# GIMUD - Graphical Interface Multi User Dungeon
# Imbul.npc: Datenbank für den Fährman Imbul

Name = "Imbul"
Outfit = (128,95-2-63-115-0)
Home = [32558,32781,7]
Radius = 0

Behaviour = {
ADDRESS,"hello$",! -> "Hi, %N."
ADDRESS,"hi$",!    -> *
ADDRESS,"hiho$",!    -> *
ADDRESS,!          -> Idle

BUSY,"hello$",!    -> "Please wait.", Queue
BUSY,"hi$",!       -> *
BUSY,"hiho$",!    -> *
BUSY,!             -> NOP
VANISH,!           -> "Bye."

"bye"      -> "Bye.", Idle
"farewell" -> *
"job"      -> "I'm a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage."
"name"     -> "My name is Imbul."
"time"     -> "Sorry, I don't own a watch."
"king"     -> "It must be fun to be a king."
"venore"   -> "Here are many people from Venore. I used to live there but I lost my job and took the chance to come here."
"thais"    -> "It's where the king lives. The roads there must be made of gold or marble at least."
"carlin"   -> "It's a city, I know that."
"edron"    -> "Edron is some isle where the richest knights and sorcerers live. There they are not annoyed of the constant begging of poor people."
"jungle"   -> "We already lost many settlers to the jungle. No one knows who is next."

"tibia"    -> "That is our world, yes."

"kazordoon" -> "I think those dwarves came from Kazordoon."
"dwarves"   -> "The dwarves that live here are searching for gold." 
"dwarfs"   -> *
"ab'dendriel" -> "What is that?"
"elves"       -> "The elven queen is the most beautiful woman in Tibia."
"elfs"       -> *
"darama"      -> "Many came here to make their fortune. But it might take a while to become rich."
"darashia"    -> "That's somewhere behind that mountain."
"ankrahmun"   -> "I heard it's a ghost town or something like that." 
"ferumbras"   -> "Why have some magicians to become evil?"
"excalibug"   -> "I never heard about that."
"apes"        -> "They stole my paddle once."
"lizard"     -> "If you follow the river far enough upcountry, you might see a lizardman. But be careful, they'll attack you as soon as they catch sight of you."
"dworcs"      -> "They are all murderers and cannibals." 


"trip"         -> "I can bring you either to the east end of Port Hope or to the centre of the town, where would you like to go?"
"route"        -> *
"passage"      -> *
"destination"  -> *
"sail"         -> *
"go"           -> *

"east"       -> Price=7, "Do you seek a passage to the east end of Port Hope for %P gold?", Topic=1
"cent"       -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=2


Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

Topic=1,"yes",Premium,CountMoney>=Price   -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
Topic=1,"yes",CountMoney<Price            -> "Sorry, you do not have enough gold."
Topic=2,"yes",Premium,CountMoney>=Price   -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
Topic=2,"yes",CountMoney<Price            -> "Sorry, you do not have enough gold."
Topic>0                                   -> "Maybe another time."

#"trip"         -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
#"route"        -> *
#"passage"      -> *
#"town"         -> *
#"destination"  -> *
#"sail"         -> *
#"go"           -> *

#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
#Topic=1,"end",CountMoney<Price            -> "Sorry, you do not have enough gold."
#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
#Topic=1,"centre",CountMoney<Price            -> "Sorry, you do not have enough gold."
#Topic=1,"yes"                              -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!"


}
