<?xml version="1.0" encoding="UTF - 8"?>
<monster name="goblin" nameDescription="a goblin" race="blood" experience="25" speed="20" manacost="290">
	<health now="50" max="50" />
	<look type="61" head="0" body="0" legs="0" feet="0" corpse="6002" />
	<targetchange interval="1000" chance="0" />
	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
	<flags>
		<flag summonable="1" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="1" />
		<flag convinceable="1" />
		<flag pushable="1" />
		<flag canpushitems="0" />
		<flag canpushcreatures="0" />
		<flag targetdistance="1" />
		<flag runonhealth="15" />
	</flags>
	<attacks attack="10" skill="15">
		<attack name="physical" min="-15" max="-25" range="7" chance="12">
			<attribute key="shootEffect" value="smallstone" />
		</attack>
	</attacks>
	<defenses armor="6" defense="8">
	</defenses>
	<voices>
		<voice sentence="Me have him!" />
		<voice sentence="Zig Zag! Gobo attack!" />
		<voice sentence="Help! Goblinkiller!" />
		<voice sentence="Bugga! Bugga!" />
		<voice sentence="Me green, me mean!" />
	</voices>
	<loot>
		<item id="3115" countmax="1" chance="120" /> <!-- a bone -->
		<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
		<item id="3267" countmax="1" chance="180" /> <!-- a dagger -->
		<item id="3578" countmax="1" chance="130" /> <!-- a fish -->
		<item id="3031" countmax="9" chance="500" /> <!-- a gold coin -->
		<item id="3361" countmax="1" chance="75" /> <!-- a leather armor -->
		<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
		<item id="3120" countmax="1" chance="70" /> <!-- a moldy cheese -->
		<item id="3294" countmax="1" chance="90" /> <!-- a short sword -->
		<item id="3462" countmax="1" chance="100" /> <!-- a small axe -->
		<item id="1781" countmax="3" chance="300" /> <!-- a small stone -->
	</loot>
</monster>