<?xml version="1.0" encoding="UTF - 8"?>
<monster name="serpent spawn" nameDescription="a serpent spawn" race="blood" experience="2000" speed="77" manacost="0">
	<health now="3000" max="3000" />
	<look type="220" head="0" body="0" legs="0" feet="0" corpse="6061" />
	<targetchange interval="1000" chance="25" />
	<targetstrategy nearest="70" weakest="30" mostdamage="0" random="0" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="1" />
		<flag runonhealth="275" />
	</flags>
	<attacks attack="62" skill="82">
		<attack name="poison" min="-100" max="-300" range="7" chance="8">
			<attribute key="shootEffect" value="poison" />
			<attribute key="areaEffect" value="greenspark" />
		</attack>
		<attack name="outfit" item="3492" duration="4000" range="7" chance="120">
			<attribute key="areaEffect" value="blueshimmer" />
		</attack>
		<attack name="speed" speedchange="-65" variation="10" duration="120000" range="7" radius="4" target="1" chance="5">
			<attribute key="shootEffect" value="poison" />
			<attribute key="areaEffect" value="greenbubble" />
		</attack>
		<attack name="lifedrain" min="-150" max="-400" length="8" spread="0"  chance="7">
			<attribute key="areaEffect" value="rednote" />
		</attack>
		<attack name="poison" min="-50" max="-500" length="8" spread="3" chance="6">
			<attribute key="areaEffect" value="poison" />
		</attack>
	</attacks>
	<defenses armor="38" defense="40">
		<defense name="healing" min="300" max="400" chance="6">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
		<defense name="speed" speedchange="95" variation="5" duration="3000" chance="12">
			<attribute key="areaEffect" value="redshimmer" />
		</defense>
	</defenses>
	<immunities>
		<immunity outfit="1" />
		<immunity lifedrain="1" />
		<immunity paralyze="1" />
		<immunity poison="1" />
		<immunity invisible="1" />
	</immunities>
	<voices>
		<voice sentence="Ssssolus for the one" />
		<voice sentence="HISSSS" yell="1" />
		<voice sentence="Tsssse one will risssse again" />
		<voice sentence="I bring you deathhhh, mortalssss" />
	</voices>
	<loot>
		<item id="2842" countmax="1" chance="90" /> <!-- a book -->
		<item id="3407" countmax="1" chance="20" /> <!-- a charmer's tiara -->
		<item id="3386" countmax="1" chance="2" /> <!-- a dragon scale mail -->
		<item id="3051" countmax="1" chance="30" /> <!-- an energy ring -->
		<item id="3280" countmax="1" chance="3" /> <!-- a fire sword -->
		<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
		<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
		<item id="3031" countmax="50" chance="400" /> <!-- a gold coin -->
		<item id="2903" countmax="1" chance="30" /> <!-- a golden mug -->
		<item id="3066" countmax="1" chance="10" /> <!-- a snakebite rod -->
		<item id="3732" countmax="1" chance="180" /> <!-- a green mushroom -->
		<item id="3061" countmax="1" chance="8" /> <!-- a life crystal -->
		<item id="3052" countmax="1" chance="30" /> <!-- a life ring -->
		<item id="4831" countmax="1" chance="5" /> <!-- an old parchment -->
		<item id="3450" countmax="1" chance="60" /> <!-- a power bolt -->
		<item id="3392" countmax="1" chance="1" /> <!-- a royal helmet -->
		<item id="3029" countmax="1" chance="60" /> <!-- a small sapphire -->
		<item id="3373" countmax="1" chance="6" /> <!-- a strange helmet -->
		<item id="3428" countmax="1" chance="4" /> <!-- a tower shield -->
	</loot>
</monster>