438 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			438 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
skillsWindow = nil
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skillsButton = nil
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function init()
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  connect(LocalPlayer, {
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    onExperienceChange = onExperienceChange,
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    onLevelChange = onLevelChange,
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    onHealthChange = onHealthChange,
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    onManaChange = onManaChange,
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    onSoulChange = onSoulChange,
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    onFreeCapacityChange = onFreeCapacityChange,
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    onTotalCapacityChange = onTotalCapacityChange,
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    onStaminaChange = onStaminaChange,
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    onOfflineTrainingChange = onOfflineTrainingChange,
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    onRegenerationChange = onRegenerationChange,
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    onSpeedChange = onSpeedChange,
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    onBaseSpeedChange = onBaseSpeedChange,
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    onMagicLevelChange = onMagicLevelChange,
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    onBaseMagicLevelChange = onBaseMagicLevelChange,
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    onSkillChange = onSkillChange,
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    onBaseSkillChange = onBaseSkillChange
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  })
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  connect(g_game, {
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    onGameStart = refresh,
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    onGameEnd = offline
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  })
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  skillsButton = modules.client_topmenu.addRightGameToggleButton('skillsButton', tr('Skills'), '/images/topbuttons/skills', toggle, false, 1)
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  skillsButton:setOn(true)
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  skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel())
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  refresh()
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  skillsWindow:setup()
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end
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function terminate()
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  disconnect(LocalPlayer, {
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    onExperienceChange = onExperienceChange,
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    onLevelChange = onLevelChange,
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    onHealthChange = onHealthChange,
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    onManaChange = onManaChange,
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    onSoulChange = onSoulChange,
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    onFreeCapacityChange = onFreeCapacityChange,
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    onTotalCapacityChange = onTotalCapacityChange,
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    onStaminaChange = onStaminaChange,
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    onOfflineTrainingChange = onOfflineTrainingChange,
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    onRegenerationChange = onRegenerationChange,
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    onSpeedChange = onSpeedChange,
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    onBaseSpeedChange = onBaseSpeedChange,
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    onMagicLevelChange = onMagicLevelChange,
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    onBaseMagicLevelChange = onBaseMagicLevelChange,
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    onSkillChange = onSkillChange,
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    onBaseSkillChange = onBaseSkillChange
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  })
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  disconnect(g_game, {
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    onGameStart = refresh,
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    onGameEnd = offline
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  })
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  skillsWindow:destroy()
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  skillsButton:destroy()
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end
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function expForLevel(level)
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  return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
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end
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function expToAdvance(currentLevel, currentExp)
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  return expForLevel(currentLevel+1) - currentExp
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end
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function resetSkillColor(id)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('value')
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  widget:setColor('#bbbbbb')
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end
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function toggleSkill(id, state)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  skill:setVisible(state)
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end
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function setSkillBase(id, value, baseValue)
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  if baseValue <= 0 or value < 0 then
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    return
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  end
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('value')
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  if value > baseValue then
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    widget:setColor('#008b00') -- green
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    skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
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  elseif value < baseValue then
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    widget:setColor('#b22222') -- red
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    skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
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  else
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    widget:setColor('#bbbbbb') -- default
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    skill:removeTooltip()
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  end
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end
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function setSkillValue(id, value)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('value')
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  widget:setText(value)
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end
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function setSkillColor(id, value)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('value')
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  widget:setColor(value)
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end
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function setSkillTooltip(id, value)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('value')
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  widget:setTooltip(value)
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end
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function setSkillPercent(id, percent, tooltip, color)
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  local skill = skillsWindow:recursiveGetChildById(id)
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  local widget = skill:getChildById('percent')
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  if widget then
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    widget:setPercent(math.floor(percent))
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    if tooltip then
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      widget:setTooltip(tooltip)
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    end
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    if color then
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    	widget:setBackgroundColor(color)
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    end
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  end
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end
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function checkAlert(id, value, maxValue, threshold, greaterThan)
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  if greaterThan == nil then greaterThan = false end
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  local alert = false
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  -- maxValue can be set to false to check value and threshold
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  -- used for regeneration checking
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  if type(maxValue) == 'boolean' then
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    if maxValue then
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      return
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    end
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    if greaterThan then
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      if value > threshold then
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        alert = true
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      end
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    else
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      if value < threshold then
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        alert = true
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      end
