87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
deathWindow = nil
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local deathTexts = {
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  regular = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!', height = 140, width = 0},
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  unfair = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nThis death penalty has been reduced by %i%%\nbecause it was an unfair fight.\n\nSimply click on Ok to resume your journeys!', height = 185, width = 0},
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  blessed = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back into this world\n\nThis death penalty has been reduced by 100%\nbecause you are blessed with the Adventurer\'s Blessing\n\nSimply click on Ok to resume your journeys!', height = 170, width = 90}
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}
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function init()
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  g_ui.importStyle('deathwindow')
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  connect(g_game, { onDeath = display,
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                    onGameEnd = reset })
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end
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function terminate()
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  disconnect(g_game, { onDeath = display,
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                       onGameEnd = reset })
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  reset()
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end
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function reset()
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  if deathWindow then
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    deathWindow:destroy()
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    deathWindow = nil
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  end
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end
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function display(deathType, penalty)
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  displayDeadMessage()
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  openWindow(deathType, penalty)
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end
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function displayDeadMessage()
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  local advanceLabel = modules.game_interface.getRootPanel():recursiveGetChildById('middleCenterLabel')
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  if advanceLabel:isVisible() then return end
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  modules.game_textmessage.displayGameMessage(tr('You are dead.'))
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end
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function openWindow(deathType, penalty)
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  if deathWindow then
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    deathWindow:destroy()
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    return
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  end
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  deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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  local textLabel = deathWindow:getChildById('labelText')
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  if deathType == DeathType.Regular then
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    if penalty == 100 then
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      textLabel:setText(deathTexts.regular.text)
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      deathWindow:setHeight(deathWindow.baseHeight + deathTexts.regular.height)
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      deathWindow:setWidth(deathWindow.baseWidth + deathTexts.regular.width)
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    else
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      textLabel:setText(string.format(deathTexts.unfair.text, 100 - penalty))
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      deathWindow:setHeight(deathWindow.baseHeight + deathTexts.unfair.height)
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      deathWindow:setWidth(deathWindow.baseWidth + deathTexts.unfair.width)
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    end
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  elseif deathType == DeathType.Blessed then
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    textLabel:setText(deathTexts.blessed.text)
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    deathWindow:setHeight(deathWindow.baseHeight + deathTexts.blessed.height)
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    deathWindow:setWidth(deathWindow.baseWidth + deathTexts.blessed.width)
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  end
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  local okButton = deathWindow:getChildById('buttonOk')
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  local cancelButton = deathWindow:getChildById('buttonCancel')
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  local okFunc = function()
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    CharacterList.doLogin()
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    okButton:getParent():destroy()
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    deathWindow = nil
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  end
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  local cancelFunc = function()
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    g_game.safeLogout()
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    cancelButton:getParent():destroy()
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    deathWindow = nil
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  end
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  deathWindow.onEnter = okFunc
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  deathWindow.onEscape = cancelFunc
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  okButton.onClick = okFunc
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  cancelButton.onClick = cancelFunc
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end
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