31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
function onRemoveItem(item, tileitem, position)
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	local demonsInRoomCount = 0;
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	local spectators = Game.getSpectators(Position(33063, 31624, 15), false, false, 20, 20, 20, 20)
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	for i = 1, #spectators do
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        local creature = spectators[i]
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		if creature:getName():lower() == "demon" then
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			demonsInRoomCount = demonsInRoomCount + 1
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		end
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    end
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	if (demonsInRoomCount <= 1) then
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		local demon1 = Game.isMonsterThere({x = 33336, y = 31954, z = 15}, "Demon")
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		local demon2 = Game.isMonsterThere({x = 33340, y = 31954, z = 15}, "Demon")
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		local demon3 = Game.isMonsterThere({x = 33340, y = 31958, z = 15}, "Demon")
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		local demon4 = Game.isMonsterThere({x = 33336, y = 31958, z = 15}, "Demon")
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		if demon1 ~= nil and demon2 ~= nil and demon3 ~= nil and demon4 ~= nil then
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			demon1:addHealth(-demon1:getMaxHealth())
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			demon2:addHealth(-demon2:getMaxHealth())
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			demon3:addHealth(-demon3:getMaxHealth())
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			demon4:addHealth(-demon4:getMaxHealth())
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			Game.createMonster("Demon", {x = 33060, y = 31623, z = 15})
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			Game.createMonster("Demon", {x = 33066, y = 31623, z = 15})
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			Game.createMonster("Demon", {x = 33066, y = 31627, z = 15})
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			Game.createMonster("Demon", {x = 33060, y = 31627, z = 15})
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			Game.sendMagicEffect({x = 33060, y = 31622, z = 15}, 14)
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			Game.sendMagicEffect({x = 33066, y = 31622, z = 15}, 14)
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			Game.sendMagicEffect({x = 33066, y = 31628, z = 15}, 14)
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			Game.sendMagicEffect({x = 33060, y = 31628, z = 15}, 14)
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		end
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	end
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end |