->
<item id="3051" countmax="1" chance="135" /> <!-- an energy ring -->
<item id="3320" countmax="1" chance="170" /> <!-- a fire axe -->
<item id="3281" countmax="1" chance="125" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="999" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="888" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="777" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="666" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="80" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="50" /> <!-- golden legs -->
<item id="2903" countmax="1" chance="75" /> <!-- a golden mug -->
<item id="3306" countmax="1" chance="45" /> <!-- a golden sickle -->
<item id="3038" countmax="1" chance="15" /> <!-- a green gem -->
<item id="3284" countmax="1" chance="75" /> <!-- an ice rapier -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3046" countmax="1" chance="115" /> <!-- a magic light wand -->
<item id="3366" countmax="1" chance="30" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="75" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="50" /> <!-- a might ring -->
<item id="3062" countmax="1" chance="40" /> <!-- a mind stone -->
<item id="3070" countmax="1" chance="35" /> <!-- a moonlight rod -->
<item id="3060" countmax="1" chance="120" /> <!-- an orb -->
<item id="3055" countmax="1" chance="45" /> <!-- a platinum amulet -->
<item id="3084" countmax="1" chance="45" /> <!-- a protection amulet -->
<item id="2848" countmax="1" chance="26" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="130" /> <!-- a ring of healing -->
<item id="3006" countmax="1" chance="35" /> <!-- a ring of the sky -->
<item id="3054" countmax="1" chance="130" /> <!-- a silver amulet -->
<item id="3290" countmax="1" chance="155" /> <!-- a silver dagger -->
<item id="3324" countmax="1" chance="50" /> <!-- a skull staff -->
<item id="3033" countmax="20" chance="135" /> <!-- a small amethyst -->
<item id="3028" countmax="5" chance="95" /> <!-- a small diamond -->
<item id="3032" countmax="10" chance="155" /> <!-- a small emerald -->
<item id="3029" countmax="10" chance="135" /> <!-- a small sapphire -->
<item id="3066" countmax="1" chance="35" /> <!-- a snakebite rod -->
<item id="3049" countmax="1" chance="95" /> <!-- a stealth ring -->
<item id="3081" countmax="1" chance="40" /> <!-- a stone skin amulet -->
<item id="3058" countmax="1" chance="25" /> <!-- a strange symbol -->
<item id="3034" countmax="7" chance="140" /> <!-- a talon -->
<item id="2993" countmax="1" chance="145" /> <!-- a teddy bear -->
<item id="3309" countmax="1" chance="135" /> <!-- a thunder hammer -->
<item id="3265" countmax="1" chance="200" /> <!-- a two handed sword -->
<item id="3069" countmax="1" chance="35" /> <!-- a volcanic rod -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
<item id="3072" countmax="1" chance="25" /> <!-- a wand of plague -->
<item id="3026" countmax="15" chance="125" /> <!-- a white pearl -->
</loot>
</monster>

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data/monster/assassin.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="assassin" nameDescription="an assassin" race="blood" experience="105" speed="72" manacost="450">
<health now="175" max="175" />
<look type="129" head="95" body="95" legs="95" feet="95" corpse="4240" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="20" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="45" skill="45">
<attack name="physical" min="-28" max="-38" range="7" chance="8">
<attribute key="shootEffect" value="throwingstar" />
</attack>
<attack name="drunk" duration="3000" range="6" chance="11">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="17" defense="40">
<defense name="speed" speedchange="60" variation="5" duration="3000" chance="12">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" duration="2000" chance="12">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Die!" />
<voice sentence="Feel the hand of death!" />
<voice sentence="You are on my deathlist!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="15" /> <!-- a battle shield -->
<item id="3292" countmax="1" chance="40" /> <!-- a combat knife -->
<item id="3031" countmax="40" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="10" chance="150" /> <!-- a gold coin -->
<item id="3405" countmax="1" chance="2" /> <!-- a horseman helmet -->
<item id="3291" countmax="1" chance="100" /> <!-- a knife -->
<item id="3404" countmax="1" chance="5" /> <!-- a leopard armor -->
<item id="3410" countmax="1" chance="20" /> <!-- a plate shield -->
<item id="3028" countmax="1" chance="2" /> <!-- a small diamond -->
<item id="3351" countmax="1" chance="30" /> <!-- a steel helmet -->
<item id="3409" countmax="1" chance="10" /> <!-- a steel shield -->
<item id="2920" countmax="2" chance="300" /> <!-- a torch -->
</loot>
</monster>

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data/monster/badger.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="badger" nameDescription="a badger" race="blood" experience="5" speed="30" manacost="200">
<health now="23" max="23" />
<look type="105" head="0" body="0" legs="0" feet="0" corpse="4224" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="10" skill="17">
</attacks>
<defenses armor="1" defense="3">
</defenses>
<loot>
<item id="3577" countmax="1" chance="400" /> <!-- meat -->
<item id="3492" countmax="1" chance="100" /> <!-- a worm -->
</loot>
</monster>

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data/monster/bandit.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bandit" nameDescription="a bandit" race="blood" experience="65" speed="50" manacost="450">
<health now="245" max="245" />
<look type="129" head="58" body="40" legs="24" feet="95" corpse="4240" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="25" />
</flags>
<attacks attack="20" skill="37">
</attacks>
<defenses armor="11" defense="17">
</defenses>
<voices>
<voice sentence="Your money or your life!" />
<voice sentence="Hand me your purse!" />
</voices>
<loot>
<item id="3274" countmax="1" chance="300" /> <!-- an axe -->
<item id="3359" countmax="1" chance="25" /> <!-- a brass armor -->
<item id="3411" countmax="1" chance="170" /> <!-- a brass shield -->
<item id="3352" countmax="1" chance="50" /> <!-- a chain helmet -->
<item id="3031" countmax="20" chance="400" /> <!-- a gold coin -->
<item id="3031" countmax="10" chance="150" /> <!-- a gold coin -->
<item id="3353" countmax="1" chance="5" /> <!-- an iron helmet -->
<item id="3559" countmax="1" chance="150" /> <!-- leather legs -->
<item id="3286" countmax="1" chance="100" /> <!-- a mace -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
<item id="3279" countmax="1" chance="1" /> <!-- a war hammer -->
</loot>
</monster>

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data/monster/banshee.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="banshee" nameDescription="a banshee" race="undead" experience="900" speed="70" manacost="0">
<health now="1000" max="1000" />
<look type="78" head="0" body="0" legs="0" feet="0" corpse="4179" />
<targetchange interval="1000" chance="3" />
<targetstrategy nearest="80" weakest="10" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="500" />
</flags>
<attacks attack="30" skill="45" poison="65">
<attack name="lifedrain" min="-50" max="-350" range="1" chance="30" />
<attack name="speed" speedchange="-90" variation="30" duration="20000" range="7" chance="10">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" min="-120" max="-200" radius="4" target="0" chance="3">
<attribute key="areaEffect" value="rednote" />
</attack>
</attacks>
<defenses armor="25" defense="65">
<defense name="healing" min="113" max="187" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Are you ready to rock?" />
<voice sentence="That's what I call easy listening!" />
<voice sentence="Let the music play!" />
<voice sentence="I will mourn your death!" />
<voice sentence="IIIIEEEeeeeeehhhHHHHH!" yell="1" />
<voice sentence="Dance for me your dance of death!" />
<voice sentence="Feel my gentle kiss of death." />
</voices>
<loot>
<item id="3027" countmax="1" chance="20" /> <!-- a black pearl -->
<item id="3567" countmax="1" chance="6" /> <!-- a blue robe -->
<item id="2917" countmax="1" chance="700" /> <!-- a candlestick -->
<item id="3007" countmax="1" chance="1" /> <!-- a crystal ring -->
<item id="3122" countmax="1" chance="199" /> <!-- a dirty cape -->
<item id="3031" countmax="80" chance="300" /> <!-- a gold coin -->
<item id="3061" countmax="1" chance="1" /> <!-- a life crystal -->
<item id="2949" countmax="1" chance="10" /> <!-- a lyre -->
<item id="3463" countmax="1" chance="70" /> <!-- a mirror -->
<item id="3299" countmax="1" chance="15" /> <!-- a poison dagger -->
<item id="3566" countmax="1" chance="1" /> <!-- a red robe -->
<item id="3098" countmax="1" chance="8" /> <!-- a ring of healing -->
<item id="3054" countmax="1" chance="90" /> <!-- a silver amulet -->
<item id="3017" countmax="1" chance="15" /> <!-- a silver brooch -->
<item id="3568" countmax="1" chance="600" /> <!-- a simple dress -->
<item id="3059" countmax="1" chance="5" /> <!-- a spellbook -->
<item id="3081" countmax="1" chance="8" /> <!-- a stone skin amulet -->
<item id="3004" countmax="1" chance="5" /> <!-- a wedding ring -->
<item id="3026" countmax="1" chance="10" /> <!-- a white pearl -->
</loot>
</monster>

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data/monster/bat.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bat" nameDescription="a bat" race="blood" experience="10" speed="60" manacost="250">
<health now="30" max="30" />
<look type="122" head="0" body="0" legs="0" feet="0" corpse="4363" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="3" />
</flags>
<attacks attack="8" skill="16">
</attacks>
<defenses armor="1" defense="6">
</defenses>
<voices>
<voice sentence="Flap! Flap!" />
</voices>
</monster>

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data/monster/bazir.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Bazir" nameDescription="Bazir" race="fire" experience="30000" speed="225" manacost="0">
<health now="110000" max="110000" />
<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="65" weakest="20" mostdamage="15" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="3000" />
</flags>
<attacks attack="250" skill="200">
<attack name="manadrain" min="-100" max="-1000" range="7" chance="16">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="drunk" duration="60000" range="7" chance="15">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="lifedrain" min="-400" max="-700" radius="8" target="0" chance="8">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="manadrain" min="-400" max="-700" radius="8" target="0" chance="10">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="speed" speedchange="-95" variation="5" duration="60000" radius="6" target="0" chance="9">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="outfit" monster="demon" duration="5000" radius="8" target="0" chance="60">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="outfit" item="4240" duration="5000" radius="8" target="0" chance="60">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="fire" min="-100" max="-900" range="7" radius="7" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" min="-500" max="-850" length="8" spread="0" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="160" defense="160">
<defense name="healing" min="5000" max="10000" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" min="2000" max="3000" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="5000" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" duration="10000" chance="30">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" duration="2000" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" item="4097" duration="7000" chance="60">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="1">
<summon name="bazir" chance="7" max="1" />
</summons>
<voices>
<voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1" />
<voice sentence="Slay your friends and I will spare you!" />
<voice sentence="DON'T BE AFRAID, I AM COMING IN PEACE!" yell="1" />
<voice sentence="COME HERE! FREE ITEMS FOR EVERYONE!" yell="1" />
</voices>
<loot>
<item id="3025" countmax="1" chance="35" /> <!-- an ancient amulet -->
<item id="3116" countmax="1" chance="90" /> <!-- a big bone -->
<item id="3027" countmax="15" chance="150" /> <!-- a black pearl -->
<item id="3041" countmax="1" chance="15" /> <!-- a blue gem -->
<item id="3079" countmax="1" chance="40" /> <!-- boots of haste -->
<item id="3070" countmax="1" chance="35" /> <!-- a moonlight rod -->
<item id="3076" countmax="1" chance="25" /> <!-- a crystal ball -->
<item id="3008" countmax="1" chance="15" /> <!-- a crystal necklace -->
<item id="3007" countmax="1" chance="55" /> <!-- a crystal ring -->
<item id="3420" countmax="1" chance="155" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="110" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3322" countmax="1" chance="45" /> <!-- a dragon hammer -->
<item id="3051" countmax="1" chance="135" /> <!-- an energy ring -->
<item id="3320" countmax="1" chance="170" /> <!-- a fire axe -->
<item id="3281" countmax="1" chance="125" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="999" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="888" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="777" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="666" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="80" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="50" /> <!-- golden legs -->
<item id="2903" countmax="1" chance="75" /> <!-- a golden mug -->
<item id="3306" countmax="1" chance="45" /> <!-- a golden sickle -->
<item id="3066" countmax="1" chance="35" /> <!-- a snakebite rod -->
<item id="3038" countmax="1" chance="15" /> <!-- a green gem -->
<item id="3072" countmax="1" chance="25" /> <!-- a wand of plague -->
<item id="3284" countmax="1" chance="75" /> <!-- an ice rapier -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3046" countmax="1" chance="115" /> <!-- a magic light wand -->
<item id="3366" countmax="1" chance="30" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="75" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="50" /> <!-- a might ring -->
<item id="3062" countmax="1" chance="40" /> <!-- a mind stone -->
<item id="3060" countmax="1" chance="120" /> <!-- an orb -->
<item id="3055" countmax="1" chance="45" /> <!-- a platinum amulet -->
<item id="3084" countmax="1" chance="45" /> <!-- a protection amulet -->
<item id="2848" countmax="1" chance="26" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="130" /> <!-- a ring of healing -->
<item id="3006" countmax="1" chance="35" /> <!-- a ring of the sky -->
<item id="3054" countmax="1" chance="130" /> <!-- a silver amulet -->
<item id="3290" countmax="1" chance="155" /> <!-- a silver dagger -->
<item id="3324" countmax="1" chance="50" /> <!-- a skull staff -->
<item id="3033" countmax="20" chance="135" /> <!-- a small amethyst -->
<item id="3028" countmax="5" chance="95" /> <!-- a small diamond -->
<item id="3032" countmax="10" chance="155" /> <!-- a small emerald -->
<item id="3029" countmax="10" chance="135" /> <!-- a small sapphire -->
<item id="3049" countmax="1" chance="95" /> <!-- a stealth ring -->
<item id="3081" countmax="1" chance="40" /> <!-- a stone skin amulet -->
<item id="3058" countmax="1" chance="25" /> <!-- a strange symbol -->
<item id="3034" countmax="7" chance="140" /> <!-- a talon -->
<item id="2993" countmax="1" chance="145" /> <!-- a teddy bear -->
<item id="3309" countmax="1" chance="135" /> <!-- a thunder hammer -->
<item id="3265" countmax="1" chance="200" /> <!-- a two handed sword -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
<item id="3069" countmax="1" chance="35" /> <!-- a volcanic rod -->
<item id="3026" countmax="15" chance="125" /> <!-- a white pearl -->
</loot>
</monster>

32
data/monster/bear.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bear" nameDescription="a bear" race="blood" experience="23" speed="38" manacost="300">
<health now="80" max="80" />
<look type="16" head="0" body="0" legs="0" feet="0" corpse="4030" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks attack="17" skill="15">
</attacks>
<defenses armor="6" defense="6">
</defenses>
<voices>
<voice sentence="Grrrr" />
<voice sentence="Groar" />
</voices>
<loot>
<item id="3582" countmax="2" chance="400" /> <!-- ham -->
<item id="3577" countmax="4" chance="700" /> <!-- meat -->
<item id="3492" countmax="1" chance="50" /> <!-- a worm -->
</loot>
</monster>

60
data/monster/behemoth.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="behemoth" nameDescription="a behemoth" race="blood" experience="2500" speed="130" manacost="0">
<health now="4000" max="4000" />
<look type="55" head="0" body="0" legs="0" feet="0" corpse="4112" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="75" skill="110">
<attack name="physical" min="-125" max="-185" range="7" chance="7">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="50" defense="65">
<defense name="speed" speedchange="45" variation="5" duration="8000" chance="15">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="You're so little!" />
<voice sentence="Human flesh - delicious!" />
<voice sentence="Crush the intruders!" yell="1" />
</voices>
<loot>
<item id="2893" countmax="1" chance="110" /> <!-- an amphora -->
<item id="3116" countmax="1" chance="70" /> <!-- a big bone -->
<item id="3304" countmax="1" chance="150" /> <!-- a crowbar -->
<item id="3008" countmax="1" chance="3" /> <!-- a crystal necklace -->
<item id="3383" countmax="1" chance="30" /> <!-- a dark armor -->
<item id="3275" countmax="1" chance="100" /> <!-- a double axe -->
<item id="3281" countmax="1" chance="10" /> <!-- a giant sword -->
<item id="3031" countmax="60" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="80" chance="500" /> <!-- a gold coin -->
<item id="3577" countmax="6" chance="400" /> <!-- meat -->
<item id="3456" countmax="1" chance="60" /> <!-- a pick -->
<item id="3357" countmax="1" chance="20" /> <!-- a plate armor -->
<item id="3033" countmax="2" chance="40" /> <!-- a small amethyst -->
<item id="3554" countmax="1" chance="4" /> <!-- steel boots -->
<item id="3058" countmax="1" chance="8" /> <!-- a strange symbol -->
<item id="3265" countmax="1" chance="40" /> <!-- a two handed sword -->
</loot>
</monster>

