93 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
questLogButton = nil
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questLineWindow = nil
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function init()
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  g_ui.importStyle('questlogwindow')
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  g_ui.importStyle('questlinewindow')
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  if not g_app.isMobile() then
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    questLogButton = modules.client_topmenu.addLeftGameButton('questLogButton', tr('Quest Log'), '/images/topbuttons/questlog', function() g_game.requestQuestLog() end, false, 8)
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  end
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  connect(g_game, { onQuestLog = onGameQuestLog,
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                    onQuestLine = onGameQuestLine,
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                    onGameEnd = destroyWindows})
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end
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function terminate()
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  disconnect(g_game, { onQuestLog = onGameQuestLog,
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                       onQuestLine = onGameQuestLine,
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                       onGameEnd = destroyWindows})
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  destroyWindows()
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  if questLogButton then
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    questLogButton:destroy()
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  end
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end
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function destroyWindows()
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  if questLogWindow then
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    questLogWindow:destroy()
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  end
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  if questLineWindow then
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    questLineWindow:destroy()
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  end
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end
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function onGameQuestLog(quests)
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  destroyWindows()
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  questLogWindow = g_ui.createWidget('QuestLogWindow', rootWidget)
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  local questList = questLogWindow:getChildById('questList')
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  for i,questEntry in pairs(quests) do
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    local id, name, completed = unpack(questEntry)
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    local questLabel = g_ui.createWidget('QuestLabel', questList)
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    questLabel:setOn(completed)
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    questLabel:setText(name)
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    questLabel.onDoubleClick = function()
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      questLogWindow:hide()
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      g_game.requestQuestLine(id)
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    end
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  end
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  questLogWindow.onDestroy = function()
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    questLogWindow = nil
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  end
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  questList:focusChild(questList:getFirstChild())
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end
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function onGameQuestLine(questId, questMissions)
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  if questLogWindow then questLogWindow:hide() end
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  if questLineWindow then questLineWindow:destroy() end
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  questLineWindow = g_ui.createWidget('QuestLineWindow', rootWidget)
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  local missionList = questLineWindow:getChildById('missionList')
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  local missionDescription = questLineWindow:getChildById('missionDescription')
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  connect(missionList, { onChildFocusChange = function(self, focusedChild)
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    if focusedChild == nil then return end
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    missionDescription:setText(focusedChild.description)
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  end })
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  for i,questMission in pairs(questMissions) do
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    local name, description = unpack(questMission)
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    local missionLabel = g_ui.createWidget('MissionLabel')
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    missionLabel:setText(name)
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    missionLabel.description = description
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    missionList:addChild(missionLabel)
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  end
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  questLineWindow.onDestroy = function()
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    if questLogWindow then questLogWindow:show() end
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    questLineWindow = nil
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  end
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  missionList:focusChild(missionList:getFirstChild())
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end
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