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Player::getDefense Bug Fix
In RealOTS when wielding two handed weapons the defense skill used is the weapon's type, however, this was not used although the code was added but seems I had forgotten to get the skill level.
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@ -263,6 +263,8 @@ int32_t Player::getDefense()
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default:
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break;
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}
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defenseSkill = getSkillLevel(defenseSkill);
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}
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if (shield) {
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@ -21,7 +21,7 @@
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<PropertyGroup Label="Globals">
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{A10F9657-129F-0FEF-14CB-CEE0B0E5AA3E}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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