<?xml version="1.0" encoding="UTF - 8"?>
<monster name="stone golem" nameDescription="a stone golem" race="undead" experience="160" speed="50" manacost="590">
	<health now="270" max="270" />
	<look type="67" head="0" body="0" legs="0" feet="0" corpse="6005" />
	<targetchange interval="1000" chance="0" />
	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
	<flags>
		<flag summonable="1" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="1" />
		<flag convinceable="1" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="1" />
		<flag runonhealth="0" />
	</flags>
	<attacks attack="38" skill="52">
	</attacks>
	<defenses armor="30" defense="25">
	</defenses>
	<immunities>
		<immunity fire="1" />
		<immunity paralyze="1" />
		<immunity poison="1" />
	</immunities>
	<loot>
		<item id="3283" countmax="1" chance="15" /> <!-- a carlin sword -->
		<item id="3007" countmax="1" chance="2" /> <!-- a crystal ring -->
		<item id="3031" countmax="15" chance="160" /> <!-- a gold coin -->
		<item id="3050" countmax="1" chance="50" /> <!-- a power ring -->
		<item id="3039" countmax="1" chance="1" /> <!-- a red gem -->
		<item id="3377" countmax="1" chance="50" /> <!-- a scale armor -->
		<item id="1781" countmax="4" chance="130" /> <!-- a small stone -->
		<item id="3409" countmax="1" chance="70" /> <!-- a steel shield -->
		<item id="2920" countmax="1" chance="55" /> <!-- a torch -->
		<item id="5880" countmax="1" chance="7" /> <!-- iron ore -->
	</loot>
</monster>