<?xml version="1.0" encoding="UTF - 8"?>
<monster name="ghoul" nameDescription="a ghoul" race="blood" experience="85" speed="32" manacost="450">
	<health now="100" max="100" />
	<look type="18" head="0" body="0" legs="0" feet="0" corpse="5976" />
	<targetchange interval="1000" chance="0" />
	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
	<flags>
		<flag summonable="1" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="1" />
		<flag convinceable="1" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="0" />
		<flag targetdistance="1" />
		<flag runonhealth="0" />
	</flags>
	<attacks attack="26" skill="37">
		<attack name="lifedrain" min="-15" max="-25" range="1" chance="9" />
	</attacks>
	<defenses armor="8" defense="17">
		<defense name="healing" min="9" max="15" chance="8">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	</defenses>
	<immunities>
		<immunity lifedrain="1" />
		<immunity paralyze="1" />
		<immunity poison="1" />
		<immunity invisible="1" />
	</immunities>
	<loot>
		<item id="3354" countmax="1" chance="200" /> <!-- a brass helmet -->
		<item id="3031" countmax="30" chance="750" /> <!-- a gold coin -->
		<item id="3291" countmax="1" chance="150" /> <!-- a knife -->
		<item id="3052" countmax="1" chance="2" /> <!-- a life ring -->
		<item id="3377" countmax="1" chance="40" /> <!-- a scale armor -->
		<item id="3114" countmax="1" chance="30" /> <!-- a skull -->
		<item id="2920" countmax="1" chance="600" /> <!-- a torch -->
		<item id="3367" countmax="1" chance="50" /> <!-- a viking helmet -->
		<item id="3492" countmax="6" chance="800" /> <!-- a worm -->
		<item id="5913" countmax="1" chance="10" /> <!-- a brown piece of cloth -->
	</loot>
</monster>