416 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
ADDON_SETS = {
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  [1] = {1},
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  [2] = {2},
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  [3] = {1, 2},
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  [4] = {3},
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  [5] = {1, 3},
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  [6] = {2, 3},
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  [7] = {1, 2, 3}
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}
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outfitWindow = nil
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outfit = nil
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outfits = nil
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outfitCreatureBox = nil
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currentOutfit = 1
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addons = nil
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currentColorBox = nil
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currentClotheButtonBox = nil
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colorBoxes = {}
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mount = nil
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mounts = nil
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mountCreatureBox = nil
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currentMount = 1
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ignoreNextOutfitWindow = 0
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function init()
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  connect(
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    g_game,
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    {
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      onOpenOutfitWindow = create,
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      onGameEnd = destroy
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    }
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  )
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end
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function terminate()
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  disconnect(
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    g_game,
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    {
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      onOpenOutfitWindow = create,
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      onGameEnd = destroy
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    }
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  )
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  destroy()
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end
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function updateMount()
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  if table.empty(mounts) or not mount then
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    return
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  end
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  local nameMountWidget = outfitWindow:getChildById("mountName")
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  nameMountWidget:setText(mounts[currentMount][2])
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  mount.type = mounts[currentMount][1]
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  mountCreature:setOutfit(mount)
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end
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function setupSelector(widget, id, outfit, list)
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  widget:setId(id)
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  if id == "healthBar" or id == "manaBar" then
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    widget.title:setText(id == "healthBar" and "Health Bar" or "Mana Bar")
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    table.insert(list, 1, {0, "-"})
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  else
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    widget.title:setText(id:gsub("^%l", string.upper))
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    if id ~= "type" or #list == 0 then
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      table.insert(list, 1, {0, "-"})
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    end
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  end
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  local pos = 1
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  for i, o in pairs(list) do
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    if (id == "shader" and outfit[id] == o[2]) or outfit[id] == o[1] then
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      pos = i
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    end
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  end
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  if list[pos] then
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    widget.outfit = list[pos]
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    if id == "shader" then
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      widget.creature:setOutfit(
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        {
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          shader = list[pos][2]
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        }
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      )
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    elseif id == "healthBar" then
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      if pos ~= 1 then
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        widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
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      else
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        widget.bar:setImageSource("")
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      end
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      widget.bar.selected = pos - 1
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    elseif id == "manaBar" then
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      if pos ~= 1 then
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        widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
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      else
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        widget.bar:setImageSource("")
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      end
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      widget.bar.selected = pos - 1
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    else
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      widget.creature:setOutfit(
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        {
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          type = list[pos][1]
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        }
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      )
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    end
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    widget.label:setText(list[pos][2])
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  end
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  widget.prevButton.onClick = function()
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    if pos == 1 then
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      pos = #list
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    else
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      pos = pos - 1
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    end
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    if id == "healthBar" or id == "manaBar" then
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      if id == "healthBar" then
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        if pos ~= 1 then
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          widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
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        else
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          widget.bar:setImageSource("")
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        end
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      elseif id == "manaBar" then
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        if pos ~= 1 then
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          widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
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        else
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          widget.bar:setImageSource("")
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        end
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      end
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      widget.bar.selected = pos - 1
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      widget.label:setText(list[pos][2])
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    else
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      local outfit = widget.creature:getOutfit()
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      if id == "shader" then
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        outfit.shader = list[pos][2]
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      else
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        outfit.type = list[pos][1]
