<?xml version="1.0" encoding="UTF - 8"?>
<monster name="skeleton" nameDescription="a skeleton" race="undead" experience="35" speed="37" manacost="300">
	<health now="50" max="50" />
	<look type="33" head="0" body="0" legs="0" feet="0" corpse="5972" />
	<targetchange interval="1000" chance="0" />
	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
	<flags>
		<flag summonable="1" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="1" />
		<flag convinceable="1" />
		<flag pushable="1" />
		<flag canpushitems="0" />
		<flag canpushcreatures="0" />
		<flag targetdistance="1" />
		<flag runonhealth="0" />
	</flags>
	<attacks attack="14" skill="18">
		<attack name="lifedrain" min="-7" max="-13" range="1" chance="12" />
	</attacks>
	<defenses armor="2" defense="9">
	</defenses>
	<immunities>
		<immunity lifedrain="1" />
		<immunity poison="1" />
	</immunities>
	<loot>
		<item id="3115" countmax="1" chance="500" /> <!-- a bone -->
		<item id="3411" countmax="1" chance="120" /> <!-- a brass shield -->
		<item id="3031" countmax="10" chance="450" /> <!-- a gold coin -->
		<item id="3276" countmax="1" chance="250" /> <!-- a hatchet -->
		<item id="3286" countmax="1" chance="200" /> <!-- a mace -->
		<item id="3264" countmax="1" chance="20" /> <!-- a sword -->
		<item id="2920" countmax="1" chance="500" /> <!-- a torch -->
		<item id="3367" countmax="1" chance="80" /> <!-- a viking helmet -->
	</loot>
</monster>