69
data/monster/beholder.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="beholder" nameDescription="a beholder" race="blood" experience="170" speed="35" manacost="0">
<health now="260" max="260" />
<look type="17" head="0" body="0" legs="0" feet="0" corpse="4089" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="12" skill="35">
<attack name="energy" min="-15" max="-45" range="7" chance="15">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="fire" min="-25" max="-45" range="7" chance="16">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="physical" min="-30" max="-50" range="7" chance="13">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" min="-5" max="-45" range="7" chance="14">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" min="-35" max="-45" range="7" chance="17">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="manadrain" min="-5" max="-25" range="7" chance="20">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="5" defense="20">
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="6">
<summon name="skeleton" chance="9" max="6" />
</summons>
<voices>
<voice sentence="Eye for eye!" />
<voice sentence="Here's looking at you!" />
<voice sentence="Let me take a look at you!" />
<voice sentence="You've got the look!" />
</voices>
<loot>
<item id="3418" countmax="1" chance="1" /> <!-- a beholder shield -->
<item id="3031" countmax="12" chance="900" /> <!-- a gold coin -->
<item id="3031" countmax="16" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="20" chance="700" /> <!-- a gold coin -->
<item id="3285" countmax="1" chance="90" /> <!-- a longsword -->
<item id="3282" countmax="1" chance="70" /> <!-- a morning star -->
<item id="3065" countmax="1" chance="5" /> <!-- a quagmire rod -->
<item id="3059" countmax="1" chance="50" /> <!-- a spellbook -->
<item id="3409" countmax="1" chance="40" /> <!-- a steel shield -->
<item id="3265" countmax="1" chance="40" /> <!-- a two handed sword -->
<item id="3412" countmax="1" chance="30" /> <!-- a wooden shield -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="black knight" nameDescription="a black knight" race="blood" experience="1600" speed="155" manacost="0">
<health now="1800" max="1800" />
<look type="131" head="95" body="95" legs="95" feet="95" corpse="4240" />
<targetchange interval="1000" chance="3" />
<targetstrategy nearest="80" weakest="10" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="60" skill="88">
<attack name="physical" min="-145" max="-185" range="7" chance="7">
<attribute key="shootEffect" value="spear" />
</attack>
</attacks>
<defenses armor="42" defense="60">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="MINE!" yell="1" />
<voice sentence="NO PRISONERS!" yell="1" />
<voice sentence="NO MERCY!" yell="1" />
<voice sentence="By Bolg's Blood!" />
<voice sentence="You're no match for me!" />
</voices>
<loot>
<item id="3305" countmax="1" chance="70" /> <!-- a battle hammer -->
<item id="3079" countmax="1" chance="5" /> <!-- boots of haste -->
<item id="3372" countmax="1" chance="130" /> <!-- brass legs -->
<item id="3602" countmax="2" chance="200" /> <!-- a brown bread -->
<item id="3383" countmax="1" chance="20" /> <!-- a dark armor -->
<item id="3384" countmax="1" chance="20" /> <!-- a dark helmet -->
<item id="3302" countmax="1" chance="3" /> <!-- a dragon lance -->
<item id="3031" countmax="60" chance="333" /> <!-- a gold coin -->
<item id="3031" countmax="90" chance="222" /> <!-- a gold coin -->
<item id="3269" countmax="1" chance="130" /> <!-- a halberd -->
<item id="3370" countmax="1" chance="10" /> <!-- a knight armor -->
<item id="3318" countmax="1" chance="25" /> <!-- a knight axe -->
<item id="3371" countmax="1" chance="10" /> <!-- knight legs -->
<item id="3357" countmax="1" chance="100" /> <!-- a plate armor -->
<item id="3003" countmax="1" chance="150" /> <!-- a rope -->
<item id="3016" countmax="1" chance="8" /> <!-- a ruby necklace -->
<item id="3277" countmax="3" chance="300" /> <!-- a spear -->
<item id="3351" countmax="1" chance="100" /> <!-- a steel helmet -->
<item id="3265" countmax="1" chance="100" /> <!-- a two handed sword -->
<item id="3369" countmax="1" chance="50" /> <!-- a warrior helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="black sheep" nameDescription="a black sheep" race="blood" experience="0" speed="18" manacost="250">
<health now="20" max="20" />
<look type="13" head="0" body="0" legs="0" feet="0" corpse="4095" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="20" />
</flags>
<attacks attack="0" skill="0">
</attacks>
<defenses armor="1" defense="2">
</defenses>
<voices>
<voice sentence="Maeh" />
</voices>
<loot>
<item id="3577" countmax="4" chance="700" /> <!-- meat -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="blue djinn" nameDescription="a blue djinn" race="blood" experience="190" speed="70" manacost="0">
<health now="330" max="330" />
<look type="80" head="0" body="0" legs="0" feet="0" corpse="4182" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="30" skill="50">
<attack name="fire" min="-45" max="-75" range="7" chance="2">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energycondition" count="70" range="7" chance="3">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="lifedrain" min="-55" max="-105" range="7" chance="4">
<attribute key="shootEffect" value="death" />
</attack>
<attack name="drunk" duration="30000" range="7" chance="5">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="outfit" monster="rabbit" duration="20000" range="7" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
</attacks>
<defenses armor="20" defense="30">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Simsalabim" />
<voice sentence="Feel the power of my magic, tiny mortal!" />
<voice sentence="Be careful what you wish for." />
<voice sentence="Wishes can come true." />
</voices>
<loot>
<item id="3659" countmax="1" chance="5" /> <!-- a blue rose -->
<item id="2844" countmax="1" chance="25" /> <!-- a book -->
<item id="3595" countmax="1" chance="250" /> <!-- a carrot -->
<item id="3031" countmax="50" chance="700" /> <!-- a gold coin -->
<item id="3574" countmax="1" chance="1" /> <!-- a mystic turban -->
<item id="2933" countmax="1" chance="75" /> <!-- a small oil lamp -->
<item id="3029" countmax="4" chance="25" /> <!-- a small sapphire -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bonebeast" nameDescription="a bonebeast" race="undead" experience="580" speed="69" manacost="0">
<health now="515" max="515" />
<look type="101" head="0" body="0" legs="0" feet="0" corpse="4212" />
<targetchange interval="1000" chance="20" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="47" skill="75" poison="110">
<attack name="poison" min="-25" max="-65" range="7" chance="10">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="lifedrain" min="-30" max="-50" radius="3" target="0" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poisoncondition" count="70" radius="3" target="0" chance="8">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="45">
<defense name="healing" min="30" max="60" chance="9">
<attribute key="areaEffect" value="greenspark" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Cccchhhhhhhhh!" />
<voice sentence="Knooorrrrr!" />
</voices>
<loot>
<item id="3116" countmax="1" chance="100" /> <!-- a big bone -->
<item id="3115" countmax="1" chance="500" /> <!-- a bone -->
<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
<item id="3441" countmax="1" chance="20" /> <!-- a bone shield -->
<item id="3031" countmax="90" chance="300" /> <!-- a gold coin -->
<item id="3732" countmax="1" chance="15" /> <!-- a green mushroom -->
<item id="3357" countmax="1" chance="80" /> <!-- a plate armor -->
<item id="3114" countmax="1" chance="200" /> <!-- a skull -->
</loot>
</monster>

27
data/monster/bug.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bug" nameDescription="a bug" race="venom" experience="18" speed="40" manacost="250">
<health now="29" max="29" />
<look type="45" head="0" body="0" legs="0" feet="0" corpse="4083" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="9" skill="23">
</attacks>
<defenses armor="2" defense="3">
</defenses>
<loot>
<item id="3590" countmax="3" chance="30" /> <!-- a cherry -->
<item id="3031" countmax="6" chance="350" /> <!-- a gold coin -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="blue butterfly" nameDescription="a blue butterfly" race="venom" experience="0" speed="120" manacost="0">
<health now="2" max="2" />
<look type="227" head="0" body="0" legs="0" feet="0" corpse="4993" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="60" weakest="0" mostdamage="0" random="40" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="2" />
</flags>
<attacks attack="0" skill="5">
</attacks>
<defenses armor="0" defense="14">
</defenses>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="purple butterfly" nameDescription="a purple butterfly" race="venom" experience="0" speed="120" manacost="0">
<health now="2" max="2" />
<look type="213" head="0" body="0" legs="0" feet="0" corpse="4992" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="60" weakest="0" mostdamage="0" random="40" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="2" />
</flags>
<attacks attack="0" skill="5">
</attacks>
<defenses armor="0" defense="14">
</defenses>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="red butterfly" nameDescription="a red butterfly" race="venom" experience="0" speed="120" manacost="0">
<health now="2" max="2" />
<look type="228" head="0" body="0" legs="0" feet="0" corpse="4991" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="60" weakest="0" mostdamage="0" random="40" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="2" />
</flags>
<attacks attack="0" skill="5">
</attacks>
<defenses armor="0" defense="14">
</defenses>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="yellow butterfly" nameDescription="a yellow butterfly" race="venom" experience="0" speed="180" manacost="0">
<health now="2" max="2" />
<look type="10" head="0" body="0" legs="0" feet="0" corpse="5013" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="60" weakest="0" mostdamage="0" random="40" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="2" />
</flags>
<attacks attack="0" skill="5">
</attacks>
<defenses armor="0" defense="14">
</defenses>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="carniphila" nameDescription="a carniphila" race="venom" experience="150" speed="15" manacost="490">
<health now="255" max="255" />
<look type="120" head="0" body="0" legs="0" feet="0" corpse="4345" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="40" skill="40" poison="95">
<attack name="poison" min="-60" max="-90" range="7" chance="4">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="speed" speedchange="-135" variation="25" duration="30000" range="7" chance="3">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="poison" min="-40" max="-130" radius="3" target="0" chance="9">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="26" defense="20">
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="3728" countmax="1" chance="80" /> <!-- a dark mushroom -->
<item id="3031" countmax="30" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="10" chance="400" /> <!-- a gold coin -->
<item id="3661" countmax="1" chance="5" /> <!-- a grave flower -->
<item id="3582" countmax="1" chance="400" /> <!-- ham -->
<item id="3577" countmax="2" chance="700" /> <!-- meat -->
<item id="3740" countmax="1" chance="10" /> <!-- a shadow herb -->
<item id="3738" countmax="1" chance="5" /> <!-- a sling herb -->
<item id="3738" countmax="1" chance="5" /> <!-- a sling herb -->
</loot>
</monster>

33
data/monster/caverat.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="cave rat" nameDescription="a cave rat" race="blood" experience="10" speed="35" manacost="250">
<health now="30" max="30" />
<look type="56" head="0" body="0" legs="0" feet="0" corpse="3994" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="3" />
</flags>
<attacks attack="8" skill="18">
</attacks>
<defenses armor="1" defense="4">
</defenses>
<voices>
<voice sentence="Meeeeep!" />
<voice sentence="Meep!" />
</voices>
<loot>
<item id="3607" countmax="1" chance="300" /> <!-- cheese -->
<item id="3598" countmax="1" chance="10" /> <!-- a cookie -->
<item id="3031" countmax="2" chance="850" /> <!-- a gold coin -->
<item id="3492" countmax="3" chance="500" /> <!-- a worm -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="centipede" nameDescription="a centipede" race="blood" experience="30" speed="43" manacost="335">
<health now="70" max="70" />
<look type="124" head="0" body="0" legs="0" feet="0" corpse="4354" />
<targetchange interval="1000" chance="6" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="24" skill="30" poison="22">
</attacks>
<defenses armor="8" defense="9">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<loot>
<item id="3031" countmax="15" chance="800" /> <!-- a gold coin -->
<item id="3286" countmax="1" chance="45" /> <!-- a mace -->
<item id="3264" countmax="1" chance="30" /> <!-- a sword -->
</loot>
</monster>

32
data/monster/chicken.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="chicken" nameDescription="a chicken" race="blood" experience="0" speed="24" manacost="220">
<health now="15" max="15" />
<look type="111" head="0" body="0" legs="0" feet="0" corpse="4330" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks attack="0" skill="0">
</attacks>
<defenses armor="1" defense="2">
</defenses>
<voices>
<voice sentence="Gokgoooook" />
<voice sentence="Cluck Cluck" />
</voices>
<loot>
<item id="3606" countmax="1" chance="10" /> <!-- an egg -->
<item id="3577" countmax="2" chance="20" /> <!-- meat -->
<item id="3492" countmax="3" chance="300" /> <!-- a worm -->
</loot>
</monster>

32
data/monster/cobra.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="cobra" nameDescription="a cobra" race="blood" experience="30" speed="20" manacost="275">
<health now="65" max="65" />
<look type="81" head="0" body="0" legs="0" feet="0" corpse="4188" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="15" skill="23" poison="100">
<attack name="poisoncondition" count="20" range="5" chance="4">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="1" defense="6">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Zzzzzz" />
</voices>
</monster>

30
data/monster/crab.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="crab" nameDescription="a crab" race="blood" experience="30" speed="60" manacost="305">
<health now="55" max="55" />
<look type="112" head="0" body="0" legs="0" feet="0" corpse="4318" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="15" skill="25">
</attacks>
<defenses armor="28" defense="30">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<loot>
<item id="3578" countmax="1" chance="200" /> <!-- a fish -->
<item id="3031" countmax="10" chance="800" /> <!-- a gold coin -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="crocodile" nameDescription="a crocodile" race="blood" experience="40" speed="38" manacost="350">
<health now="105" max="105" />
<look type="119" head="0" body="0" legs="0" feet="0" corpse="4342" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="32" skill="21">
</attacks>
<defenses armor="13" defense="5">
</defenses>
<loot>
<item id="3556" countmax="1" chance="1" /> <!-- crocodile boots -->
<item id="3031" countmax="10" chance="500" /> <!-- a gold coin -->
<item id="3582" countmax="2" chance="400" /> <!-- ham -->
<item id="3355" countmax="1" chance="80" /> <!-- a leather helmet -->
<item id="3559" countmax="1" chance="80" /> <!-- leather legs -->
<item id="3577" countmax="4" chance="700" /> <!-- meat -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="crypt shambler" nameDescription="a crypt shambler" race="undead" experience="195" speed="30" manacost="580">
<health now="330" max="330" />
<look type="100" head="0" body="0" legs="0" feet="0" corpse="4209" />
<targetchange interval="1000" chance="4" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="39" skill="60">
<attack name="lifedrain" min="-25" max="-55" range="1" chance="8" />
</attacks>
<defenses armor="30" defense="25">
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Uhhhhhhh!" />
<voice sentence="Aaaaahhhh!" />
<voice sentence="Hoooohhh!" />
<voice sentence="Chhhhhhh!" />
</voices>
<loot>
<item id="3115" countmax="1" chance="500" /> <!-- a bone -->
<item id="3441" countmax="1" chance="10" /> <!-- a bone shield -->
<item id="3338" countmax="1" chance="10" /> <!-- a bone sword -->
<item id="3031" countmax="25" chance="400" /> <!-- a gold coin -->
<item id="3031" countmax="30" chance="300" /> <!-- a gold coin -->
<item id="3353" countmax="1" chance="20" /> <!-- an iron helmet -->
<item id="3112" countmax="1" chance="200" /> <!-- rotten meat -->
<item id="3028" countmax="1" chance="5" /> <!-- a small diamond -->
<item id="3287" countmax="3" chance="10" /> <!-- a throwing star -->
<item id="3265" countmax="1" chance="20" /> <!-- a two handed sword -->
<item id="3492" countmax="10" chance="900" /> <!-- a worm -->
</loot>
</monster>

43
data/monster/cyclops.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="cyclops" nameDescription="a cyclops" race="blood" experience="150" speed="55" manacost="490">
<health now="260" max="260" />
<look type="22" head="0" body="0" legs="0" feet="0" corpse="3989" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="30" skill="50">
</attacks>
<defenses armor="17" defense="24">
</defenses>
<voices>
<voice sentence="Il lorstok human!" />
<voice sentence="Toks utat." />
<voice sentence="Human, uh whil dyh!" />
<voice sentence="Youh ah trak!" />
<voice sentence="Let da mashing begin!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="15" /> <!-- a battle shield -->
<item id="3093" countmax="1" chance="1" /> <!-- a club ring -->
<item id="3384" countmax="1" chance="2" /> <!-- a dark helmet -->
<item id="3031" countmax="10" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="20" chance="400" /> <!-- a gold coin -->
<item id="3269" countmax="1" chance="7" /> <!-- a halberd -->
<item id="3582" countmax="2" chance="200" /> <!-- ham -->
<item id="3577" countmax="1" chance="500" /> <!-- meat -->
<item id="3410" countmax="1" chance="20" /> <!-- a plate shield -->
<item id="3294" countmax="1" chance="80" /> <!-- a short sword -->
<item id="3012" countmax="1" chance="2" /> <!-- a wolf tooth chain -->
</loot>
</monster>

52
data/monster/darkmonk.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dark monk" nameDescription="a dark monk" race="blood" experience="145" speed="75" manacost="480">
<health now="190" max="190" />
<look type="225" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="20" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="37" skill="50">
<attack name="lifedrain" min="-25" max="-49" range="1" chance="9" />
</attacks>
<defenses armor="22" defense="43">
<defense name="healing" min="25" max="49" chance="9">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="55" variation="5" duration="2000" chance="10">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="This is where your path will end!" />
<voice sentence="Your end has come." />
<voice sentence="You are no match for us!" />
</voices>
<loot>
<item id="3077" countmax="1" chance="1" /> <!-- an ankh -->
<item id="3600" countmax="1" chance="200" /> <!-- a bread -->
<item id="2885" countmax="1" chance="90" /> <!-- a brown flask -->
<item id="2853" countmax="1" chance="130" /> <!-- a bag -->
<item id="3031" countmax="18" chance="150" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="55" /> <!-- a leather armor -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="2914" countmax="1" chance="100" /> <!-- a lamp -->
<item id="3050" countmax="1" chance="1" /> <!-- a power ring -->
<item id="3551" countmax="1" chance="80" /> <!-- sandals -->
<item id="2815" countmax="1" chance="200" /> <!-- a scroll -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="deathslicer" nameDescription="a deathslicer" race="undead" experience="0" speed="199" manacost="0">
<health now="8200" max="8200" />
<look type="102" head="0" body="0" legs="0" feet="0" corpse="3138" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="20" />
</flags>
<attacks attack="90" skill="110">
<attack name="lifedrain" min="-150" max="-250" range="1" chance="2" />
<attack name="energy" min="-150" max="-250" range="7" chance="3" />
<attack name="energy" min="-150" max="-250" radius="3" target="0" chance="4">
<attribute key="areaEffect" value="yellowspark" />
</attack>
</attacks>
<defenses armor="199" defense="199">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity physical="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
</monster>

27
data/monster/deer.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="deer" nameDescription="a deer" race="blood" experience="0" speed="58" manacost="260">
<health now="25" max="25" />
<look type="31" head="0" body="0" legs="0" feet="0" corpse="4016" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="25" />
</flags>
<attacks attack="2" skill="10">
</attacks>
<defenses armor="2" defense="2">
</defenses>
<loot>
<item id="3582" countmax="1" chance="450" /> <!-- ham -->
<item id="3577" countmax="3" chance="800" /> <!-- meat -->
</loot>
</monster>

