76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local ropeSpots = {
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	386, 421
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}
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local holeSpots = {
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	293, 294, 369, 370, 385, 394, 411, 412,
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	421, 432, 433, 435, 482, 5081, 483, 594,
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	595, 607, 609, 610, 615, 1066, 1067, 1080
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}
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local pools = {2886, 2887, 2888, 2889, 2890, 2891, 2895, 2896, 2897, 2898, 2899, 2900}
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function onUse(player, item, fromPosition, target, toPosition)
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	if (configManager.getBoolean(configKeys.ROPE_SPOT_BLOCK)) then
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		-- Rope for 7.4 protocol.
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		local newPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 0}
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		local groundItem = getThingfromPos(newPos)
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		local blockingItem = getThingfromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 255})
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		if table.contains(ropeSpots, groundItem.itemid) then
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			newPos.y = newPos.y + 1
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			newPos.z = newPos.z - 1
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			if((blockingItem.itemid > 0 and not isInArray(pools, blockingItem.itemid)) or isCreature(blockingItem.uid)) then
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				doPlayerSendCancel(player, "You cannot use this object.")
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			else
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				doTeleportThing(player, newPos)
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			end
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		elseif table.contains(holeSpots, groundItem.itemid) then
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			newPos.y = newPos.y + 1
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			local downPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = 255}
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			local downItem = getThingfromPos(downPos)
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			if(downItem.itemid > 0) then
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				doTeleportThing(downItem.uid, newPos)
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			else
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				doPlayerSendCancel(player, "You cannot use this object.")
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			end
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		end
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		return true
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	else
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		local tile = Tile(toPosition)
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		if not tile then
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			return false
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		end
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		if not tile:getGround() then
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			return false
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		end
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		if table.contains(ropeSpots, tile:getGround():getId()) then
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			player:teleportTo(target:getPosition():moveRel(0, 1, -1))
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			return true
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		elseif table.contains(holeSpots, tile:getGround():getId()) or target:getId() == 435 then
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			local tile = Tile(target:getPosition():moveRel(0, 0, 1))
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			if not tile then
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				return false
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			end
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			local thing = tile:getTopCreature()
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			if not thing then
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				thing = tile:getTopVisibleThing()
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			end
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			if thing:isCreature() then
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				thing:teleportTo(target:getPosition():moveRel(0, 1, 0), false)
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				return true
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			end
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			if thing:isItem() and thing:getType():isMovable() then
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				thing:moveTo(target:getPosition():moveRel(0, 1, 0))
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				return true
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			end
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			return true
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		end
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		return false
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	end
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	return true
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end |