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    end
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  elseif type(maxValue) == 'number' then
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    if maxValue < 0 then
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      return
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    end
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    local percent = math.floor((value / maxValue) * 100)
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    if greaterThan then
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      if percent > threshold then
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        alert = true
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      end
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    else
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      if percent < threshold then
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        alert = true
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      end
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    end
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  end
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  if alert then
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    setSkillColor(id, '#b22222') -- red
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  else
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    resetSkillColor(id)
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  end
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end
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function update()
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  local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
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  if not g_game.getFeature(GameOfflineTrainingTime) then
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    offlineTraining:hide()
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  else
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    offlineTraining:show()
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  end
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  local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
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  if not g_game.getFeature(GamePlayerRegenerationTime) then
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    regenerationTime:hide()
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  else
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    regenerationTime:show()
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  end
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end
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function refresh()
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  local player = g_game.getLocalPlayer()
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  if not player then return end
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  if expSpeedEvent then expSpeedEvent:cancel() end
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  expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000)
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  onExperienceChange(player, player:getExperience())
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  onLevelChange(player, player:getLevel(), player:getLevelPercent())
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  onHealthChange(player, player:getHealth(), player:getMaxHealth())
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  onManaChange(player, player:getMana(), player:getMaxMana())
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  onSoulChange(player, player:getSoul())
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  onFreeCapacityChange(player, player:getFreeCapacity())
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  onStaminaChange(player, player:getStamina())
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  onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
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  onOfflineTrainingChange(player, player:getOfflineTrainingTime())
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  onRegenerationChange(player, player:getRegenerationTime())
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  onSpeedChange(player, player:getSpeed())
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  local hasAdditionalSkills = g_game.getFeature(GameAdditionalSkills)
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  for i = Skill.Fist, Skill.ManaLeechAmount do
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    onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
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    onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
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    if i > Skill.Fishing then
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      toggleSkill('skillId'..i, hasAdditionalSkills)
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    end
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  end
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  update()
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  local contentsPanel = skillsWindow:getChildById('contentsPanel')
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  skillsWindow:setContentMinimumHeight(44)
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  if hasAdditionalSkills then
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    skillsWindow:setContentMaximumHeight(480)
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  else
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    skillsWindow:setContentMaximumHeight(390)
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  end
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end
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function offline()
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  if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end
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end
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function toggle()
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  if skillsButton:isOn() then
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    skillsWindow:close()
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    skillsButton:setOn(false)
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  else
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    skillsWindow:open()
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    skillsButton:setOn(true)
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  end
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end
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function checkExpSpeed()
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  local player = g_game.getLocalPlayer()
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  if not player then return end
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  local currentExp = player:getExperience()
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  local currentTime = g_clock.seconds()
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  if player.lastExps ~= nil then
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    player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2])
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    onLevelChange(player, player:getLevel(), player:getLevelPercent())
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  else
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    player.lastExps = {}
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  end
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  table.insert(player.lastExps, {currentExp, currentTime})
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  if #player.lastExps > 30 then
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    table.remove(player.lastExps, 1)
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  end
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end
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function onMiniWindowClose()
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  skillsButton:setOn(false)
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end
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function onSkillButtonClick(button)
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  local percentBar = button:getChildById('percent')
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  if percentBar then
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    percentBar:setVisible(not percentBar:isVisible())
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    if percentBar:isVisible() then
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      button:setHeight(21)
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    else
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      button:setHeight(21 - 6)
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    end
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  end
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end
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function onExperienceChange(localPlayer, value)
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  local postFix = ""
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  if value > 1e15 then
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	postFix = "B"
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	value = math.floor(value / 1e9)
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  elseif value > 1e12 then
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	postFix = "M"
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	value = math.floor(value / 1e6)
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  elseif value > 1e9 then
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	postFix = "K"
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	value = math.floor(value / 1e3)
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  end
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  setSkillValue('experience', comma_value(value) .. postFix)
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end
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function onLevelChange(localPlayer, value, percent)
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  setSkillValue('level', value)
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  local text = tr('You have %s percent to go', 100 - percent) .. '\n' ..
