68 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local reloadTypes = {
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	["all"] = { targetType = RELOAD_TYPE_ALL, name = "all" },
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	["action"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" },
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	["actions"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" },
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	["chat"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" },
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	["channel"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" },
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	["chatchannels"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" },
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	["config"] = { targetType = RELOAD_TYPE_CONFIG, name = "config" },
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	["configuration"] = { targetType = RELOAD_TYPE_CONFIG, name = "config" },
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	["creaturescript"] = { targetType = RELOAD_TYPE_CREATURESCRIPTS, name = "creature scripts" },
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	["creaturescripts"] = { targetType = RELOAD_TYPE_CREATURESCRIPTS, name = "creature scripts" },
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	["events"] = { targetType = RELOAD_TYPE_EVENTS, name = "events" },
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	["global"] = { targetType = RELOAD_TYPE_GLOBAL, name = "global.lua" },
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	["globalevent"] = { targetType = RELOAD_TYPE_GLOBALEVENTS, name = "globalevents" },
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	["globalevents"] = { targetType = RELOAD_TYPE_GLOBALEVENTS, name = "globalevents" },
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	["items"] = { targetType = RELOAD_TYPE_ITEMS, name = "items" },
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	["monster"] = { targetType = RELOAD_TYPE_MONSTERS, name = "monsters" },
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	["monsters"] = { targetType = RELOAD_TYPE_MONSTERS, name = "monsters" },
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	["move"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" },
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	["movement"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" },
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	["movements"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" },
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	["npc"] = { targetType = RELOAD_TYPE_NPCS, name = "npcs" },
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	["npcs"] = { targetType = RELOAD_TYPE_NPCS, name = "npcs" },
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	["quest"] = { targetType = RELOAD_TYPE_QUESTS, name = "quests" },
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	["quests"] = { targetType = RELOAD_TYPE_QUESTS, name = "quests" },
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	["raid"] = { targetType = RELOAD_TYPE_RAIDS, name = "raids" },
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	["raids"] = { targetType = RELOAD_TYPE_RAIDS, name = "raids" },
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	["spell"] = { targetType = RELOAD_TYPE_SPELLS, name = "spells" },
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	["spells"] = { targetType = RELOAD_TYPE_SPELLS, name = "spells" },
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	["talk"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" },
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	["talkaction"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" },
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	["talkactions"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" }
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}
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function onSay(player, words, param)
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	if not player:getGroup():getAccess() then
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		return true
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	end
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	if player:getAccountType() < ACCOUNT_TYPE_GAMEMASTER then
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		return false
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	end
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	local reloadType = reloadTypes[param and param:lower()]
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	if not reloadType then
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		player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reload type not found.")
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		return false
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	end
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	Game.reload(reloadType.targetType)
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	player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("Reloaded %s.", reloadType.name))
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	return true
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end |