69
data/monster/demodras.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Demodras" nameDescription="Demodras" race="blood" experience="4000" speed="77" manacost="0">
<health now="3750" max="3750" />
<look type="204" head="0" body="0" legs="0" feet="0" corpse="4062" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="80" skill="90">
<attack name="fire" min="-250" max="-350" range="7" radius="4" target="1" chance="5">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="firefield" range="7" radius="6" target="1" chance="10">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="fire" min="-250" max="-550" length="8" spread="3" chance="5">
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="45" defense="70">
<defense name="healing" min="400" max="700" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="dragon lord" chance="6" max="2" />
</summons>
<voices>
<voice sentence="ZCHHHHH" yell="1" />
<voice sentence="I WILL SET THE WORLD IN FIRE!" yell="1" />
<voice sentence="I WILL PROTECT MY BROOD!" yell="1" />
</voices>
<loot>
<item id="2842" countmax="1" chance="90" /> <!-- a book -->
<item id="3583" countmax="10" chance="750" /> <!-- dragon ham -->
<item id="3386" countmax="1" chance="3" /> <!-- a dragon scale mail -->
<item id="3051" countmax="1" chance="100" /> <!-- an energy ring -->
<item id="3280" countmax="1" chance="6" /> <!-- a fire sword -->
<item id="3031" countmax="100" chance="950" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="50" chance="550" /> <!-- a gold coin -->
<item id="2903" countmax="1" chance="60" /> <!-- a golden mug -->
<item id="3732" countmax="7" chance="240" /> <!-- a green mushroom -->
<item id="3061" countmax="1" chance="12" /> <!-- a life crystal -->
<item id="3450" countmax="1" chance="160" /> <!-- a power bolt -->
<item id="3392" countmax="1" chance="4" /> <!-- a royal helmet -->
<item id="3029" countmax="1" chance="100" /> <!-- a small sapphire -->
<item id="3373" countmax="1" chance="8" /> <!-- a strange helmet -->
<item id="3428" countmax="1" chance="6" /> <!-- a tower shield -->
</loot>
</monster>

82
data/monster/demon.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="demon" nameDescription="a demon" race="fire" experience="6000" speed="80" manacost="0">
<health now="8200" max="8200" />
<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="80" skill="120">
<attack name="manadrain" min="-40" max="-100" range="7" chance="8" />
<attack name="fire" min="-110" max="-200" range="7" radius="7" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="firefield" range="7" radius="1" target="1" chance="7">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energy" min="-300" max="-420" length="8" spread="0" chance="10">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="40" defense="65">
<defense name="healing" min="90" max="150" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="1">
<summon name="fire elemental" chance="12" max="1" />
</summons>
<voices>
<voice sentence="MUHAHAHAHA!" yell="1" />
<voice sentence="I SMELL FEEEEEAAAR!" yell="1" />
<voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1" />
<voice sentence="Your resistance is futile!" />
<voice sentence="Your soul will be mine!" yell="1" />
</voices>
<loot>
<item id="3420" countmax="1" chance="7" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="12" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3320" countmax="1" chance="40" /> <!-- a fire axe -->
<item id="3731" countmax="6" chance="200" /> <!-- a fire mushroom -->
<item id="3281" countmax="1" chance="20" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="500" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="400" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="11" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="4" /> <!-- golden legs -->
<item id="3306" countmax="1" chance="15" /> <!-- a golden sickle -->
<item id="3284" countmax="1" chance="6" /> <!-- an ice rapier -->
<item id="3366" countmax="1" chance="1" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="5" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="2" /> <!-- a might ring -->
<item id="3060" countmax="1" chance="30" /> <!-- an orb -->
<item id="3055" countmax="1" chance="7" /> <!-- a platinum amulet -->
<item id="2848" countmax="1" chance="13" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="5" /> <!-- a ring of healing -->
<item id="3032" countmax="1" chance="110" /> <!-- a small emerald -->
<item id="3049" countmax="1" chance="14" /> <!-- a stealth ring -->
<item id="3034" countmax="1" chance="35" /> <!-- a talon -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="demon skeleton" nameDescription="a demon skeleton" race="undead" experience="240" speed="50" manacost="620">
<health now="400" max="400" />
<look type="37" head="0" body="0" legs="0" feet="0" corpse="3990" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="45" skill="70">
<attack name="lifedrain" min="-30" max="-50" range="1" chance="10" />
</attacks>
<defenses armor="25" defense="35">
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<loot>
<item id="3305" countmax="1" chance="30" /> <!-- a battle hammer -->
<item id="3413" countmax="1" chance="10" /> <!-- a battle shield -->
<item id="3031" countmax="20" chance="400" /> <!-- a gold coin -->
<item id="3031" countmax="25" chance="300" /> <!-- a gold coin -->
<item id="3415" countmax="1" chance="1" /> <!-- a guardian shield -->
<item id="3353" countmax="1" chance="20" /> <!-- an iron helmet -->
<item id="3062" countmax="1" chance="2" /> <!-- a mind stone -->
<item id="3078" countmax="1" chance="3" /> <!-- a mysterious fetish -->
<item id="3287" countmax="3" chance="100" /> <!-- a throwing star -->
<item id="2920" countmax="1" chance="500" /> <!-- a torch -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Dharalion" nameDescription="Dharalion" race="blood" experience="380" speed="72" manacost="0">
<health now="390" max="390" />
<look type="203" head="0" body="0" legs="0" feet="0" corpse="4160" />
<targetchange interval="1000" chance="7" />
<targetstrategy nearest="10" weakest="10" mostdamage="20" random="60" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="28" skill="30">
<attack name="manadrain" min="-30" max="-60" range="7" chance="7" />
<attack name="energy" min="-70" max="-90" range="7" chance="8">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="physical" min="-130" max="-150" range="7" chance="10">
<attribute key="shootEffect" value="death" />
</attack>
</attacks>
<defenses armor="15" defense="39">
<defense name="healing" min="90" max="120" chance="5">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="85" variation="5" duration="10000" chance="15">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="demon skeleton" chance="18" max="2" />
</summons>
<voices>
<voice sentence="You desecrated this temple!" />
<voice sentence="Noone will stop my ascension!" />
<voice sentence="My powers are divine!" />
<voice sentence="Muahahaha!" />
</voices>
<loot>
<item id="3147" countmax="1" chance="180" /> <!-- a blank rune -->
<item id="2902" countmax="1" chance="65" /> <!-- a bowl -->
<item id="3600" countmax="1" chance="140" /> <!-- a bread -->
<item id="2917" countmax="1" chance="90" /> <!-- a candlestick -->
<item id="3082" countmax="1" chance="20" /> <!-- an elven amulet -->
<item id="3661" countmax="1" chance="90" /> <!-- a grave flower -->
<item id="3563" countmax="1" chance="90" /> <!-- a green tunic -->
<item id="3509" countmax="1" chance="90" /> <!-- an inkwell -->
<item id="3061" countmax="1" chance="15" /> <!-- a life crystal -->
<item id="3593" countmax="1" chance="200" /> <!-- a melon -->
<item id="3551" countmax="1" chance="90" /> <!-- sandals -->
<item id="2815" countmax="1" chance="300" /> <!-- a scroll -->
<item id="3738" countmax="1" chance="70" /> <!-- a sling herb -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
<item id="3037" countmax="1" chance="4" /> <!-- a yellow gem -->
</loot>
</monster>

26
data/monster/dog.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dog" nameDescription="a dog" race="blood" experience="0" speed="22" manacost="220">
<health now="20" max="20" />
<look type="32" head="0" body="0" legs="0" feet="0" corpse="4020" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="8" />
</flags>
<attacks attack="0" skill="0">
</attacks>
<defenses armor="1" defense="2">
</defenses>
<voices>
<voice sentence="Wuff wuff" />
</voices>
</monster>

64
data/monster/dragon.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dragon" nameDescription="a dragon" race="blood" experience="700" speed="45" manacost="0">
<health now="1000" max="1000" />
<look type="34" head="0" body="0" legs="0" feet="0" corpse="4025" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="42" skill="55">
<attack name="fire" min="-55" max="-105" range="7" radius="4" target="1" chance="7">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" min="-100" max="-160" length="8" spread="3" chance="9">
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="25" defense="38">
<defense name="healing" min="34" max="56" chance="8">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="GROOAAARRR" yell="1" />
<voice sentence="FCHHHHH" yell="1" />
</voices>
<loot>
<item id="3301" countmax="1" chance="20" /> <!-- a broadsword -->
<item id="3449" countmax="10" chance="80" /> <!-- a burst arrow -->
<item id="3349" countmax="1" chance="100" /> <!-- a crossbow -->
<item id="3275" countmax="1" chance="10" /> <!-- a double axe -->
<item id="3583" countmax="3" chance="450" /> <!-- dragon ham -->
<item id="3322" countmax="1" chance="5" /> <!-- a dragon hammer -->
<item id="3416" countmax="1" chance="3" /> <!-- a dragon shield -->
<item id="3031" countmax="45" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="60" chance="500" /> <!-- a gold coin -->
<item id="3061" countmax="1" chance="1" /> <!-- a life crystal -->
<item id="3285" countmax="1" chance="40" /> <!-- a longsword -->
<item id="3286" countmax="1" chance="200" /> <!-- a mace -->
<item id="3557" countmax="1" chance="20" /> <!-- plate legs -->
<item id="3297" countmax="1" chance="5" /> <!-- a serpent sword -->
<item id="3294" countmax="1" chance="250" /> <!-- a short sword -->
<item id="3028" countmax="1" chance="4" /> <!-- a small diamond -->
<item id="3351" countmax="1" chance="30" /> <!-- a steel helmet -->
<item id="3409" countmax="1" chance="150" /> <!-- a steel shield -->
<item id="3071" countmax="1" chance="10" /> <!-- a wand of inferno -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dragon lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="60" manacost="0">
<health now="1900" max="1900" />
<look type="39" head="0" body="0" legs="0" feet="0" corpse="4062" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="55" skill="65">
<attack name="fire" min="-120" max="-180" range="7" radius="4" target="1" chance="6">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="firefield" range="7" radius="4" target="1" chance="7">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="fire" min="-150" max="-250" length="8" spread="3" chance="6">
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="32" defense="48">
<defense name="healing" min="57" max="93" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="ZCHHHHH" yell="1" />
<voice sentence="YOU WILL BURN!" yell="1" />
</voices>
<loot>
<item id="2842" countmax="1" chance="90" /> <!-- a book -->
<item id="3583" countmax="5" chance="600" /> <!-- dragon ham -->
<item id="3386" countmax="1" chance="1" /> <!-- a dragon scale mail -->
<item id="3051" countmax="1" chance="50" /> <!-- an energy ring -->
<item id="3280" countmax="1" chance="3" /> <!-- a fire sword -->
<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
<item id="3031" countmax="50" chance="400" /> <!-- a gold coin -->
<item id="2903" countmax="1" chance="30" /> <!-- a golden mug -->
<item id="3732" countmax="1" chance="120" /> <!-- a green mushroom -->
<item id="3061" countmax="1" chance="6" /> <!-- a life crystal -->
<item id="3450" countmax="1" chance="60" /> <!-- a power bolt -->
<item id="3392" countmax="1" chance="2" /> <!-- a royal helmet -->
<item id="3029" countmax="1" chance="50" /> <!-- a small sapphire -->
<item id="3373" countmax="1" chance="4" /> <!-- a strange helmet -->
<item id="3428" countmax="1" chance="3" /> <!-- a tower shield -->
</loot>
</monster>

41
data/monster/dwarf.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dwarf" nameDescription="a dwarf" race="blood" experience="45" speed="45" manacost="320">
<health now="90" max="90" />
<look type="69" head="0" body="0" legs="0" feet="0" corpse="4141" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="14" skill="23">
</attacks>
<defenses armor="8" defense="14">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Hail Durin!" />
</voices>
<loot>
<item id="3274" countmax="1" chance="150" /> <!-- an axe -->
<item id="3430" countmax="1" chance="100" /> <!-- a copper shield -->
<item id="3097" countmax="1" chance="1" /> <!-- a dwarven ring -->
<item id="3031" countmax="8" chance="450" /> <!-- a gold coin -->
<item id="3276" countmax="1" chance="250" /> <!-- a hatchet -->
<item id="3559" countmax="1" chance="100" /> <!-- leather legs -->
<item id="3505" countmax="1" chance="80" /> <!-- a letter -->
<item id="3456" countmax="1" chance="100" /> <!-- a pick -->
<item id="3378" countmax="1" chance="80" /> <!-- a studded armor -->
<item id="3723" countmax="1" chance="500" /> <!-- a white mushroom -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dwarf geomancer" nameDescription="a dwarf geomancer" race="blood" experience="245" speed="60" manacost="0">
<health now="380" max="380" />
<look type="66" head="0" body="0" legs="0" feet="0" corpse="4168" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="150" />
</flags>
<attacks attack="30" skill="50">
<attack name="physical" min="-55" max="-105" range="7" chance="3">
<attribute key="shootEffect" value="largerock" />
</attack>
<attack name="manadrain" min="-50" max="-80" range="7" chance="4" />
</attacks>
<defenses armor="15" defense="35">
<defense name="healing" min="75" max="125" chance="2">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Hail Durin!" />
<voice sentence="Earth is the strongest element." />
<voice sentence="Dust to dust." />
</voices>
<loot>
<item id="2853" countmax="1" chance="500" /> <!-- a bag -->
<item id="3147" countmax="1" chance="100" /> <!-- a blank rune -->
<item id="3311" countmax="1" chance="10" /> <!-- a clerical mace -->
<item id="3097" countmax="1" chance="3" /> <!-- a dwarven ring -->
<item id="3031" countmax="30" chance="700" /> <!-- a gold coin -->
<item id="3552" countmax="1" chance="400" /> <!-- leather boots -->
<item id="3046" countmax="1" chance="120" /> <!-- a magic light wand -->
<item id="3584" countmax="2" chance="180" /> <!-- a pear -->
<item id="3029" countmax="1" chance="1" /> <!-- a small sapphire -->
<item id="3375" countmax="1" chance="80" /> <!-- a soldier helmet -->
<item id="3059" countmax="1" chance="4" /> <!-- a spellbook -->
<item id="3362" countmax="1" chance="200" /> <!-- studded legs -->
<item id="3723" countmax="2" chance="600" /> <!-- a white mushroom -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dwarf guard" nameDescription="a dwarf guard" race="blood" experience="165" speed="63" manacost="650">
<health now="245" max="245" />
<look type="70" head="0" body="0" legs="0" feet="0" corpse="4164" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="20" random="10" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="39" skill="55">
</attacks>
<defenses armor="15" defense="37">
</defenses>
<immunities>
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Hail Durin!" />
</voices>
<loot>
<item id="3092" countmax="1" chance="2" /> <!-- an axe ring -->
<item id="3305" countmax="1" chance="40" /> <!-- a battle hammer -->
<item id="3413" countmax="1" chance="75" /> <!-- a battle shield -->
<item id="3275" countmax="1" chance="6" /> <!-- a double axe -->
<item id="3031" countmax="30" chance="500" /> <!-- a gold coin -->
<item id="3552" countmax="1" chance="400" /> <!-- leather boots -->
<item id="3377" countmax="1" chance="100" /> <!-- a scale armor -->
<item id="3033" countmax="1" chance="1" /> <!-- a small amethyst -->
<item id="3351" countmax="1" chance="20" /> <!-- a steel helmet -->
<item id="3723" countmax="2" chance="550" /> <!-- a white mushroom -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dwarf soldier" nameDescription="a dwarf soldier" race="blood" experience="70" speed="48" manacost="360">
<health now="135" max="135" />
<look type="71" head="0" body="0" legs="0" feet="0" corpse="4166" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="21" skill="42">
<attack name="physical" min="-20" max="-40" range="7" chance="8">
<attribute key="shootEffect" value="bolt" />
</attack>
</attacks>
<defenses armor="9" defense="20">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Hail Durin!" />
</voices>
<loot>
<item id="3092" countmax="1" chance="1" /> <!-- an axe ring -->
<item id="3266" countmax="1" chance="25" /> <!-- a battle axe -->
<item id="3446" countmax="4" chance="400" /> <!-- a bolt -->
<item id="3358" countmax="1" chance="90" /> <!-- a chain armor -->
<item id="3349" countmax="1" chance="40" /> <!-- a crossbow -->
<item id="3425" countmax="1" chance="50" /> <!-- a dwarven shield -->
<item id="3031" countmax="12" chance="350" /> <!-- a gold coin -->
<item id="3457" countmax="1" chance="100" /> <!-- a shovel -->
<item id="3375" countmax="1" chance="120" /> <!-- a soldier helmet -->
<item id="3723" countmax="2" chance="400" /> <!-- a white mushroom -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dworc fleshhunter" nameDescription="a dworc fleshhunter" race="blood" experience="35" speed="34" manacost="300">
<health now="85" max="85" />
<look type="215" head="0" body="0" legs="0" feet="0" corpse="4372" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="8" />
</flags>
<attacks attack="17" skill="25" poison="20">
<attack name="physical" min="-5" max="-15" range="7" chance="12">
<attribute key="shootEffect" value="throwingknife" />
</attack>
</attacks>
<defenses armor="3" defense="8">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Grak brrretz!" />
<voice sentence="Grow truk grrrrr." />
<voice sentence="Prek tars, dekklep zurk." />
</voices>
<loot>
<item id="3441" countmax="1" chance="10" /> <!-- a bone shield -->
<item id="3471" countmax="1" chance="90" /> <!-- a cleaver -->
<item id="3031" countmax="10" chance="800" /> <!-- a gold coin -->
<item id="3347" countmax="1" chance="5" /> <!-- a hunting spear -->
<item id="3361" countmax="1" chance="110" /> <!-- a leather armor -->
<item id="3299" countmax="1" chance="20" /> <!-- a poison dagger -->
<item id="3346" countmax="1" chance="1" /> <!-- a ripper lance -->
<item id="3114" countmax="3" chance="30" /> <!-- a skull -->
<item id="2920" countmax="1" chance="55" /> <!-- a torch -->
<item id="3403" countmax="1" chance="5" /> <!-- a tribal mask -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dworc venomsniper" nameDescription="a dworc venomsniper" race="blood" experience="30" speed="36" manacost="300">
<health now="80" max="80" />
<look type="216" head="0" body="0" legs="0" feet="0" corpse="4375" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="15" />
</flags>
<attacks attack="10" skill="20">
<attack name="poisoncondition" count="20" range="5" chance="4">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="3" defense="15">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Grak brrretz!" />
<voice sentence="Grow truk grrrrr." />
<voice sentence="Prek tars, dekklep zurk." />
</voices>
<loot>
<item id="3560" countmax="1" chance="1" /> <!-- a bast skirt -->
<item id="3056" countmax="1" chance="1" /> <!-- a bronze amulet -->
<item id="3031" countmax="10" chance="800" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="100" /> <!-- a leather armor -->
<item id="3448" countmax="3" chance="50" /> <!-- a poison arrow -->
<item id="3299" countmax="1" chance="15" /> <!-- a poison dagger -->
<item id="3114" countmax="2" chance="10" /> <!-- a skull -->
<item id="3298" countmax="2" chance="80" /> <!-- a throwing knife -->
<item id="2920" countmax="1" chance="55" /> <!-- a torch -->
<item id="3403" countmax="1" chance="5" /> <!-- a tribal mask -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="dworc voodoomaster" nameDescription="a dworc voodoomaster" race="blood" experience="50" speed="35" manacost="300">
<health now="80" max="80" />
<look type="214" head="0" body="0" legs="0" feet="0" corpse="4369" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="15" />
</flags>
<attacks attack="13" skill="22">
<attack name="lifedrain" min="-1" max="-39" range="1" chance="18" />
<attack name="speed" speedchange="-90" variation="20" duration="5000" range="7" chance="14">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="drunk" duration="6000" range="7" chance="11">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="outfit" monster="chicken" duration="5000" range="7" chance="12">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="poison" min="-6" max="-18" radius="6" target="0" chance="5">
<attribute key="areaEffect" value="greenbubble" />
</attack>
<attack name="poisonfield" range="7" radius="1" target="1" chance="8">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="3" defense="8">
<defense name="healing" min="3" max="9" chance="10">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="185" variation="15" duration="4000" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" duration="3000" chance="22">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Grak brrretz!" />
<voice sentence="Grow truk grrrrr." />
<voice sentence="Prek tars, dekklep zurk." />
</voices>
<loot>
<item id="3116" countmax="1" chance="70" /> <!-- a big bone -->
<item id="3115" countmax="1" chance="100" /> <!-- a bone -->
<item id="3031" countmax="10" chance="800" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="100" /> <!-- a leather armor -->
<item id="3299" countmax="1" chance="10" /> <!-- a poison dagger -->
<item id="3114" countmax="3" chance="30" /> <!-- a skull -->
<item id="3058" countmax="1" chance="5" /> <!-- a strange symbol -->
<item id="2920" countmax="1" chance="55" /> <!-- a torch -->
<item id="3403" countmax="1" chance="5" /> <!-- a tribal mask -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
</loot>
</monster>

