<?xml version="1.0" encoding="UTF - 8"?>
<monster name="necromancer" nameDescription="a necromancer" race="blood" experience="580" speed="54" manacost="0">
	<health now="580" max="580" />
	<look type="9" head="0" body="0" legs="0" feet="0" corpse="6080" />
	<targetchange interval="1000" chance="50" />
	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="4" />
		<flag runonhealth="0" />
	</flags>
	<attacks attack="40" skill="30" poison="90">
		<attack name="lifedrain" min="-60" max="-100" range="1" chance="5">
			<attribute key="areaEffect" value="redspark" />
		</attack>
		<attack name="poison" min="-35" max="-95" range="7" chance="6">
			<attribute key="shootEffect" value="poison" />
			<attribute key="areaEffect" value="poison" />
		</attack>
	</attacks>
	<defenses armor="50" defense="40">
		<defense name="healing" min="42" max="68" chance="4">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	</defenses>
	<immunities>
		<immunity outfit="1" />
		<immunity lifedrain="1" />
		<immunity poison="1" />
		<immunity invisible="1" />
	</immunities>
	<summons maxSummons="4">
		<summon name="ghoul" chance="6" max="2" />
		<summon name="ghost" chance="7" max="1" />
		<summon name="mummy" chance="8" max="1" />
	</summons>
	<voices>
		<voice sentence="Your corpse will be mine!" />
		<voice sentence="Taste the sweetness of death!" />
	</voices>
	<loot>
		<item id="3079" countmax="1" chance="2" /> <!-- boots of haste -->
		<item id="3311" countmax="1" chance="10" /> <!-- a clerical mace -->
		<item id="3031" countmax="90" chance="300" /> <!-- a gold coin -->
		<item id="3732" countmax="1" chance="15" /> <!-- a green mushroom -->
		<item id="3574" countmax="1" chance="5" /> <!-- a mystic turban -->
		<item id="3377" countmax="1" chance="100" /> <!-- a scale armor -->
		<item id="3294" countmax="1" chance="150" /> <!-- a short sword -->
		<item id="3324" countmax="1" chance="1" /> <!-- a skull staff -->
	</loot>
</monster>