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102
data/actions/scripts/misc/fluids.lua
Normal file
102
data/actions/scripts/misc/fluids.lua
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local drunk = Condition(CONDITION_DRUNK)
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drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
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local poison = Condition(CONDITION_POISON)
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poison:setParameter(CONDITION_PARAM_DELAYED, true)
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poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
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poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
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poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
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poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 5000)
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poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)
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local messages = {
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[FLUID_WATER] = "Gulp.",
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[FLUID_WINE] = "Aah...",
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[FLUID_BEER] = "Aah...",
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[FLUID_MUD] = "Gulp.",
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[FLUID_BLOOD] = "Gulp.",
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[FLUID_SLIME] = "Urgh!",
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[FLUID_OIL] = "Gulp.",
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[FLUID_URINE] = "Urgh!",
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[FLUID_MILK] = "Mmmh.",
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[FLUID_MANAFLUID] = "Aaaah...",
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[FLUID_LIFEFLUID] = "Aaaah...",
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[FLUID_LEMONADE] = "Mmmh."
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}
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function onUse(player, item, fromPosition, target, toPosition)
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local targetItemType = ItemType(target:getId())
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if targetItemType and targetItemType:isFluidContainer() then
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if target:getFluidType() == 0 and item:getFluidType() ~= 0 then
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target:transform(target:getId(), item:getFluidType())
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item:transform(item:getId(), 0)
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return true
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elseif target:getFluidType() ~= 0 and item:getFluidType() == 0 then
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target:transform(target:getId(), 0)
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item:transform(item:getId(), target:getFluidType())
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return true
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end
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end
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if target:isCreature() then
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if item:getFluidType() == FLUID_NONE then
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player:sendCancelMessage("It is empty.")
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else
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local self = target == player
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if self and item:getFluidType() == FLUID_BEER or item:getFluidType() == FLUID_WINE then
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player:addCondition(drunk)
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elseif self and item:getFluidType() == FLUID_SLIME then
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player:addCondition(slime)
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elseif item:getFluidType() == FLUID_MANAFLUID then
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target:addMana(math.random(50, 100))
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target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
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elseif item:getFluidType() == FLUID_LIFEFLUID then
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target:addHealth(math.random(25, 50))
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target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
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end
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if not self then
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if item:getFluidType() ~= FLUID_MANAFLUID and item:getFluidType() ~= FLUID_LIFEFLUID then
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if toPosition.x == CONTAINER_POSITION then
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toPosition = player:getPosition()
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end
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Game.createItem(2886, item:getFluidType(), toPosition):decay()
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return true
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end
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end
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local message = messages[item:getFluidType()]
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if message then
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target:say(message, TALKTYPE_MONSTER_SAY)
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else
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target:say("Gulp.", TALKTYPE_MONSTER_SAY)
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end
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item:transform(item:getId(), FLUID_NONE)
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end
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else
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if toPosition.x == CONTAINER_POSITION then
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toPosition = player:getPosition()
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end
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local tile = Tile(toPosition)
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if not tile then
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return false
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end
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if item:getFluidType() ~= FLUID_NONE and tile:hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID) then
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return false
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end
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local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE
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if fluidSource ~= FLUID_NONE then
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item:transform(item:getId(), fluidSource)
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elseif item:getFluidType() == FLUID_NONE then
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player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
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else
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Game.createItem(2886, item.type, toPosition):decay()
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item:transform(item:getId(), 0)
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end
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end
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return true
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end
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