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               tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience()))
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  if localPlayer.expSpeed ~= nil then
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     local expPerHour = math.floor(localPlayer.expSpeed * 3600)
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     if expPerHour > 0 then
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        local nextLevelExp = expForLevel(localPlayer:getLevel()+1)
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        local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour
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        local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
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        hoursLeft = math.floor(hoursLeft)
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        text = text .. '\n' .. tr('%d of experience per hour', expPerHour)
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        text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft)
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     end
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  end
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  setSkillPercent('level', percent, text)
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end
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function onHealthChange(localPlayer, health, maxHealth)
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  setSkillValue('health', health)
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  checkAlert('health', health, maxHealth, 30)
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end
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function onManaChange(localPlayer, mana, maxMana)
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  setSkillValue('mana', mana)
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  checkAlert('mana', mana, maxMana, 30)
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end
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function onSoulChange(localPlayer, soul)
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  setSkillValue('soul', soul)
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end
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function onFreeCapacityChange(localPlayer, freeCapacity)
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  setSkillValue('capacity', freeCapacity)
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  checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20)
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end
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function onTotalCapacityChange(localPlayer, totalCapacity)
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  checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20)
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end
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function onStaminaChange(localPlayer, stamina)
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  local hours = math.floor(stamina / 60)
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  local minutes = stamina % 60
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  if minutes < 10 then
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    minutes = '0' .. minutes
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  end
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  local percent = math.floor(100 * stamina / (42 * 60)) -- max is 42 hours --TODO not in all client versions
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  setSkillValue('stamina', hours .. ":" .. minutes)
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  --TODO not all client versions have premium time
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  if stamina > 2400 and g_game.getClientVersion() >= 1038 and localPlayer:isPremium() then
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  	local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
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		tr("Now you will gain 50%% more experience")
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		setSkillPercent('stamina', percent, text, 'green')
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	elseif stamina > 2400 and g_game.getClientVersion() >= 1038 and not localPlayer:isPremium() then
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		local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
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		tr("You will not gain 50%% more experience because you aren't premium player, now you receive only 1x experience points")
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		setSkillPercent('stamina', percent, text, '#89F013')
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	elseif stamina > 2400 and g_game.getClientVersion() < 1038 then
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		local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
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		tr("If you are premium player, you will gain 50%% more experience")
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		setSkillPercent('stamina', percent, text, 'green')
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	elseif stamina <= 2400 and stamina > 840 then
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		setSkillPercent('stamina', percent, tr("You have %s hours and %s minutes left", hours, minutes), 'orange')
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	elseif stamina <= 840 and stamina > 0 then
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		local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
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		tr("You gain only 50%% experience and you don't may gain loot from monsters")
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		setSkillPercent('stamina', percent, text, 'red')
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	elseif stamina == 0 then
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		local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
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		tr("You don't may receive experience and loot from monsters")
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		setSkillPercent('stamina', percent, text, 'black')
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	end
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end
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function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
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  if not g_game.getFeature(GameOfflineTrainingTime) then
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    return
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  end
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  local hours = math.floor(offlineTrainingTime / 60)
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  local minutes = offlineTrainingTime % 60
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  if minutes < 10 then
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    minutes = '0' .. minutes
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  end
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  local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours
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  setSkillValue('offlineTraining', hours .. ":" .. minutes)
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  setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
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end
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function onRegenerationChange(localPlayer, regenerationTime)
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  if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then
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    return
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  end
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  local minutes = math.floor(regenerationTime / 60)
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  local seconds = regenerationTime % 60
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  if seconds < 10 then
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    seconds = '0' .. seconds
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  end
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  setSkillValue('regenerationTime', minutes .. ":" .. seconds)
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  checkAlert('regenerationTime', regenerationTime, false, 300)
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end
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function onSpeedChange(localPlayer, speed)
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  setSkillValue('speed', speed)
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  onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed())
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end
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function onBaseSpeedChange(localPlayer, baseSpeed)
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  setSkillBase('speed', localPlayer:getSpeed(), baseSpeed)
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end
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function onMagicLevelChange(localPlayer, magiclevel, percent)
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  setSkillValue('magiclevel', magiclevel)
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  setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
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  onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel())
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end
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function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
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  setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel)
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end
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function onSkillChange(localPlayer, id, level, percent)
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  setSkillValue('skillId' .. id, level)
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  setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
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  onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id))
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end
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function onBaseSkillChange(localPlayer, id, baseLevel)
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  setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
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end
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