79
data/monster/efreet.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="efreet" nameDescription="an efreet" race="blood" experience="300" speed="77" manacost="0">
<health now="550" max="550" />
<look type="103" head="0" body="0" legs="0" feet="0" corpse="4218" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="35" skill="55">
<attack name="fire" min="-40" max="-110" range="7" chance="2">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energy" min="-65" max="-115" range="7" chance="4">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="lifedrain" min="-60" max="-120" range="7" chance="5">
<attribute key="shootEffect" value="death" />
</attack>
<attack name="speed" speedchange="-75" variation="25" duration="15000" range="7" chance="8">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="drunk" duration="60000" range="7" chance="5">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="outfit" monster="rat" duration="30000" range="7" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="energycondition" count="80" radius="3" target="0" chance="6">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="24" defense="35">
<defense name="healing" min="50" max="80" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="green djinn" chance="7" max="2" />
</summons>
<voices>
<voice sentence="I grant you a deathwish!" />
<voice sentence="Muhahahaha!" />
<voice sentence="I wish you a merry trip to hell!" />
<voice sentence="Tell me your last wish!" />
<voice sentence="Good wishes are for fairytales" />
</voices>
<loot>
<item id="3031" countmax="50" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="80" chance="500" /> <!-- a gold coin -->
<item id="3038" countmax="1" chance="1" /> <!-- a green gem -->
<item id="2647" countmax="1" chance="25" /> <!-- a green tapestry -->
<item id="3330" countmax="1" chance="200" /> <!-- a heavy machete -->
<item id="3574" countmax="1" chance="2" /> <!-- a mystic turban -->
<item id="3584" countmax="12" chance="250" /> <!-- a pear -->
<item id="3032" countmax="2" chance="70" /> <!-- a small emerald -->
<item id="2933" countmax="1" chance="200" /> <!-- a small oil lamp -->
<item id="3071" countmax="1" chance="5" /> <!-- a wand of inferno -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="elder beholder" nameDescription="an elder beholder" race="blood" experience="280" speed="45" manacost="0">
<health now="500" max="500" />
<look type="108" head="0" body="0" legs="0" feet="0" corpse="4233" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="16" skill="45">
<attack name="energy" min="-45" max="-75" range="7" chance="14">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="fire" min="-60" max="-80" range="7" chance="15">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="physical" min="-70" max="-90" range="7" chance="12">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" min="-30" max="-70" range="7" chance="13">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" min="-75" max="-85" range="7" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" min="-75" max="-85" range="7" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="manadrain" min="-20" max="-40" range="7" chance="19">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="speed" speedchange="-90" variation="20" duration="20000" range="7" chance="10">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="13" defense="26">
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="12">
<summon name="gazer" chance="8" max="6" />
<summon name="crypt shambler" chance="9" max="6" />
</summons>
<voices>
<voice sentence="653768764!" />
<voice sentence="Let me take a look at you!" />
<voice sentence="Inferior creatures, bow before my power!" />
<voice sentence="659978 54764!" />
</voices>
<loot>
<item id="3408" countmax="1" chance="1" /> <!-- a beholder helmet -->
<item id="3418" countmax="1" chance="1" /> <!-- a beholder shield -->
<item id="3031" countmax="24" chance="900" /> <!-- a gold coin -->
<item id="3031" countmax="32" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="35" chance="700" /> <!-- a gold coin -->
<item id="3285" countmax="1" chance="120" /> <!-- a longsword -->
<item id="3282" countmax="1" chance="100" /> <!-- a morning star -->
<item id="3059" countmax="1" chance="10" /> <!-- a spellbook -->
<item id="3409" countmax="1" chance="60" /> <!-- a steel shield -->
<item id="3265" countmax="1" chance="60" /> <!-- a two handed sword -->
</loot>
</monster>

34
data/monster/elephant.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="elephant" nameDescription="an elephant" race="blood" experience="160" speed="55" manacost="500">
<health now="320" max="320" />
<look type="211" head="0" body="0" legs="0" feet="0" corpse="4360" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="41" skill="45">
</attacks>
<defenses armor="20" defense="16">
</defenses>
<voices>
<voice sentence="Hooooot-Toooooot!" />
<voice sentence="Tooooot." />
<voice sentence="Troooooot!" />
</voices>
<loot>
<item id="3044" countmax="2" chance="10" /> <!-- an elephant tusk -->
<item id="3582" countmax="3" chance="600" /> <!-- ham -->
<item id="3577" countmax="4" chance="900" /> <!-- meat -->
<item id="3443" countmax="1" chance="1" /> <!-- a tusk shield -->
</loot>
</monster>

45
data/monster/elf.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="elf" nameDescription="an elf" race="blood" experience="42" speed="55" manacost="320">
<health now="100" max="100" />
<look type="62" head="0" body="0" legs="0" feet="0" corpse="4126" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="12" skill="20">
<attack name="physical" min="-15" max="-35" range="7" chance="20">
<attribute key="shootEffect" value="arrow" />
</attack>
</attacks>
<defenses armor="6" defense="12">
</defenses>
<immunities>
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Ulathil beia Thratha!" />
<voice sentence="Bahaha aka!" />
<voice sentence="You are not welcome here." />
<voice sentence="Flee as long as you can." />
<voice sentence="Death to the defilers!" />
</voices>
<loot>
<item id="3447" countmax="3" chance="70" /> <!-- an arrow -->
<item id="3411" countmax="1" chance="130" /> <!-- a brass shield -->
<item id="3552" countmax="1" chance="110" /> <!-- leather boots -->
<item id="3285" countmax="1" chance="80" /> <!-- a longsword -->
<item id="3585" countmax="2" chance="200" /> <!-- a red apple -->
<item id="3378" countmax="1" chance="110" /> <!-- a studded armor -->
<item id="3376" countmax="1" chance="150" /> <!-- a studded helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="elf arcanist" nameDescription="an elf arcanist" race="blood" experience="175" speed="70" manacost="0">
<health now="220" max="220" />
<look type="63" head="0" body="0" legs="0" feet="0" corpse="4160" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="20" skill="25">
<attack name="physical" min="-15" max="-45" range="7" chance="11">
<attribute key="shootEffect" value="arrow" />
</attack>
<attack name="energy" min="-30" max="-50" range="7" chance="12">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="physical" min="-60" max="-80" range="7" chance="9">
<attribute key="shootEffect" value="death" />
</attack>
</attacks>
<defenses armor="15" defense="20">
<defense name="healing" min="42" max="68" chance="5">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Feel my wrath!" />
<voice sentence="For the Daughter of the Stars!" />
<voice sentence="I'll bring balance upon you!" />
<voice sentence="Tha'shi Cenath!" />
<voice sentence="Vihil Ealuel!" />
</voices>
<loot>
<item id="3447" countmax="3" chance="60" /> <!-- an arrow -->
<item id="3147" countmax="1" chance="180" /> <!-- a blank rune -->
<item id="2902" countmax="1" chance="55" /> <!-- a bowl -->
<item id="3600" countmax="1" chance="140" /> <!-- a bread -->
<item id="2917" countmax="1" chance="220" /> <!-- a candlestick -->
<item id="3082" countmax="1" chance="20" /> <!-- an elven amulet -->
<item id="3661" countmax="1" chance="70" /> <!-- a grave flower -->
<item id="3563" countmax="1" chance="70" /> <!-- a green tunic -->
<item id="3509" countmax="1" chance="90" /> <!-- an inkwell -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3593" countmax="1" chance="220" /> <!-- a melon -->
<item id="3551" countmax="1" chance="130" /> <!-- sandals -->
<item id="2815" countmax="1" chance="300" /> <!-- a scroll -->
<item id="3738" countmax="1" chance="50" /> <!-- a sling herb -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
<item id="3073" countmax="1" chance="10" /> <!-- a wand of cosmic energy -->
<item id="3037" countmax="1" chance="2" /> <!-- a yellow gem -->
</loot>
</monster>

48
data/monster/elfscout.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="elf scout" nameDescription="an elf scout" race="blood" experience="75" speed="70" manacost="360">
<health now="160" max="160" />
<look type="64" head="0" body="0" legs="0" feet="0" corpse="4162" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="18" skill="25">
<attack name="physical" min="-30" max="-60" range="7" chance="4">
<attribute key="shootEffect" value="arrow" />
</attack>
</attacks>
<defenses armor="7" defense="18">
</defenses>
<immunities>
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Tha'shi Ab'Dendriel!" />
<voice sentence="Feel the sting of my arrows!" />
<voice sentence="Thy blood will quench the soil's thirst!" />
<voice sentence="Evicor guide my arrow." />
<voice sentence="Your existence will end here!" />
</voices>
<loot>
<item id="3447" countmax="12" chance="300" /> <!-- an arrow -->
<item id="3350" countmax="1" chance="40" /> <!-- a bow -->
<item id="3031" countmax="5" chance="300" /> <!-- a gold coin -->
<item id="3592" countmax="1" chance="180" /> <!-- grapes -->
<item id="3285" countmax="1" chance="60" /> <!-- a longsword -->
<item id="3448" countmax="3" chance="150" /> <!-- a poison arrow -->
<item id="3551" countmax="1" chance="100" /> <!-- sandals -->
<item id="3378" countmax="1" chance="120" /> <!-- a studded armor -->
<item id="3376" countmax="1" chance="80" /> <!-- a studded helmet -->
<item id="2901" countmax="1" chance="140" /> <!-- a waterskin -->
</loot>
</monster>

83
data/monster/evileye.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="The Evil Eye" nameDescription="The Evil Eye" race="blood" experience="500" speed="55" manacost="0">
<health now="1100" max="1100" />
<look type="210" head="0" body="0" legs="0" feet="0" corpse="4233" />
<targetchange interval="1000" chance="30" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="24" skill="65">
<attack name="energy" min="-60" max="-130" range="7" chance="7">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="fire" min="-85" max="-115" range="7" chance="8">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="physical" min="-135" max="-175" range="7" chance="6">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" min="-40" max="-120" range="7" chance="7">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" min="-110" max="-130" range="7" chance="9">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="speed" speedchange="-95" variation="15" duration="20000" range="7" chance="10">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poison" min="-35" max="-85" length="8" spread="3" chance="13">
<attribute key="areaEffect" value="greenbubble" />
</attack>
<attack name="lifedrain" min="-75" max="-85" length="8" spread="3" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="manadrain" min="-150" max="-250" length="8" spread="3" chance="12">
<attribute key="areaEffect" value="bluebubble" />
</attack>
</attacks>
<defenses armor="19" defense="35">
<defense name="healing" min="1" max="219" chance="12">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="12">
<summon name="demon skeleton" chance="8" max="6" />
<summon name="ghost" chance="9" max="6" />
</summons>
<voices>
<voice sentence="653768764!" />
<voice sentence="Let me take a look at you!" />
<voice sentence="Inferior creatures, bow before my power!" />
<voice sentence="659978 54764!" />
</voices>
<loot>
<item id="3418" countmax="1" chance="2" /> <!-- a beholder shield -->
<item id="3031" countmax="24" chance="900" /> <!-- a gold coin -->
<item id="3031" countmax="32" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="40" chance="700" /> <!-- a gold coin -->
<item id="3285" countmax="1" chance="90" /> <!-- a longsword -->
<item id="3282" countmax="1" chance="70" /> <!-- a morning star -->
<item id="3059" countmax="1" chance="50" /> <!-- a spellbook -->
<item id="3409" countmax="1" chance="40" /> <!-- a steel shield -->
<item id="3265" countmax="1" chance="40" /> <!-- a two handed sword -->
<item id="3412" countmax="1" chance="15" /> <!-- a wooden shield -->
</loot>
</monster>

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data/monster/fernfang.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Fernfang" nameDescription="Fernfang" race="blood" experience="400" speed="95" manacost="0">
<health now="400" max="400" />
<look type="206" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="7" />
<targetstrategy nearest="70" weakest="10" mostdamage="20" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="40" skill="50">
<attack name="manadrain" min="-25" max="-45" range="7" chance="9" />
<attack name="energy" min="-70" max="-90" range="7" chance="8">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="physical" min="-140" max="-180" range="7" chance="10">
<attribute key="shootEffect" value="death" />
</attack>
</attacks>
<defenses armor="25" defense="50">
<defense name="healing" min="90" max="120" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="85" variation="5" duration="10000" chance="15">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="outfit" monster="war wolf" duration="14000" chance="21">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="war wolf" chance="8" max="4" />
</summons>
<voices>
<voice sentence="You desecrated this place!" />
<voice sentence="I will cleanse this isle!" />
<voice sentence="Grrrrrrr" />
<voice sentence="Yoooohhuuuu!" yell="1" />
</voices>
<loot>
<item id="3147" countmax="1" chance="180" /> <!-- a blank rune -->
<item id="2902" countmax="1" chance="65" /> <!-- a bowl -->
<item id="3600" countmax="1" chance="140" /> <!-- a bread -->
<item id="2885" countmax="1" chance="90" /> <!-- a brown flask -->
<item id="3105" countmax="1" chance="77" /> <!-- a dirty fur -->
<item id="3031" countmax="18" chance="150" /> <!-- a gold coin -->
<item id="3661" countmax="1" chance="90" /> <!-- a grave flower -->
<item id="3563" countmax="1" chance="90" /> <!-- a green tunic -->
<item id="3061" countmax="1" chance="20" /> <!-- a life crystal -->
<item id="2914" countmax="1" chance="100" /> <!-- a lamp -->
<item id="3050" countmax="1" chance="5" /> <!-- a power ring -->
<item id="3551" countmax="1" chance="90" /> <!-- sandals -->
<item id="3738" countmax="1" chance="70" /> <!-- a sling herb -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
<item id="3736" countmax="1" chance="90" /> <!-- a star herb -->
<item id="3012" countmax="1" chance="100" /> <!-- a wolf tooth chain -->
<item id="3037" countmax="1" chance="4" /> <!-- a yellow gem -->
</loot>
</monster>

