# GIMUD - Graphical Interface Multi User Dungeon
# graubart.npc : Kapitän Graubart von der Seahawk (Fields)

Name = "Graubart"
Outfit = (128,98-87-12-114-0)
Home = [32489,31622,07]
Radius = 2

Behaviour = {
ADDRESS,"hello$",male,!   -> "Ahoi, young man %N. Looking for work on my ship?"
ADDRESS,"hi$",male,!      -> *
ADDRESS,"hello$",female,! -> "Ahoi, young lady %N. Looking for work on my ship?"
ADDRESS,"hi$",female,!    -> *
ADDRESS,!                 -> Idle
BUSY,"hello$",!           -> "One moment please, %N.", Queue
BUSY,"hi$",!              -> *
BUSY,!                    -> NOP
VANISH,!                  -> "Good bye and don't forget me!"

"bye"          -> "Good bye and don't forget me!", Idle
"farewell"     -> *
"work"         -> "I'm sorry, but it is too dangerous nowadays. Too many storms out there. Come back in some months and we will see."
"name"         -> "My name is Graubart, captain of the great Seahawk!"
"job"          -> "I'm a merchant. I sail all over the world with my ship and trade with many different races!"
"races"        -> "You know; elves, dwarfs, lizardmen, minotaurs and many others."
"ship"         -> "Ah, my whole proud: My ship named Seahawk. We rode out so many stormy nights together. I think I couldn't live without it."
"seahawk"      -> *
"trade"        -> "I trade nearly everything, for example weapons, food, water, and even magic runes."
"merchant"     -> "A merchant is someone who trades goods with other people and tries to make a little profit. *laughs*"
"weapons"      -> "Sorry, sold out."
"food"         -> "Sorry, sold out. Ask Bruno."
"water"        -> "Sorry, sold out."
"magic","runes"-> "Sorry, sold out."
"bruno"        -> "Bruno is one of the best sailors I know. He is nearly as good as me. *laughs loudly*"
"aneus"        -> "Hmm, I don't know him very well. But he has a very nice story to tell."
"marlene"      -> "Pssst. Marlene is not near right now...? You know... she is a lovely woman, but she talks too much! So I always try to keep distance from her because she can't stop talking." 
}
