114 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local distanceBetweenPositionsX = 8
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local distanceBetweenPositionsY = 8
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local addEventDelay = 500
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local teleportsPerEvent = 1
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local maxEventExecutionTime = 2000
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local function teleportToClosestPosition(player, x, y, z)
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   -- direct to position
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   local tile = Tile(x, y, z)
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   if not tile or not tile:getGround() or tile:hasFlag(TILESTATE_TELEPORT) or not player:teleportTo(tile:getPosition()) then
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      for distance = 1, 3 do
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         -- try to find some close tile
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         for changeX = -distance, distance, distance do
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            for changeY = -distance, distance, distance do
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               tile = Tile(x + changeX, y + changeY, z)
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               if tile and tile:getGround() and not tile:hasFlag(TILESTATE_TELEPORT) and player:teleportTo(tile:getPosition()) then
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                  return true
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               end
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            end
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         end
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      end
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      return false
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   end
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   return true
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end
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local function sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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   local progress = math.floor(((y - minY + (((x - minX) / (maxX - minX)) * distanceBetweenPositionsY)) / (maxY - minY)) * 100)
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   if progress ~= lastProgress then
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      player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan progress: ~' .. progress .. '%')
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   end
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   return progress
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end
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local function minimapScan(cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
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   local player = Player(cid)
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   if not player then
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      --print('Minimap scan stopped - player logged out', cid, minX, maxX, minY, maxY, x, y, z)
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      return
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   end
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   local scanStartTime = os.mtime()
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   local teleportsDone = 0
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   while true do
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      if scanStartTime + maxEventExecutionTime < os.mtime() then
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         lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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         addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
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         break
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      end
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      x = x + distanceBetweenPositionsX
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      if x > maxX then
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         x = minX
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         y = y + distanceBetweenPositionsY
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         if y > maxY then
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            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan finished: ' .. os.time())
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            --print('Minimap scan complete', player:getName(), minX, maxX, minY, maxY, x, y, z)
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            break
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         end
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      end
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      if teleportToClosestPosition(player, x, y, z) then
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         teleportsDone = teleportsDone + 1
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         lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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         --print('Minimap scan teleport', player:getName(), minX, maxX, minY, maxY, x, y, z, progress, teleportsDone)
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         if teleportsDone == teleportsPerEvent then
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            addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, progress)
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            break
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         end
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      end
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   end
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end
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local function minimapStart(player, minX, maxX, minY, maxY, x, y, z)
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   player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan started: ' .. os.time())
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   --print('Minimap scan start', player:getName(), minX, maxX, minY, maxY, x, y, z)
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   minimapScan(player:getId(), minX, maxX, minY, maxY, minX - 5, minY, z)
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end
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function onSay(player, words, param)
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   if not player:getGroup():getAccess() then
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		return true
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	end
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	if player:getAccountType() < ACCOUNT_TYPE_GOD then
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		return false
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	end
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   local positions = param:split(',')
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   if #positions ~= 5 then
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      player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Command requires 5 parameters: /minimap minX, maxX, minY, maxY, z')
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      return false
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   end
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   for key, position in pairs(positions) do
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      local value = tonumber(position)
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      if not value then
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         player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Invalid parameter ' .. key .. ': ' .. position)
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         return false
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      end
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      positions[key] = value
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   end
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   minimapStart(player, positions[1], positions[2], positions[3], positions[4], positions[1] - distanceBetweenPositionsX, positions[3], positions[5])
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   return false
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end |