136
data/monster/ferumbras.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Ferumbras" nameDescription="Ferumbras" race="venom" experience="9999" speed="155" manacost="0">
<health now="28000" max="28000" />
<look type="130" head="57" body="113" legs="95" feet="113" corpse="4240" />
<targetchange interval="1000" chance="20" />
<targetstrategy nearest="60" weakest="5" mostdamage="30" random="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="2500" />
</flags>
<attacks attack="155" skill="165">
<attack name="manadrain" min="-350" max="-650" range="7" chance="9">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poisoncondition" count="400" radius="6" target="0" chance="12">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="energycondition" count="650" radius="6" target="0" chance="11">
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="manadrain" min="-125" max="-375" radius="6" target="0" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" min="-200" max="-400" radius="6" target="0" chance="10">
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="firecondition" count="500" range="7" radius="7" target="1" chance="7">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" min="-50" max="-850" length="8" spread="0" chance="12">
<attribute key="areaEffect" value="greenspark" />
</attack>
</attacks>
<defenses armor="90" defense="110">
<defense name="healing" min="600" max="1000" chance="4">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
<defense name="healing" min="1400" max="2600" chance="10">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="7000" chance="26">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" duration="9000" chance="46">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="demon" chance="9" max="4" />
</summons>
<voices>
<voice sentence="NOONE WILL STOP ME THIS TIME!" yell="1" />
<voice sentence="THE POWER IS MINE!" yell="1" />
<voice sentence="I returned from death and you dream about defeating me?" />
<voice sentence="Witness the first seconds of my eternal world domination!" />
<voice sentence="The powers of darkness are with me!" />
<voice sentence="Even in my weakened state I will crush you all!" />
<voice sentence="I came, I see, I will win!" />
</voices>
<loot>
<item id="3025" countmax="1" chance="35" /> <!-- an ancient amulet -->
<item id="3027" countmax="15" chance="150" /> <!-- a black pearl -->
<item id="3041" countmax="1" chance="15" /> <!-- a blue gem -->
<item id="3079" countmax="1" chance="40" /> <!-- boots of haste -->
<item id="3070" countmax="1" chance="35" /> <!-- a moonlight rod -->
<item id="3076" countmax="1" chance="25" /> <!-- a crystal ball -->
<item id="3008" countmax="1" chance="15" /> <!-- a crystal necklace -->
<item id="3007" countmax="1" chance="55" /> <!-- a crystal ring -->
<item id="3420" countmax="1" chance="155" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="110" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3322" countmax="1" chance="45" /> <!-- a dragon hammer -->
<item id="3051" countmax="1" chance="135" /> <!-- an energy ring -->
<item id="3320" countmax="1" chance="170" /> <!-- a fire axe -->
<item id="3281" countmax="1" chance="125" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="999" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="888" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="777" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="666" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="80" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="50" /> <!-- golden legs -->
<item id="2903" countmax="1" chance="75" /> <!-- a golden mug -->
<item id="3306" countmax="1" chance="45" /> <!-- a golden sickle -->
<item id="3066" countmax="1" chance="35" /> <!-- a snakebite rod -->
<item id="3038" countmax="1" chance="15" /> <!-- a green gem -->
<item id="3072" countmax="1" chance="25" /> <!-- a wand of plague -->
<item id="3284" countmax="1" chance="75" /> <!-- an ice rapier -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3046" countmax="1" chance="115" /> <!-- a magic light wand -->
<item id="3366" countmax="1" chance="30" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="75" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="50" /> <!-- a might ring -->
<item id="3062" countmax="1" chance="40" /> <!-- a mind stone -->
<item id="3060" countmax="1" chance="120" /> <!-- an orb -->
<item id="3055" countmax="1" chance="45" /> <!-- a platinum amulet -->
<item id="3084" countmax="1" chance="45" /> <!-- a protection amulet -->
<item id="2848" countmax="1" chance="26" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="130" /> <!-- a ring of healing -->
<item id="3006" countmax="1" chance="35" /> <!-- a ring of the sky -->
<item id="3054" countmax="1" chance="130" /> <!-- a silver amulet -->
<item id="3290" countmax="1" chance="155" /> <!-- a silver dagger -->
<item id="3324" countmax="1" chance="50" /> <!-- a skull staff -->
<item id="3033" countmax="20" chance="135" /> <!-- a small amethyst -->
<item id="3028" countmax="5" chance="95" /> <!-- a small diamond -->
<item id="3032" countmax="10" chance="155" /> <!-- a small emerald -->
<item id="3029" countmax="10" chance="135" /> <!-- a small sapphire -->
<item id="3049" countmax="1" chance="95" /> <!-- a stealth ring -->
<item id="3081" countmax="1" chance="40" /> <!-- a stone skin amulet -->
<item id="3058" countmax="1" chance="25" /> <!-- a strange symbol -->
<item id="3034" countmax="7" chance="140" /> <!-- a talon -->
<item id="2993" countmax="1" chance="145" /> <!-- a teddy bear -->
<item id="3309" countmax="1" chance="135" /> <!-- a thunder hammer -->
<item id="3265" countmax="1" chance="200" /> <!-- a two handed sword -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
<item id="3069" countmax="1" chance="35" /> <!-- a volcanic rod -->
<item id="3026" countmax="15" chance="125" /> <!-- a white pearl -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="fire devil" nameDescription="a fire devil" race="blood" experience="110" speed="50" manacost="530">
<health now="200" max="200" />
<look type="40" head="0" body="0" legs="0" feet="0" corpse="4067" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="22" skill="30">
<attack name="fire" min="-60" max="-90" range="7" radius="4" target="1" chance="9">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" min="-20" max="-50" range="7" radius="2" target="1" chance="4">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="13" defense="15">
</defenses>
<immunities>
<immunity fire="1" />
</immunities>
<voices>
<voice sentence="Hot, eh?" />
<voice sentence="Hell, oh hell!" />
</voices>
<loot>
<item id="3147" countmax="1" chance="110" /> <!-- a blank rune -->
<item id="3471" countmax="1" chance="90" /> <!-- a cleaver -->
<item id="3275" countmax="1" chance="15" /> <!-- a double axe -->
<item id="3415" countmax="1" chance="2" /> <!-- a guardian shield -->
<item id="3451" countmax="1" chance="500" /> <!-- a pitchfork -->
<item id="3307" countmax="1" chance="60" /> <!-- a scimitar -->
<item id="3033" countmax="1" chance="3" /> <!-- a small amethyst -->
<item id="2920" countmax="2" chance="150" /> <!-- a torch -->
<item id="3069" countmax="1" chance="5" /> <!-- a volcanic rod -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="fire elemental" nameDescription="a fire elemental" race="fire" experience="220" speed="55" manacost="690">
<health now="280" max="280" />
<look type="49" head="0" body="0" legs="0" feet="0" corpse="2118" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="80" weakest="0" mostdamage="0" random="20" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="38" skill="38">
<attack name="fire" min="-55" max="-155" range="7" radius="2" target="1" chance="4">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="firefield" range="7" radius="1" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
</attack>
</attacks>
<defenses armor="18" defense="20">
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="flamethrower" nameDescription="a flamethrower" race="undead" experience="18" speed="0" manacost="0">
<health now="100" max="100" />
<look typeex="0" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="100" />
</flags>
<attacks attack="1" skill="1">
<attack name="fire" min="-50" max="-100" range="7" chance="1">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fire" />
</attack>
</attacks>
<defenses armor="1" defense="1">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity physical="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
</monster>

23
data/monster/flamingo.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="flamingo" nameDescription="a flamingo" race="blood" experience="0" speed="44" manacost="250">
<health now="25" max="25" />
<look type="212" head="0" body="0" legs="0" feet="0" corpse="4366" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="25" />
</flags>
<attacks attack="4" skill="9">
</attacks>
<defenses armor="1" defense="6">
</defenses>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="frost troll" nameDescription="a frost troll" race="blood" experience="23" speed="30" manacost="300">
<health now="55" max="55" />
<look type="53" head="0" body="0" legs="0" feet="0" corpse="4109" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="11" skill="19">
</attacks>
<defenses armor="7" defense="9">
</defenses>
<voices>
<voice sentence="Brrrr" />
<voice sentence="Broar!" />
</voices>
<loot>
<item id="3270" countmax="1" chance="90" /> <!-- a club -->
<item id="3562" countmax="1" chance="120" /> <!-- a coat -->
<item id="3578" countmax="1" chance="180" /> <!-- a fish -->
<item id="3031" countmax="12" chance="500" /> <!-- a gold coin -->
<item id="3272" countmax="1" chance="150" /> <!-- a rapier -->
<item id="3277" countmax="1" chance="200" /> <!-- a spear -->
<item id="3130" countmax="1" chance="80" /> <!-- twigs -->
<item id="3412" countmax="1" chance="150" /> <!-- a wooden shield -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Gamemaster" nameDescription="a Gamemaster" race="blood" experience="0" speed="199" manacost="0">
<health now="8200" max="8200" />
<look type="75" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="20" />
</flags>
<attacks attack="299" skill="599">
<attack name="lifedrain" min="-1850" max="-2150" range="1" chance="3" />
<attack name="manadrain" min="-969" max="-1029" range="7" chance="4" />
<attack name="energy" min="-1750" max="-2250" length="1" spread="0" chance="5">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="199" defense="199">
<defense name="healing" min="4500" max="7500" chance="2">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity physical="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Watch the rules!" />
<voice sentence="Hey, you! I've seen that!" />
<voice sentence="Are you AFK or what?" />
<voice sentence="Does your mother know what you are doing?" />
</voices>
</monster>

52
data/monster/gargoyle.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="gargoyle" nameDescription="a gargoyle" race="undead" experience="150" speed="60" manacost="0">
<health now="250" max="250" />
<look type="95" head="0" body="0" legs="0" feet="0" corpse="4203" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="30" />
</flags>
<attacks attack="24" skill="45">
</attacks>
<defenses armor="26" defense="30">
<defense name="healing" min="5" max="15" chance="10">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Harrrr Harrrr!" />
<voice sentence="Stone sweet stone." />
<voice sentence="Feel my claws, softskin." />
<voice sentence="Chhhhhrrrrk!" />
<voice sentence="There is a stone in your shoe!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="15" /> <!-- a battle shield -->
<item id="3093" countmax="1" chance="1" /> <!-- a club ring -->
<item id="3383" countmax="1" chance="2" /> <!-- a dark armor -->
<item id="3031" countmax="10" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="20" chance="400" /> <!-- a gold coin -->
<item id="3582" countmax="2" chance="200" /> <!-- ham -->
<item id="3577" countmax="1" chance="500" /> <!-- meat -->
<item id="3282" countmax="1" chance="10" /> <!-- a morning star -->
<item id="1781" countmax="10" chance="100" /> <!-- a small stone -->
<item id="3351" countmax="1" chance="2" /> <!-- a steel helmet -->
<item id="3336" countmax="1" chance="80" /> <!-- a studded club -->
<item id="3012" countmax="1" chance="2" /> <!-- a wolf tooth chain -->
</loot>
</monster>

48
data/monster/gazer.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="gazer" nameDescription="a gazer" race="blood" experience="90" speed="30" manacost="0">
<health now="120" max="120" />
<look type="109" head="0" body="0" legs="0" feet="0" corpse="4230" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="9" skill="25">
<attack name="lifedrain" min="-25" max="-35" range="7" chance="9">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="manadrain" min="-5" max="-15" range="7" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="4" defense="15">
<defense name="speed" speedchange="99" variation="1" duration="4000" chance="11">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Mommy!?" />
<voice sentence="Buuuuhaaaahhaaaaa!" />
<voice sentence="Me need mana!" />
</voices>
<loot>
<item id="3031" countmax="6" chance="900" /> <!-- a gold coin -->
<item id="3031" countmax="8" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="10" chance="700" /> <!-- a gold coin -->
<item id="3412" countmax="1" chance="30" /> <!-- a wooden shield -->
</loot>
</monster>

45
data/monster/ghost.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="ghost" nameDescription="a ghost" race="undead" experience="120" speed="40" manacost="0">
<health now="150" max="150" />
<look type="48" head="0" body="0" legs="0" feet="0" corpse="4094" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="28" skill="45">
<attack name="lifedrain" min="-25" max="-45" range="1" chance="7" />
</attacks>
<defenses armor="10" defense="20">
</defenses>
<immunities>
<immunity physical="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Huh!" />
<voice sentence="Shhhhhh" />
<voice sentence="Buuuuuh" />
</voices>
<loot>
<item id="3432" countmax="1" chance="8" /> <!-- an ancient shield -->
<item id="2843" countmax="1" chance="15" /> <!-- a book -->
<item id="3565" countmax="1" chance="90" /> <!-- a cape -->
<item id="3292" countmax="1" chance="70" /> <!-- a combat knife -->
<item id="3282" countmax="1" chance="110" /> <!-- a morning star -->
<item id="3551" countmax="1" chance="200" /> <!-- sandals -->
<item id="3740" countmax="1" chance="150" /> <!-- a shadow herb -->
<item id="3049" countmax="1" chance="2" /> <!-- a stealth ring -->
</loot>
</monster>

44
data/monster/ghoul.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="ghoul" nameDescription="a ghoul" race="blood" experience="85" speed="32" manacost="450">
<health now="100" max="100" />
<look type="18" head="0" body="0" legs="0" feet="0" corpse="4034" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="26" skill="37">
<attack name="lifedrain" min="-15" max="-25" range="1" chance="9" />
</attacks>
<defenses armor="8" defense="17">
<defense name="healing" min="9" max="15" chance="8">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="3354" countmax="1" chance="200" /> <!-- a brass helmet -->
<item id="3031" countmax="30" chance="750" /> <!-- a gold coin -->
<item id="3291" countmax="1" chance="150" /> <!-- a knife -->
<item id="3052" countmax="1" chance="2" /> <!-- a life ring -->
<item id="3377" countmax="1" chance="40" /> <!-- a scale armor -->
<item id="3114" countmax="1" chance="30" /> <!-- a skull -->
<item id="2920" countmax="1" chance="600" /> <!-- a torch -->
<item id="3367" countmax="1" chance="50" /> <!-- a viking helmet -->
<item id="3492" countmax="6" chance="800" /> <!-- a worm -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="giant spider" nameDescription="a giant spider" race="venom" experience="900" speed="80" manacost="0">
<health now="1300" max="1300" />
<look type="38" head="0" body="0" legs="0" feet="0" corpse="4038" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="20" mostdamage="0" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="65" skill="80" poison="150">
<attack name="poisonfield" range="7" radius="1" target="1" chance="6">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="30" defense="40">
<defense name="speed" speedchange="65" variation="5" duration="20000" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="poison spider" chance="10" max="2" />
</summons>
<loot>
<item id="3372" countmax="1" chance="80" /> <!-- brass legs -->
<item id="3031" countmax="55" chance="333" /> <!-- a gold coin -->
<item id="3031" countmax="33" chance="666" /> <!-- a gold coin -->
<item id="3031" countmax="11" chance="999" /> <!-- a gold coin -->
<item id="3370" countmax="1" chance="3" /> <!-- a knight armor -->
<item id="3371" countmax="1" chance="3" /> <!-- knight legs -->
<item id="3357" countmax="1" chance="100" /> <!-- a plate armor -->
<item id="3055" countmax="1" chance="1" /> <!-- a platinum amulet -->
<item id="3351" countmax="1" chance="50" /> <!-- a steel helmet -->
<item id="3053" countmax="1" chance="7" /> <!-- a time ring -->
</loot>
</monster>

46
data/monster/goblin.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="goblin" nameDescription="a goblin" race="blood" experience="25" speed="20" manacost="290">
<health now="50" max="50" />
<look type="61" head="0" body="0" legs="0" feet="0" corpse="4121" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks attack="10" skill="15">
<attack name="physical" min="-15" max="-25" range="7" chance="12">
<attribute key="shootEffect" value="smallstone" />
</attack>
</attacks>
<defenses armor="6" defense="8">
</defenses>
<voices>
<voice sentence="Me have him!" />
<voice sentence="Zig Zag! Gobo attack!" />
<voice sentence="Help! Goblinkiller!" />
<voice sentence="Bugga! Bugga!" />
<voice sentence="Me green, me mean!" />
</voices>
<loot>
<item id="3115" countmax="1" chance="120" /> <!-- a bone -->
<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
<item id="3267" countmax="1" chance="180" /> <!-- a dagger -->
<item id="3578" countmax="1" chance="130" /> <!-- a fish -->
<item id="3031" countmax="9" chance="500" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="75" /> <!-- a leather armor -->
<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
<item id="3120" countmax="1" chance="70" /> <!-- a moldy cheese -->
<item id="3294" countmax="1" chance="90" /> <!-- a short sword -->
<item id="3462" countmax="1" chance="100" /> <!-- a small axe -->
<item id="1781" countmax="3" chance="300" /> <!-- a small stone -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="green djinn" nameDescription="a green djinn" race="blood" experience="190" speed="70" manacost="0">
<health now="330" max="330" />
<look type="51" head="0" body="0" legs="0" feet="0" corpse="4170" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="30" skill="50">
<attack name="fire" min="-45" max="-75" range="7" chance="2">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energycondition" count="70" range="7" chance="3">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="lifedrain" min="-55" max="-105" range="7" chance="4">
<attribute key="shootEffect" value="death" />
</attack>
<attack name="drunk" duration="30000" range="7" chance="5">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="outfit" monster="rat" duration="30000" range="7" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
</attacks>
<defenses armor="20" defense="30">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="I grant you a deathwish!" />
<voice sentence="Muhahahaha!" />
<voice sentence="I wish you a merry trip to hell!" />
<voice sentence="Tell me your last wish!" />
<voice sentence="Good wishes are for fairytales" />
</voices>
<loot>
<item id="2846" countmax="1" chance="25" /> <!-- a book -->
<item id="3607" countmax="1" chance="250" /> <!-- cheese -->
<item id="3031" countmax="50" chance="700" /> <!-- a gold coin -->
<item id="3661" countmax="1" chance="100" /> <!-- a grave flower -->
<item id="3574" countmax="1" chance="1" /> <!-- a mystic turban -->
<item id="3032" countmax="4" chance="27" /> <!-- a small emerald -->
<item id="2933" countmax="1" chance="75" /> <!-- a small oil lamp -->
</loot>
</monster>

50
data/monster/grorlam.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Grorlam" nameDescription="Grorlam" race="undead" experience="1600" speed="100" manacost="590">
<health now="2700" max="2700" />
<look type="205" head="0" body="0" legs="0" feet="0" corpse="4133" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="60" skill="75">
<attack name="physical" min="-150" max="-200" range="7" chance="7">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="55" defense="35">
<defense name="healing" min="100" max="150" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="6000" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<loot>
<item id="3007" countmax="1" chance="2" /> <!-- a crystal ring -->
<item id="3031" countmax="15" chance="160" /> <!-- a gold coin -->
<item id="3456" countmax="1" chance="60" /> <!-- a pick -->
<item id="3050" countmax="1" chance="55" /> <!-- a power ring -->
<item id="3039" countmax="1" chance="5" /> <!-- a red gem -->
<item id="3377" countmax="1" chance="50" /> <!-- a scale armor -->
<item id="3033" countmax="2" chance="65" /> <!-- a small amethyst -->
<item id="1781" countmax="4" chance="130" /> <!-- a small stone -->
<item id="3554" countmax="1" chance="5" /> <!-- steel boots -->
<item id="3409" countmax="1" chance="70" /> <!-- a steel shield -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="The Halloween Hare" nameDescription="The Halloween Hare" race="blood" experience="0" speed="120" manacost="0">
<health now="2000" max="2000" />
<look type="74" head="0" body="0" legs="0" feet="0" corpse="4173" />
<targetchange interval="1000" chance="95" />
<targetstrategy nearest="0" weakest="0" mostdamage="0" random="100" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="0" skill="0">
<attack name="outfit" monster="witch" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="outfit" monster="ghost" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="outfit" item="2978" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="outfit" monster="skeleton" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="outfit" monster="vampire" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="outfit" monster="mummy" duration="6000000" range="5" radius="4" target="1" chance="60">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="poff" />
</attack>
</attacks>
<defenses armor="999" defense="999">
<defense name="outfit" monster="rabbit" duration="60000" chance="1" />
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity physical="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
</monster>

