32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
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	local playerPosition = player:getPosition()
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	local afrompos = {x=playerPosition.x - 1, y=playerPosition.y - 1, z=playerPosition.z}
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	local atopos = {x=playerPosition.x + 1, y=playerPosition.y + 1, z=playerPosition.z}
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	for xa = afrompos.x,atopos.x do
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		for ya = afrompos.y,atopos.y do
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			for za = afrompos.z,atopos.z do
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				local npos = {x = xa,y = ya,z = za}	
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				local depotItem = Tile(npos):getItemByType(ITEM_TYPE_DEPOT)
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				if depotItem ~= nil then
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					player:sendCancelMessage("You cannot use this object.")
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					return true
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				end
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			end
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		end
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	end
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	local dicePosition = item:getPosition()
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	local value = math.random(6)
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	local isInGhostMode = player:isInGhostMode()
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	dicePosition:sendMagicEffect(CONST_ME_CRAPS, isInGhostMode and player)
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	local spectators = Game.getSpectators(dicePosition, false, true, 3, 3)
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	for i = 1, #spectators do
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		player:say(player:getName() .. " rolled a " .. value .. ".", TALKTYPE_MONSTER_SAY, isInGhostMode, spectators[i], dicePosition)
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	end
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	item:transform(5791 + value)
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	return true
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end
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