65
data/monster/hero.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="hero" nameDescription="a hero" race="blood" experience="1200" speed="100" manacost="0">
<health now="1400" max="1400" />
<look type="73" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="80" weakest="10" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="58" skill="80">
<attack name="physical" min="-75" max="-125" range="7" chance="4">
<attribute key="shootEffect" value="arrow" />
</attack>
</attacks>
<defenses armor="35" defense="50">
<defense name="healing" min="200" max="250" chance="10">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Let's have a fight!" />
<voice sentence="Welcome to my battleground." />
<voice sentence="Have you seen princess Lumelia?" />
<voice sentence="I will sing a tune at your grave." />
</voices>
<loot>
<item id="3447" countmax="13" chance="270" /> <!-- an arrow -->
<item id="3350" countmax="1" chance="130" /> <!-- a bow -->
<item id="3381" countmax="1" chance="6" /> <!-- a crown armor -->
<item id="3385" countmax="1" chance="5" /> <!-- a crown helmet -->
<item id="3382" countmax="1" chance="5" /> <!-- crown legs -->
<item id="3419" countmax="1" chance="4" /> <!-- a crown shield -->
<item id="3280" countmax="1" chance="5" /> <!-- a fire sword -->
<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
<item id="3592" countmax="1" chance="200" /> <!-- grapes -->
<item id="3563" countmax="1" chance="80" /> <!-- a green tunic -->
<item id="2949" countmax="1" chance="150" /> <!-- a lyre -->
<item id="3577" countmax="2" chance="180" /> <!-- meat -->
<item id="3048" countmax="1" chance="5" /> <!-- a might ring -->
<item id="3658" countmax="1" chance="200" /> <!-- a red rose -->
<item id="3003" countmax="1" chance="200" /> <!-- a rope -->
<item id="3572" countmax="1" chance="120" /> <!-- a scarf -->
<item id="2815" countmax="1" chance="450" /> <!-- a scroll -->
<item id="3265" countmax="1" chance="15" /> <!-- a two handed sword -->
<item id="3279" countmax="1" chance="10" /> <!-- a war hammer -->
<item id="3004" countmax="1" chance="50" /> <!-- a wedding ring -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="The Horned Fox" nameDescription="The Horned Fox" race="blood" experience="200" speed="65" manacost="0">
<health now="265" max="265" />
<look type="202" head="0" body="0" legs="0" feet="0" corpse="4057" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="20" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="38" skill="54">
<attack name="physical" min="-50" max="-120" range="7" chance="4">
<attribute key="shootEffect" value="bolt" />
</attack>
<attack name="poisoncondition" count="85" range="7" chance="6">
<attribute key="shootEffect" value="bolt" />
</attack>
</attacks>
<defenses armor="17" defense="36">
<defense name="healing" min="25" max="75" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" duration="2000" chance="11">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="minotaur archer" chance="8" max="2" />
<summon name="minotaur guard" chance="8" max="2" />
</summons>
<voices>
<voice sentence="You will never get me!" />
<voice sentence="I'll be back!" />
<voice sentence="Catch me, if you can!" />
<voice sentence="Help me, boys!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="20" /> <!-- a battle shield -->
<item id="3359" countmax="1" chance="140" /> <!-- a brass armor -->
<item id="3558" countmax="1" chance="150" /> <!-- chain legs -->
<item id="3275" countmax="1" chance="10" /> <!-- a double axe -->
<item id="3396" countmax="1" chance="90" /> <!-- a dwarfen helmet -->
<item id="3483" countmax="1" chance="50" /> <!-- a fishing rod -->
<item id="3031" countmax="20" chance="600" /> <!-- a gold coin -->
<item id="3276" countmax="1" chance="90" /> <!-- a hatchet -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
</loot>
</monster>

44
data/monster/hunter.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="hunter" nameDescription="a hunter" race="blood" experience="150" speed="65" manacost="530">
<health now="150" max="150" />
<look type="129" head="95" body="116" legs="120" feet="115" corpse="4240" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="10" />
</flags>
<attacks attack="13" skill="18">
<attack name="physical" min="-50" max="-100" range="7" chance="2">
<attribute key="shootEffect" value="arrow" />
</attack>
</attacks>
<defenses armor="8" defense="10">
</defenses>
<voices>
<voice sentence="Guess who we are hunting, hahaha!" />
</voices>
<loot>
<item id="3447" countmax="10" chance="700" /> <!-- an arrow -->
<item id="3447" countmax="12" chance="400" /> <!-- an arrow -->
<item id="3350" countmax="1" chance="300" /> <!-- a bow -->
<item id="3359" countmax="1" chance="50" /> <!-- a brass armor -->
<item id="3354" countmax="1" chance="50" /> <!-- a brass helmet -->
<item id="3449" countmax="3" chance="50" /> <!-- a burst arrow -->
<item id="3085" countmax="1" chance="30" /> <!-- a dragon necklace -->
<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
<item id="3559" countmax="1" chance="140" /> <!-- leather legs -->
<item id="3586" countmax="2" chance="200" /> <!-- an orange -->
<item id="3601" countmax="2" chance="110" /> <!-- a roll -->
<item id="3030" countmax="1" chance="2" /> <!-- a small ruby -->
<item id="2920" countmax="1" chance="50" /> <!-- a torch -->
</loot>
</monster>

31
data/monster/hyaena.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="hyaena" nameDescription="a hyaena" race="blood" experience="20" speed="58" manacost="275">
<health now="60" max="60" />
<look type="94" head="0" body="0" legs="0" feet="0" corpse="4200" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="30" />
</flags>
<attacks attack="11" skill="18">
</attacks>
<defenses armor="1" defense="5">
</defenses>
<voices>
<voice sentence="Grrrrrr" />
<voice sentence="Hou hou hou!" />
</voices>
<loot>
<item id="3577" countmax="2" chance="500" /> <!-- meat -->
<item id="3492" countmax="3" chance="500" /> <!-- a worm -->
</loot>
</monster>

63
data/monster/hydra.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="hydra" nameDescription="a hydra" race="blood" experience="2100" speed="60" manacost="0">
<health now="2250" max="2250" />
<look type="121" head="0" body="0" legs="0" feet="0" corpse="4348" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="56" skill="71">
<attack name="speed" speedchange="-80" variation="40" duration="15000" range="7" radius="4" target="1" chance="6">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenbubble" />
</attack>
<attack name="physical" min="-100" max="-200" length="8" spread="3" chance="7">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="poison" min="-60" max="-300" length="8" spread="3" chance="9">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="27" defense="45">
<defense name="healing" min="200" max="400" chance="3">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="FCHHHHH" yell="1" />
<voice sentence="HISSSS" yell="1" />
</voices>
<loot>
<item id="3079" countmax="1" chance="1" /> <!-- boots of haste -->
<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
<item id="3031" countmax="50" chance="400" /> <!-- a gold coin -->
<item id="3582" countmax="3" chance="600" /> <!-- ham -->
<item id="4839" countmax="1" chance="9" /> <!-- a hydra egg -->
<item id="3370" countmax="1" chance="10" /> <!-- a knight armor -->
<item id="3061" countmax="1" chance="6" /> <!-- a life crystal -->
<item id="3577" countmax="4" chance="900" /> <!-- meat -->
<item id="3436" countmax="1" chance="1" /> <!-- a medusa shield -->
<item id="3098" countmax="1" chance="12" /> <!-- a ring of healing -->
<item id="3392" countmax="1" chance="2" /> <!-- a royal helmet -->
<item id="3029" countmax="1" chance="50" /> <!-- a small sapphire -->
<item id="3081" countmax="1" chance="8" /> <!-- a stone skin amulet -->
<item id="3369" countmax="1" chance="10" /> <!-- a warrior helmet -->
</loot>
</monster>

53
data/monster/illusion.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="illusion" nameDescription="a illusion" race="blood" experience="25" speed="20" manacost="0">
<health now="50" max="50" />
<look type="107" head="0" body="0" legs="0" feet="0" corpse="4121" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks attack="10" skill="15">
<attack name="physical" min="-15" max="-25" range="7" radius="2" target="1" chance="8">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="physical" min="-15" max="-25" length="8" spread="0" chance="8">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="6" defense="8">
</defenses>
<immunities>
<immunity outfit="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="MUHAHAHAHA!" yell="1" />
<voice sentence="I SMELL FEEEEEAAAR!" yell="1" />
<voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1" />
<voice sentence="Your resistance is futile!" />
<voice sentence="Your soul will be mine!" yell="1" />
</voices>
<loot>
<item id="3115" countmax="1" chance="120" /> <!-- a bone -->
<item id="3267" countmax="1" chance="180" /> <!-- a dagger -->
<item id="3578" countmax="1" chance="130" /> <!-- a fish -->
<item id="3031" countmax="9" chance="500" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="75" /> <!-- a leather armor -->
<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
<item id="3120" countmax="1" chance="70" /> <!-- a moldy cheese -->
<item id="3294" countmax="1" chance="90" /> <!-- a short sword -->
<item id="3462" countmax="1" chance="100" /> <!-- a small axe -->
<item id="1781" countmax="3" chance="300" /> <!-- a small stone -->
</loot>
</monster>

132
data/monster/infernatil.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Infernatil" nameDescription="Infernatil" race="fire" experience="30000" speed="210" manacost="0">
<health now="110000" max="110000" />
<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
<targetchange interval="1000" chance="15" />
<targetstrategy nearest="60" weakest="5" mostdamage="30" random="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="3000" />
</flags>
<attacks attack="260" skill="210">
<attack name="firecondition" count="1000" range="2" chance="15">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="physical" min="-250" max="-750" radius="6" target="0" chance="15">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="fire" min="-200" max="-500" radius="5" target="0" chance="2">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="firefield" radius="8" target="0" chance="30">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="fire" min="-350" max="-850" range="7" radius="7" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" min="-500" max="-1000" length="8" spread="0" chance="8">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="fire" min="-300" max="-1500" length="8" spread="3" chance="10">
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="165" defense="150">
<defense name="healing" min="5000" max="10000" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" min="2000" max="3000" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="90" variation="5" duration="4000" chance="11">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="demon" chance="14" max="4" />
</summons>
<voices>
<voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1" />
<voice sentence="THE DAY OF RECKONING IS AT HAND!" yell="1" />
<voice sentence="YOU ALL WILL BURN!" yell="1" />
<voice sentence="ASHES TO ASHES!" yell="1" />
</voices>
<loot>
<item id="3025" countmax="1" chance="35" /> <!-- an ancient amulet -->
<item id="3116" countmax="1" chance="90" /> <!-- a big bone -->
<item id="3027" countmax="15" chance="150" /> <!-- a black pearl -->
<item id="3041" countmax="1" chance="15" /> <!-- a blue gem -->
<item id="3079" countmax="1" chance="40" /> <!-- boots of haste -->
<item id="3076" countmax="1" chance="25" /> <!-- a crystal ball -->
<item id="3008" countmax="1" chance="15" /> <!-- a crystal necklace -->
<item id="3007" countmax="1" chance="55" /> <!-- a crystal ring -->
<item id="3420" countmax="1" chance="155" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="110" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3322" countmax="1" chance="45" /> <!-- a dragon hammer -->
<item id="3051" countmax="1" chance="135" /> <!-- an energy ring -->
<item id="3320" countmax="1" chance="170" /> <!-- a fire axe -->
<item id="3281" countmax="1" chance="125" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="999" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="888" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="777" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="666" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="80" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="50" /> <!-- golden legs -->
<item id="2903" countmax="1" chance="75" /> <!-- a golden mug -->
<item id="3306" countmax="1" chance="45" /> <!-- a golden sickle -->
<item id="3038" countmax="1" chance="15" /> <!-- a green gem -->
<item id="3284" countmax="1" chance="75" /> <!-- an ice rapier -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3046" countmax="1" chance="115" /> <!-- a magic light wand -->
<item id="3366" countmax="1" chance="30" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="75" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="50" /> <!-- a might ring -->
<item id="3062" countmax="1" chance="40" /> <!-- a mind stone -->
<item id="3070" countmax="1" chance="35" /> <!-- a moonlight rod -->
<item id="3060" countmax="1" chance="120" /> <!-- an orb -->
<item id="3055" countmax="1" chance="45" /> <!-- a platinum amulet -->
<item id="3084" countmax="1" chance="45" /> <!-- a protection amulet -->
<item id="2848" countmax="1" chance="26" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="130" /> <!-- a ring of healing -->
<item id="3006" countmax="1" chance="35" /> <!-- a ring of the sky -->
<item id="3054" countmax="1" chance="130" /> <!-- a silver amulet -->
<item id="3290" countmax="1" chance="155" /> <!-- a silver dagger -->
<item id="3324" countmax="1" chance="50" /> <!-- a skull staff -->
<item id="3033" countmax="20" chance="135" /> <!-- a small amethyst -->
<item id="3028" countmax="5" chance="95" /> <!-- a small diamond -->
<item id="3032" countmax="10" chance="155" /> <!-- a small emerald -->
<item id="3029" countmax="10" chance="135" /> <!-- a small sapphire -->
<item id="3066" countmax="1" chance="35" /> <!-- a snakebite rod -->
<item id="3049" countmax="1" chance="95" /> <!-- a stealth ring -->
<item id="3081" countmax="1" chance="40" /> <!-- a stone skin amulet -->
<item id="3058" countmax="1" chance="25" /> <!-- a strange symbol -->
<item id="3034" countmax="7" chance="140" /> <!-- a talon -->
<item id="2993" countmax="1" chance="145" /> <!-- a teddy bear -->
<item id="3309" countmax="1" chance="135" /> <!-- a thunder hammer -->
<item id="3265" countmax="1" chance="200" /> <!-- a two handed sword -->
<item id="3069" countmax="1" chance="35" /> <!-- a volcanic rod -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
<item id="3072" countmax="1" chance="25" /> <!-- a wand of plague -->
<item id="3026" countmax="15" chance="125" /> <!-- a white pearl -->
</loot>
</monster>

41
data/monster/kongra.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="kongra" nameDescription="a kongra" race="blood" experience="110" speed="52" manacost="0">
<health now="340" max="340" />
<look type="116" head="0" body="0" legs="0" feet="0" corpse="4333" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="30" skill="40">
</attacks>
<defenses armor="18" defense="14">
<defense name="speed" speedchange="50" variation="5" duration="3000" chance="15">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<voices>
<voice sentence="Hugah!" />
<voice sentence="Ungh! Ungh!" />
<voice sentence="Huaauaauaauaa!" />
</voices>
<loot>
<item id="3587" countmax="2" chance="300" /> <!-- a banana -->
<item id="3587" countmax="10" chance="50" /> <!-- a banana -->
<item id="3093" countmax="1" chance="2" /> <!-- a club ring -->
<item id="3031" countmax="25" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="30" chance="100" /> <!-- a gold coin -->
<item id="3357" countmax="1" chance="10" /> <!-- a plate armor -->
<item id="3050" countmax="1" chance="5" /> <!-- a power ring -->
<item id="3084" countmax="1" chance="10" /> <!-- a protection amulet -->
</loot>
</monster>

31
data/monster/larva.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="larva" nameDescription="a larva" race="venom" experience="44" speed="22" manacost="355">
<health now="70" max="70" />
<look type="82" head="0" body="0" legs="0" feet="0" corpse="4191" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="20" skill="30" poison="15">
</attacks>
<defenses armor="5" defense="11">
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<loot>
<item id="3031" countmax="10" chance="350" /> <!-- a gold coin -->
<item id="3577" countmax="1" chance="300" /> <!-- meat -->
</loot>
</monster>

76
data/monster/lich.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="lich" nameDescription="a lich" race="undead" experience="900" speed="65" manacost="0">
<health now="880" max="880" />
<look type="99" head="0" body="0" legs="0" feet="0" corpse="4206" />
<targetchange interval="1000" chance="3" />
<targetstrategy nearest="80" weakest="10" mostdamage="10" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="40" skill="40" poison="400">
<attack name="lifedrain" min="-50" max="-250" range="1" chance="30">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="speed" speedchange="-95" variation="20" duration="30000" range="7" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" min="-120" max="-200" radius="3" target="0" chance="6">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" min="-100" max="-200" length="8" spread="0" chance="12">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poisoncondition" count="350" length="8" spread="0" chance="12">
<attribute key="areaEffect" value="greenspark" />
</attack>
</attacks>
<defenses armor="50" defense="60">
<defense name="healing" min="50" max="150" chance="6">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="bonebeast" chance="6" max="4" />
</summons>
<voices>
<voice sentence="Death awaits all!" />
<voice sentence="Doomed be the living!" />
<voice sentence="Death and Decay!" />
<voice sentence="You will endure agony beyond thy death!" />
<voice sentence="Come to me my children!" />
<voice sentence="Pain sweet pain!" />
<voice sentence="Thy living flesh offends me!" />
</voices>
<loot>
<item id="3027" countmax="1" chance="50" /> <!-- a black pearl -->
<item id="3567" countmax="1" chance="1" /> <!-- a blue robe -->
<item id="3435" countmax="1" chance="2" /> <!-- a castle shield -->
<item id="3122" countmax="1" chance="200" /> <!-- a dirty cape -->
<item id="3031" countmax="80" chance="300" /> <!-- a gold coin -->
<item id="3031" countmax="40" chance="400" /> <!-- a gold coin -->
<item id="3062" countmax="1" chance="5" /> <!-- a mind stone -->
<item id="3055" countmax="1" chance="1" /> <!-- a platinum amulet -->
<item id="3098" countmax="1" chance="10" /> <!-- a ring of healing -->
<item id="3059" countmax="1" chance="100" /> <!-- a spellbook -->
<item id="3289" countmax="1" chance="600" /> <!-- a staff -->
<item id="3373" countmax="1" chance="5" /> <!-- a strange helmet -->
<item id="3026" countmax="1" chance="25" /> <!-- a white pearl -->
</loot>
</monster>

30
data/monster/lion.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="lion" nameDescription="a lion" race="blood" experience="30" speed="55" manacost="320">
<health now="80" max="80" />
<look type="41" head="0" body="0" legs="0" feet="0" corpse="4070" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="20" skill="32">
</attacks>
<defenses armor="6" defense="13">
</defenses>
<voices>
<voice sentence="Groarrr!" />
</voices>
<loot>
<item id="3582" countmax="2" chance="200" /> <!-- ham -->
<item id="3577" countmax="3" chance="450" /> <!-- meat -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="lizard sentinel" nameDescription="a lizard sentinel" race="blood" experience="105" speed="50" manacost="560">
<health now="265" max="265" />
<look type="114" head="0" body="0" legs="0" feet="0" corpse="4324" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="10" />
</flags>
<attacks attack="26" skill="35">
<attack name="physical" min="-40" max="-70" range="7" chance="15">
<attribute key="shootEffect" value="spear" />
</attack>
</attacks>
<defenses armor="17" defense="24">
</defenses>
<immunities>
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Tssss!" />
</voices>
<loot>
<item id="3358" countmax="1" chance="90" /> <!-- a chain armor -->
<item id="3031" countmax="15" chance="800" /> <!-- a gold coin -->
<item id="3269" countmax="1" chance="5" /> <!-- a halberd -->
<item id="3313" countmax="1" chance="12" /> <!-- an obsidian lance -->
<item id="3377" countmax="1" chance="80" /> <!-- a scale armor -->
<item id="3444" countmax="1" chance="3" /> <!-- a sentinel shield -->
<item id="3028" countmax="1" chance="1" /> <!-- a small diamond -->
<item id="3277" countmax="3" chance="100" /> <!-- a spear -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="lizard snakecharmer" nameDescription="a lizard snakecharmer" race="blood" experience="200" speed="52" manacost="0">
<health now="325" max="325" />
<look type="115" head="0" body="0" legs="0" feet="0" corpse="4327" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="15" />
</flags>
<attacks attack="18" skill="28">
<attack name="poisoncondition" count="170" range="7" chance="9">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poison" min="-50" max="-100" range="7" radius="1" target="1" chance="6">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenbubble" />
</attack>
</attacks>
<defenses armor="22" defense="15">
<defense name="healing" min="50" max="100" chance="3">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="6">
<summon name="cobra" chance="4" max="6" />
</summons>
<voices>
<voice sentence="Shhhhhhhh." />
<voice sentence="I ssssmell warm blood!" />
</voices>
<loot>
<item id="3565" countmax="1" chance="90" /> <!-- a cape -->
<item id="3407" countmax="1" chance="1" /> <!-- a charmer's tiara -->
<item id="3998" countmax="1" chance="700" /> <!-- a dead snake -->
<item id="3122" countmax="1" chance="199" /> <!-- a dirty cape -->
<item id="3031" countmax="25" chance="800" /> <!-- a gold coin -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3052" countmax="1" chance="2" /> <!-- a life ring -->
<item id="3065" countmax="1" chance="10" /> <!-- a quagmire rod -->
<item id="3033" countmax="1" chance="5" /> <!-- a small amethyst -->
<item id="3066" countmax="1" chance="1" /> <!-- a snakebite rod -->
<item id="3037" countmax="1" chance="2" /> <!-- a yellow gem -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="lizard templar" nameDescription="a lizard templar" race="blood" experience="145" speed="47" manacost="0">
<health now="410" max="410" />
<look type="113" head="0" body="0" legs="0" feet="0" corpse="4321" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="30" skill="44">
</attacks>
<defenses armor="26" defense="20">
</defenses>
<immunities>
<immunity poison="1" />
</immunities>
<voices>
<voice sentence="Hissss!" />
</voices>
<loot>
<item id="3031" countmax="20" chance="800" /> <!-- a gold coin -->
<item id="3282" countmax="1" chance="7" /> <!-- a morning star -->
<item id="3357" countmax="1" chance="10" /> <!-- a plate armor -->
<item id="3445" countmax="1" chance="1" /> <!-- a salamander shield -->
<item id="3294" countmax="1" chance="100" /> <!-- a short sword -->
<item id="3032" countmax="1" chance="3" /> <!-- a small emerald -->
<item id="3351" countmax="1" chance="20" /> <!-- a steel helmet -->
<item id="3264" countmax="1" chance="50" /> <!-- a sword -->
<item id="3345" countmax="1" chance="5" /> <!-- a templar scytheblade -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="magicthrower" nameDescription="a magicthrower" race="undead" experience="18" speed="0" manacost="0">
<health now="100" max="100" />
<look typeex="0" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="100" />
</flags>
<attacks attack="1" skill="1">
<attack name="poison" min="-50" max="-100" range="7" chance="1">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="fire" />
</attack>
</attacks>
<defenses armor="1" defense="1">
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity physical="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
</monster>

79
data/monster/marid.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="marid" nameDescription="a marid" race="blood" experience="300" speed="77" manacost="0">
<health now="550" max="550" />
<look type="104" head="0" body="0" legs="0" feet="0" corpse="4221" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="35" skill="55">
<attack name="fire" min="-40" max="-110" range="7" chance="2">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energy" min="-65" max="-115" range="7" chance="4">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="lifedrain" min="-60" max="-120" range="7" chance="5">
<attribute key="shootEffect" value="death" />
</attack>
<attack name="speed" speedchange="-75" variation="25" duration="15000" range="7" chance="8">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="drunk" duration="60000" range="7" chance="5">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="teleport" />
</attack>
<attack name="outfit" monster="rabbit" duration="20000" range="7" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="energycondition" count="80" radius="3" target="0" chance="6">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="24" defense="35">
<defense name="healing" min="50" max="80" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="blue djinn" chance="7" max="2" />
</summons>
<voices>
<voice sentence="Simsalabim" />
<voice sentence="Feel the power of my magic, tiny mortal!" />
<voice sentence="Be careful what you wish for." />
<voice sentence="Wishes can come true." />
</voices>
<loot>
<item id="3041" countmax="1" chance="1" /> <!-- a blue gem -->
<item id="2659" countmax="1" chance="25" /> <!-- a blue tapestry -->
<item id="3588" countmax="25" chance="250" /> <!-- a blueberry -->
<item id="3031" countmax="50" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="80" chance="500" /> <!-- a gold coin -->
<item id="3330" countmax="1" chance="200" /> <!-- a heavy machete -->
<item id="3574" countmax="1" chance="2" /> <!-- a mystic turban -->
<item id="2933" countmax="1" chance="200" /> <!-- a small oil lamp -->
<item id="3029" countmax="2" chance="70" /> <!-- a small sapphire -->
<item id="3067" countmax="1" chance="5" /> <!-- a tempest rod -->
<item id="2948" countmax="1" chance="3" /> <!-- a wooden flute -->
</loot>
</monster>

56
data/monster/merlkin.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="merlkin" nameDescription="a merlkin" race="blood" experience="135" speed="57" manacost="0">
<health now="230" max="230" />
<look type="117" head="0" body="0" legs="0" feet="0" corpse="4336" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="15" skill="25">
<attack name="fire" min="-30" max="-90" range="7" chance="8">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="energy" min="-15" max="-45" range="7" chance="3">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="poisonfield" range="7" radius="1" target="1" chance="7">
<attribute key="shootEffect" value="energy" />
</attack>
</attacks>
<defenses armor="16" defense="40">
<defense name="healing" min="10" max="40" chance="11">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Ugh! Ugh! Ugh!" />
<voice sentence="Holy banana!" />
<voice sentence="Chakka! Chakka!" />
</voices>
<loot>
<item id="3587" countmax="2" chance="300" /> <!-- a banana -->
<item id="3587" countmax="10" chance="50" /> <!-- a banana -->
<item id="3348" countmax="1" chance="1" /> <!-- a banana staff -->
<item id="3031" countmax="25" chance="800" /> <!-- a gold coin -->
<item id="3046" countmax="1" chance="50" /> <!-- a magic light wand -->
<item id="3586" countmax="5" chance="10" /> <!-- an orange -->
<item id="3033" countmax="1" chance="5" /> <!-- a small amethyst -->
<item id="3072" countmax="1" chance="10" /> <!-- a wand of plague -->
</loot>
</monster>

30
data/monster/mimic.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="mimic" nameDescription="a mimic" race="undead" experience="18" speed="40" manacost="250">
<health now="29" max="29" />
<look type="92" head="0" body="0" legs="0" feet="0" corpse="2472" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="9" skill="23">
</attacks>
<defenses armor="2" defense="3">
</defenses>
<immunities>
<immunity outfit="1" />
</immunities>
<loot>
<item id="3590" countmax="3" chance="30" /> <!-- a cherry -->
<item id="3031" countmax="6" chance="350" /> <!-- a gold coin -->
</loot>
</monster>

41
data/monster/minotaur.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="minotaur" nameDescription="a minotaur" race="blood" experience="50" speed="44" manacost="330">
<health now="100" max="100" />
<look type="25" head="0" body="0" legs="0" feet="0" corpse="4011" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="15" skill="25">
</attacks>
<defenses armor="11" defense="11">
</defenses>
<voices>
<voice sentence="Kaplar!" />
</voices>
<loot>
<item id="3274" countmax="1" chance="40" /> <!-- an axe -->
<item id="3354" countmax="1" chance="80" /> <!-- a brass helmet -->
<item id="3056" countmax="1" chance="1" /> <!-- a bronze amulet -->
<item id="3358" countmax="1" chance="100" /> <!-- a chain armor -->
<item id="3352" countmax="1" chance="50" /> <!-- a chain helmet -->
<item id="3031" countmax="10" chance="550" /> <!-- a gold coin -->
<item id="3031" countmax="15" chance="250" /> <!-- a gold coin -->
<item id="3559" countmax="1" chance="150" /> <!-- leather legs -->
<item id="3286" countmax="1" chance="130" /> <!-- a mace -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
<item id="3410" countmax="1" chance="200" /> <!-- a plate shield -->
<item id="3457" countmax="1" chance="30" /> <!-- a shovel -->
<item id="3264" countmax="1" chance="100" /> <!-- a sword -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="minotaur archer" nameDescription="a minotaur archer" race="blood" experience="65" speed="40" manacost="390">
<health now="100" max="100" />
<look type="24" head="0" body="0" legs="0" feet="0" corpse="4052" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="10" />
</flags>
<attacks attack="15" skill="20">
<attack name="physical" min="-45" max="-85" range="7" chance="3">
<attribute key="shootEffect" value="bolt" />
</attack>
</attacks>
<defenses armor="7" defense="8">
</defenses>
<voices>
<voice sentence="Ruan Wihmpy!" />
<voice sentence="Kaplar!" />
</voices>
<loot>
<item id="3446" countmax="15" chance="500" /> <!-- a bolt -->
<item id="3446" countmax="5" chance="800" /> <!-- a bolt -->
<item id="3359" countmax="1" chance="20" /> <!-- a brass armor -->
<item id="3349" countmax="1" chance="100" /> <!-- a crossbow -->
<item id="3031" countmax="10" chance="700" /> <!-- a gold coin -->
<item id="3031" countmax="20" chance="150" /> <!-- a gold coin -->
<item id="3355" countmax="1" chance="50" /> <!-- a leather helmet -->
<item id="3559" countmax="1" chance="50" /> <!-- leather legs -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
<item id="3377" countmax="1" chance="10" /> <!-- a scale armor -->
<item id="3375" countmax="1" chance="20" /> <!-- a soldier helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="minotaur guard" nameDescription="a minotaur guard" race="blood" experience="160" speed="55" manacost="550">
<health now="185" max="185" />
<look type="29" head="0" body="0" legs="0" feet="0" corpse="4057" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="20" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="35" skill="50">
</attacks>
<defenses armor="15" defense="32">
</defenses>
<voices>
<voice sentence="Kirll Karrrl!" />
<voice sentence="Kaplar!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="20" /> <!-- a battle shield -->
<item id="3359" countmax="1" chance="40" /> <!-- a brass armor -->
<item id="3358" countmax="1" chance="30" /> <!-- a chain armor -->
<item id="3558" countmax="1" chance="10" /> <!-- chain legs -->
<item id="3275" countmax="1" chance="4" /> <!-- a double axe -->
<item id="3483" countmax="1" chance="50" /> <!-- a fishing rod -->
<item id="3031" countmax="20" chance="600" /> <!-- a gold coin -->
<item id="3276" countmax="1" chance="100" /> <!-- a hatchet -->
<item id="3559" countmax="1" chance="150" /> <!-- leather legs -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="minotaur mage" nameDescription="a minotaur mage" race="blood" experience="150" speed="45" manacost="0">
<health now="155" max="155" />
<look type="23" head="0" body="0" legs="0" feet="0" corpse="4047" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="15" skill="18">
<attack name="energy" min="-15" max="-45" range="7" chance="6">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="fire" min="-35" max="-95" range="7" radius="1" target="1" chance="11">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="energyfield" range="7" radius="1" target="1" chance="9">
<attribute key="shootEffect" value="energy" />
</attack>
</attacks>
<defenses armor="18" defense="40">
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Learrn tha secrret uf deathhh!" yell="1" />
<voice sentence="Kaplar!" />
</voices>
<loot>
<item id="3359" countmax="1" chance="40" /> <!-- a brass armor -->
<item id="3595" countmax="7" chance="100" /> <!-- a carrot -->
<item id="3558" countmax="1" chance="20" /> <!-- chain legs -->
<item id="3292" countmax="1" chance="40" /> <!-- a combat knife -->
<item id="3998" countmax="1" chance="700" /> <!-- a dead snake -->
<item id="3031" countmax="10" chance="800" /> <!-- a gold coin -->
<item id="3291" countmax="1" chance="100" /> <!-- a knife -->
<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
<item id="3559" countmax="1" chance="150" /> <!-- leather legs -->
<item id="2920" countmax="2" chance="300" /> <!-- a torch -->
<item id="3073" countmax="1" chance="5" /> <!-- a wand of cosmic energy -->
</loot>
</monster>

51
data/monster/monk.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="monk" nameDescription="a monk" race="blood" experience="200" speed="80" manacost="600">
<health now="240" max="240" />
<look type="57" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="20" mostdamage="10" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="42" skill="55">
</attacks>
<defenses armor="25" defense="52">
<defense name="healing" min="30" max="50" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="55" variation="5" duration="2000" chance="10">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="I will punish the sinners!" />
<voice sentence="A prayer to the almighty one." />
<voice sentence="Repent Heretic!" yell="1" />
</voices>
<loot>
<item id="3077" countmax="1" chance="1" /> <!-- an ankh -->
<item id="2853" countmax="1" chance="130" /> <!-- a bag -->
<item id="3600" countmax="1" chance="200" /> <!-- a bread -->
<item id="2885" countmax="1" chance="90" /> <!-- a brown flask -->
<item id="3031" countmax="18" chance="150" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="55" /> <!-- a leather armor -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="2914" countmax="1" chance="100" /> <!-- a lamp -->
<item id="3050" countmax="1" chance="1" /> <!-- a power ring -->
<item id="3551" countmax="1" chance="80" /> <!-- sandals -->
<item id="2815" countmax="1" chance="200" /> <!-- a scroll -->
<item id="3289" countmax="1" chance="110" /> <!-- a staff -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monsters>
<!-- event -->
<monster name="raid orc" file="raids/orc.xml" />
<monster name="raid orc warlord" file="raids/orcwarlord.xml" />
<!-- normal -->
<monster name="amazon" file="amazon.xml" />
<monster name="ancient scarab" file="ancientscarab.xml" />
<monster name="apocalypse" file="apocalypse.xml" />
<monster name="assassin" file="assassin.xml" />
<monster name="badger" file="badger.xml" />
<monster name="bandit" file="bandit.xml" />
<monster name="banshee" file="banshee.xml" />
<monster name="bat" file="bat.xml" />
<monster name="bazir" file="bazir.xml" />
<monster name="bear" file="bear.xml" />
<monster name="behemoth" file="behemoth.xml" />
<monster name="beholder" file="beholder.xml" />
<monster name="black knight" file="blackknight.xml" />
<monster name="black sheep" file="blacksheep.xml" />
<monster name="blue djinn" file="bluedjinn.xml" />
<monster name="bonebeast" file="bonebeast.xml" />
<monster name="bug" file="bug.xml" />
<monster name="blue butterfly" file="butterflyblue.xml" />
<monster name="purple butterfly" file="butterflypurple.xml" />
<monster name="red butterfly" file="butterflyred.xml" />
<monster name="yellow butterfly" file="butterflyyellow.xml" />
<monster name="carniphila" file="carniphila.xml" />
<monster name="cave rat" file="caverat.xml" />
<monster name="centipede" file="centipede.xml" />
<monster name="chicken" file="chicken.xml" />
<monster name="cobra" file="cobra.xml" />
<monster name="crab" file="crab.xml" />
<monster name="crocodile" file="crocodile.xml" />
<monster name="crypt shambler" file="cryptshambler.xml" />
<monster name="cyclops" file="cyclops.xml" />
<monster name="dark monk" file="darkmonk.xml" />
<monster name="deathslicer" file="deathslicer.xml" />
<monster name="deer" file="deer.xml" />
<monster name="demodras" file="demodras.xml" />
<monster name="demon" file="demon.xml" />
<monster name="demon skeleton" file="demonskeleton.xml" />
<monster name="dharalion" file="dharalion.xml" />
<monster name="dog" file="dog.xml" />
<monster name="dragon" file="dragon.xml" />
<monster name="dragon lord" file="dragonlord.xml" />
<monster name="dwarf" file="dwarf.xml" />
<monster name="dwarf geomancer" file="dwarfgeomancer.xml" />
<monster name="dwarf guard" file="dwarfguard.xml" />
<monster name="dwarf soldier" file="dwarfsoldier.xml" />
<monster name="dworc fleshhunter" file="dworcfleshhunter.xml" />
<monster name="dworc venomsniper" file="dworcvenomsniper.xml" />
<monster name="dworc voodoomaster" file="dworcvoodoomaster.xml" />
<monster name="efreet" file="efreet.xml" />
<monster name="elder beholder" file="elderbeholder.xml" />
<monster name="elephant" file="elephant.xml" />
<monster name="elf" file="elf.xml" />
<monster name="elf arcanist" file="elfarcanist.xml" />
<monster name="elf scout" file="elfscout.xml" />
<monster name="the evil eye" file="evileye.xml" />
<monster name="fernfang" file="fernfang.xml" />
<monster name="ferumbras" file="ferumbras.xml" />
<monster name="fire devil" file="firedevil.xml" />
<monster name="fire elemental" file="fireelemental.xml" />
<monster name="flamethrower" file="flamethrower.xml" />
<monster name="flamingo" file="flamingo.xml" />
<monster name="frost troll" file="frosttroll.xml" />
<monster name="gamemaster" file="gamemaster.xml" />
<monster name="gargoyle" file="gargoyle.xml" />
<monster name="gazer" file="gazer.xml" />
<monster name="ghost" file="ghost.xml" />
<monster name="ghoul" file="ghoul.xml" />
<monster name="giant spider" file="giantspider.xml" />
<monster name="goblin" file="goblin.xml" />
<monster name="green djinn" file="greendjinn.xml" />
<monster name="grorlam" file="grorlam.xml" />
<monster name="the halloween hare" file="halloweenhare.xml" />
<monster name="hero" file="hero.xml" />
<monster name="the horned fox" file="hornedfox.xml" />
<monster name="hunter" file="hunter.xml" />
<monster name="hyaena" file="hyaena.xml" />
<monster name="hydra" file="hydra.xml" />
<monster name="illusion" file="illusion.xml" />
<monster name="infernatil" file="infernatil.xml" />
<monster name="kongra" file="kongra.xml" />
<monster name="larva" file="larva.xml" />
<monster name="lich" file="lich.xml" />
<monster name="lion" file="lion.xml" />
<monster name="lizard sentinel" file="lizardsentinel.xml" />
<monster name="lizard snakecharmer" file="lizardsnakecharmer.xml" />
<monster name="lizard templar" file="lizardtemplar.xml" />
<monster name="magicthrower" file="magicthrower.xml" />
<monster name="marid" file="marid.xml" />
<monster name="merlkin" file="merlkin.xml" />
<monster name="mimic" file="mimic.xml" />
<monster name="minotaur" file="minotaur.xml" />
<monster name="minotaur archer" file="minotaurarcher.xml" />
<monster name="minotaur guard" file="minotaurguard.xml" />
<monster name="minotaur mage" file="minotaurmage.xml" />
<monster name="monk" file="monk.xml" />
<monster name="morgaroth" file="morgaroth.xml" />
<monster name="mummy" file="mummy.xml" />
<monster name="general murius" file="murius.xml" />
<monster name="necromancer" file="necromancer.xml" />
<monster name="necropharus" file="necropharus.xml" />
<monster name="the old widow" file="oldwidow.xml" />
<monster name="orc" file="orc.xml" />
<monster name="orc berserker" file="orcberserker.xml" />
<monster name="orc leader" file="orcleader.xml" />
<monster name="orc rider" file="orcrider.xml" />
<monster name="orc shaman" file="orcshaman.xml" />
<monster name="orc spearman" file="orcspearman.xml" />
<monster name="orc warlord" file="orcwarlord.xml" />
<monster name="orc warrior" file="orcwarrior.xml" />
<monster name="orshabaal" file="orshabaal.xml" />
<monster name="panda" file="panda.xml" />
<monster name="parrot" file="parrot.xml" />
<monster name="ashmunrah" file="pharaohashmunrah.xml" />
<monster name="dipthrah" file="pharaohdipthrah.xml" />
<monster name="mahrdis" file="pharaohmahrdis.xml" />
<monster name="morguthis" file="pharaohmorguthis.xml" />
<monster name="omruc" file="pharaohomruc.xml" />
<monster name="rahemos" file="pharaohrahemos.xml" />
<monster name="thalas" file="pharaohthalas.xml" />
<monster name="vashresamun" file="pharaohvashresamun.xml" />
<monster name="pig" file="pig.xml" />
<monster name="plaguethrower" file="plaguethrower.xml" />
<monster name="poison spider" file="poisonspider.xml" />
<monster name="polar bear" file="polarbear.xml" />
<monster name="priestess" file="priestess.xml" />
<monster name="rabbit" file="rabbit.xml" />
<monster name="rat" file="rat.xml" />
<monster name="rotworm" file="rotworm.xml" />
<monster name="scarab" file="scarab.xml" />
<monster name="scorpion" file="scorpion.xml" />
<monster name="serpent spawn" file="serpentspawn.xml" />
<monster name="sheep" file="sheep.xml" />
<monster name="shredderthrower" file="shredderthrower.xml" />
<monster name="sibang" file="sibang.xml" />
<monster name="skeleton" file="skeleton.xml" />
<monster name="skunk" file="skunk.xml" />
<monster name="slime" file="slime.xml" />
<monster name="slime2" file="slime2.xml" />
<monster name="smuggler" file="smuggler.xml" />
<monster name="snake" file="snake.xml" />
<monster name="spider" file="spider.xml" />
<monster name="spit nettle" file="spitnettle.xml" />
<monster name="stalker" file="stalker.xml" />
<monster name="stone golem" file="stonegolem.xml" />
<monster name="swamp troll" file="swamptroll.xml" />
<monster name="tarantula" file="tarantula.xml" />
<monster name="terror bird" file="terrorbird.xml" />
<monster name="tiger" file="tiger.xml" />
<monster name="troll" file="troll.xml" />
<monster name="valkyrie" file="valkyrie.xml" />
<monster name="vampire" file="vampire.xml" />
<monster name="warlock" file="warlock.xml" />
<monster name="war wolf" file="warwolf.xml" />
<monster name="wasp" file="wasp.xml" />
<monster name="wild warrior" file="wildwarrior.xml" />
<monster name="winter wolf" file="winterwolf.xml" />
<monster name="witch" file="witch.xml" />
<monster name="wolf" file="wolf.xml" />
<monster name="yeti" file="yeti.xml" />
</monsters>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Morgaroth" nameDescription="Morgaroth" race="fire" experience="15000" speed="185" manacost="0">
<health now="55000" max="55000" />
<look type="35" head="0" body="0" legs="0" feet="0" corpse="4097" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="65" weakest="5" mostdamage="15" random="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="2500" />
</flags>
<attacks attack="200" skill="200">
<attack name="manadrain" min="-100" max="-1000" range="7" chance="16">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="lifedrain" min="-400" max="-700" radius="8" target="0" chance="8">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="manadrain" min="-400" max="-700" radius="8" target="0" chance="10">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="speed" speedchange="-90" variation="10" duration="30000" radius="8" target="0" chance="8">
<attribute key="areaEffect" value="rednote" />
</attack>
<attack name="fire" min="-100" max="-900" range="7" radius="7" target="1" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" min="-500" max="-850" length="8" spread="0" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="130" defense="130">
<defense name="healing" min="3000" max="6000" chance="7">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" min="800" max="1200" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="7000" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="6">
<summon name="demon" chance="8" max="6" />
</summons>
<voices>
<voice sentence="I AM MORGAROTH, LORD OF THE TRIANGLE ... AND YOU ARE LOST!" yell="1" />
<voice sentence="THE TRIANGLE OF TERROR WILL RISE!" yell="1" />
<voice sentence="MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!" yell="1" />
<voice sentence="ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!" yell="1" />
</voices>
<loot>
<item id="3025" countmax="1" chance="35" /> <!-- an ancient amulet -->
<item id="3116" countmax="1" chance="90" /> <!-- a big bone -->
<item id="3027" countmax="15" chance="150" /> <!-- a black pearl -->
<item id="3041" countmax="1" chance="15" /> <!-- a blue gem -->
<item id="3079" countmax="1" chance="40" /> <!-- boots of haste -->
<item id="3070" countmax="1" chance="35" /> <!-- a moonlight rod -->
<item id="3076" countmax="1" chance="25" /> <!-- a crystal ball -->
<item id="3008" countmax="1" chance="15" /> <!-- a crystal necklace -->
<item id="3007" countmax="1" chance="55" /> <!-- a crystal ring -->
<item id="3420" countmax="1" chance="155" /> <!-- a demon shield -->
<item id="3356" countmax="1" chance="110" /> <!-- a devil helmet -->
<item id="3275" countmax="1" chance="200" /> <!-- a double axe -->
<item id="3322" countmax="1" chance="45" /> <!-- a dragon hammer -->
<item id="3051" countmax="1" chance="135" /> <!-- an energy ring -->
<item id="3320" countmax="1" chance="170" /> <!-- a fire axe -->
<item id="3281" countmax="1" chance="125" /> <!-- a giant sword -->
<item id="3031" countmax="100" chance="999" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="888" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="777" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="666" /> <!-- a gold coin -->
<item id="3063" countmax="1" chance="80" /> <!-- a gold ring -->
<item id="3364" countmax="1" chance="50" /> <!-- golden legs -->
<item id="2903" countmax="1" chance="75" /> <!-- a golden mug -->
<item id="3306" countmax="1" chance="45" /> <!-- a golden sickle -->
<item id="3066" countmax="1" chance="35" /> <!-- a snakebite rod -->
<item id="3038" countmax="1" chance="15" /> <!-- a green gem -->
<item id="3072" countmax="1" chance="25" /> <!-- a wand of plague -->
<item id="3284" countmax="1" chance="75" /> <!-- an ice rapier -->
<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
<item id="3046" countmax="1" chance="115" /> <!-- a magic light wand -->
<item id="3366" countmax="1" chance="30" /> <!-- a magic plate armor -->
<item id="3414" countmax="1" chance="75" /> <!-- a mastermind shield -->
<item id="3048" countmax="1" chance="50" /> <!-- a might ring -->
<item id="3062" countmax="1" chance="40" /> <!-- a mind stone -->
<item id="3060" countmax="1" chance="120" /> <!-- an orb -->
<item id="3055" countmax="1" chance="45" /> <!-- a platinum amulet -->
<item id="3084" countmax="1" chance="45" /> <!-- a protection amulet -->
<item id="2848" countmax="1" chance="26" /> <!-- a purple tome -->
<item id="3098" countmax="1" chance="130" /> <!-- a ring of healing -->
<item id="3006" countmax="1" chance="35" /> <!-- a ring of the sky -->
<item id="3054" countmax="1" chance="130" /> <!-- a silver amulet -->
<item id="3290" countmax="1" chance="155" /> <!-- a silver dagger -->
<item id="3324" countmax="1" chance="50" /> <!-- a skull staff -->
<item id="3033" countmax="20" chance="135" /> <!-- a small amethyst -->
<item id="3028" countmax="5" chance="95" /> <!-- a small diamond -->
<item id="3032" countmax="10" chance="155" /> <!-- a small emerald -->
<item id="3029" countmax="10" chance="135" /> <!-- a small sapphire -->
<item id="3049" countmax="1" chance="95" /> <!-- a stealth ring -->
<item id="3081" countmax="1" chance="40" /> <!-- a stone skin amulet -->
<item id="3058" countmax="1" chance="25" /> <!-- a strange symbol -->
<item id="3034" countmax="7" chance="140" /> <!-- a talon -->
<item id="2993" countmax="1" chance="145" /> <!-- a teddy bear -->
<item id="3309" countmax="1" chance="135" /> <!-- a thunder hammer -->
<item id="3265" countmax="1" chance="200" /> <!-- a two handed sword -->
<item id="3002" countmax="1" chance="1" /> <!-- a voodoo doll -->
<item id="3069" countmax="1" chance="35" /> <!-- a volcanic rod -->
<item id="3026" countmax="15" chance="125" /> <!-- a white pearl -->
</loot>
</monster>

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data/monster/mummy.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="mummy" nameDescription="a mummy" race="undead" experience="150" speed="35" manacost="510">
<health now="240" max="240" />
<look type="65" head="0" body="0" legs="0" feet="0" corpse="4130" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="32" skill="50" poison="65">
<attack name="lifedrain" min="-30" max="-40" range="1" chance="7" />
<attack name="speed" speedchange="-80" variation="40" duration="10000" range="7" chance="13">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="14" defense="23">
</defenses>
<immunities>
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="I will ssswallow your sssoul!" />
<voice sentence="Ahkahra exura belil mort!" />
<voice sentence="Yohag Sssetham!" />
<voice sentence="I will tassste life again!" />
<voice sentence="Mort ulhegh dakh visss." />
<voice sentence="Flesssh to dussst!" />
</voices>
<loot>
<item id="3027" countmax="1" chance="10" /> <!-- a black pearl -->
<item id="3429" countmax="1" chance="2" /> <!-- a black shield -->
<item id="3007" countmax="1" chance="15" /> <!-- a crystal ring -->
<item id="3031" countmax="80" chance="400" /> <!-- a gold coin -->
<item id="3046" countmax="1" chance="160" /> <!-- a magic light wand -->
<item id="3299" countmax="1" chance="25" /> <!-- a poison dagger -->
<item id="3294" countmax="1" chance="80" /> <!-- a short sword -->
<item id="3054" countmax="1" chance="1" /> <!-- a silver amulet -->
<item id="3017" countmax="1" chance="40" /> <!-- a silver brooch -->
<item id="3045" countmax="1" chance="50" /> <!-- a strange talisman -->
<item id="3492" countmax="3" chance="700" /> <!-- a worm -->
</loot>
</monster>

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data/monster/murius.xml Normal file
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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="General Murius" nameDescription="General Murius" race="blood" experience="300" speed="85" manacost="0">
<health now="550" max="550" />
<look type="207" head="0" body="0" legs="0" feet="0" corpse="4057" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="10" mostdamage="20" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="55" skill="70">
<attack name="physical" min="-50" max="-120" range="7" chance="9">
<attribute key="shootEffect" value="bolt" />
</attack>
<attack name="physical" min="-50" max="-80" radius="3" target="0" chance="10">
<attribute key="areaEffect" value="blackspark" />
</attack>
</attacks>
<defenses armor="26" defense="52">
<defense name="healing" min="50" max="100" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="minotaur archer" chance="7" max="2" />
<summon name="minotaur guard" chance="9" max="2" />
</summons>
<voices>
<voice sentence="Feel the power of the Mooh'Tah!" />
<voice sentence="You will get what you deserve!" />
<voice sentence="For the king!" />
<voice sentence="Guards!" />
</voices>
<loot>
<item id="3413" countmax="1" chance="180" /> <!-- a battle shield -->
<item id="3359" countmax="1" chance="280" /> <!-- a brass armor -->
<item id="3558" countmax="1" chance="350" /> <!-- chain legs -->
<item id="3275" countmax="1" chance="75" /> <!-- a double axe -->
<item id="3483" countmax="1" chance="50" /> <!-- a fishing rod -->
<item id="3031" countmax="50" chance="600" /> <!-- a gold coin -->
<item id="3577" countmax="1" chance="100" /> <!-- meat -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="necromancer" nameDescription="a necromancer" race="blood" experience="580" speed="54" manacost="0">
<health now="580" max="580" />
<look type="9" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="40" skill="30" poison="90">
<attack name="lifedrain" min="-60" max="-100" range="1" chance="5">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="poison" min="-35" max="-95" range="7" chance="6">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="50" defense="40">
<defense name="healing" min="42" max="68" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="ghoul" chance="6" max="2" />
<summon name="ghost" chance="7" max="1" />
<summon name="mummy" chance="8" max="1" />
</summons>
<voices>
<voice sentence="Your corpse will be mine!" />
<voice sentence="Taste the sweetness of death!" />
</voices>
<loot>
<item id="3079" countmax="1" chance="2" /> <!-- boots of haste -->
<item id="3311" countmax="1" chance="10" /> <!-- a clerical mace -->
<item id="3031" countmax="90" chance="300" /> <!-- a gold coin -->
<item id="3732" countmax="1" chance="15" /> <!-- a green mushroom -->
<item id="3574" countmax="1" chance="5" /> <!-- a mystic turban -->
<item id="3377" countmax="1" chance="100" /> <!-- a scale armor -->
<item id="3294" countmax="1" chance="150" /> <!-- a short sword -->
<item id="3324" countmax="1" chance="1" /> <!-- a skull staff -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Necropharus" nameDescription="Necropharus" race="blood" experience="700" speed="60" manacost="0">
<health now="750" max="750" />
<look type="209" head="0" body="0" legs="0" feet="0" corpse="4240" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks attack="45" skill="35" poison="95">
<attack name="lifedrain" min="-80" max="-120" range="1" chance="5">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="poison" min="-50" max="-140" range="7" chance="6">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="55" defense="45">
<defense name="healing" min="60" max="90" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="4">
<summon name="ghoul" chance="5" max="2" />
<summon name="ghost" chance="6" max="1" />
<summon name="mummy" chance="7" max="1" />
</summons>
<voices>
<voice sentence="You will rise as my servant!" />
<voice sentence="Praise to my master Urgith!" />
</voices>
<loot>
<item id="3116" countmax="1" chance="60" /> <!-- a big bone -->
<item id="3115" countmax="1" chance="300" /> <!-- a bone -->
<item id="3337" countmax="1" chance="199" /> <!-- a bone club -->
<item id="3441" countmax="1" chance="75" /> <!-- a bone shield -->
<item id="3079" countmax="1" chance="2" /> <!-- boots of haste -->
<item id="3311" countmax="1" chance="57" /> <!-- a clerical mace -->
<item id="3070" countmax="1" chance="5" /> <!-- a moonlight rod -->
<item id="3031" countmax="99" chance="673" /> <!-- a gold coin -->
<item id="3732" countmax="1" chance="225" /> <!-- a green mushroom -->
<item id="3574" countmax="1" chance="18" /> <!-- a mystic turban -->
<item id="3377" countmax="1" chance="85" /> <!-- a scale armor -->
<item id="3294" countmax="1" chance="86" /> <!-- a short sword -->
<item id="3114" countmax="1" chance="160" /> <!-- a skull -->
<item id="3324" countmax="1" chance="4" /> <!-- a skull staff -->
</loot>
</monster>

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