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      end
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      widget.outfit = list[pos]
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      widget.creature:setOutfit(outfit)
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      widget.label:setText(list[pos][2])
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      updateOutfit()
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    end
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  end
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  widget.nextButton.onClick = function()
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    if pos == #list then
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      pos = 1
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    else
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      pos = pos + 1
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    end
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    if id == "healthBar" or id == "manaBar" then
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      if id == "healthBar" then
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        if pos ~= 1 then
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          widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
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        else
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          widget.bar:setImageSource("")
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        end
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      elseif id == "manaBar" then
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        if pos ~= 1 then
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          widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
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        else
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          widget.bar:setImageSource("")
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        end
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      end
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      widget.bar.selected = pos - 1
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      widget.label:setText(list[pos][2])
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    else
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      local outfit = widget.creature:getOutfit()
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      if id == "shader" then
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        outfit.shader = list[pos][2]
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      else
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        outfit.type = list[pos][1]
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      end
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      widget.outfit = list[pos]
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      widget.creature:setOutfit(outfit)
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      widget.label:setText(list[pos][2])
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      updateOutfit()
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    end
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  end
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  return widget
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end
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function create(currentOutfit, outfitList, mountList, wingList, auraList, shaderList, hpBarList, manaBarList)
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  if ignoreNextOutfitWindow and g_clock.millis() < ignoreNextOutfitWindow + 1000 then
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    return
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  end
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  if outfitWindow and not outfitWindow:isHidden() then
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    return
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  end
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  destroy()
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  outfitWindow = g_ui.displayUI("outfitwindow")
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  setupSelector(outfitWindow.type, "type", currentOutfit, outfitList)
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  local outfit = outfitWindow.type.creature:getOutfit()
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  outfit.head = currentOutfit.head
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  outfit.body = currentOutfit.body
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  outfit.legs = currentOutfit.legs
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  outfit.feet = currentOutfit.feet
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  outfitWindow.type.creature:setOutfit(outfit)
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  if g_game.getFeature(GamePlayerMounts) then
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    setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "mount", currentOutfit, mountList)
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  end
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  if g_game.getFeature(GameWingsAndAura) then
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    setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "wings", currentOutfit, wingList)
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    setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "aura", currentOutfit, auraList)
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  end
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  if g_game.getFeature(GameOutfitShaders) then
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    setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "shader", currentOutfit, shaderList)
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  end
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  if g_game.getFeature(GameHealthInfoBackground) then
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    setupSelector(g_ui.createWidget("BarSelectorPanel", outfitWindow.extensions), "healthBar", currentOutfit, hpBarList)
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    setupSelector(g_ui.createWidget("BarSelectorPanel", outfitWindow.extensions), "manaBar", currentOutfit, manaBarList)
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  end
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  if not outfitWindow.extensions:getFirstChild() then
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    outfitWindow:setHeight(outfitWindow:getHeight() - 128)
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  end
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  for j = 0, 6 do
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    for i = 0, 18 do
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      local colorBox = g_ui.createWidget("ColorBox", outfitWindow.colorBoxPanel)
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      local outfitColor = getOutfitColor(j * 19 + i)
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      colorBox:setImageColor(outfitColor)
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      colorBox:setId("colorBox" .. j * 19 + i)
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      colorBox.colorId = j * 19 + i
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      if j * 19 + i == currentOutfit.head then
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        currentColorBox = colorBox
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        colorBox:setChecked(true)
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      end
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      colorBox.onCheckChange = onColorCheckChange
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      colorBoxes[#colorBoxes + 1] = colorBox
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    end
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  end
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  -- set addons
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  addons = {
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    [1] = {widget = outfitWindow:getChildById("addon1"), value = 1},
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    [2] = {widget = outfitWindow:getChildById("addon2"), value = 2},
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    [3] = {widget = outfitWindow:getChildById("addon3"), value = 4}
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  }
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  for _, addon in pairs(addons) do
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    addon.widget.onCheckChange = function(self)
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      onAddonCheckChange(self, addon.value)
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    end
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  end
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  if currentOutfit.addons and currentOutfit.addons > 0 then
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    for _, i in pairs(ADDON_SETS[currentOutfit.addons]) do
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      addons[i].widget:setChecked(true)
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    end
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  end
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  -- hook outfit sections
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  currentClotheButtonBox = outfitWindow.head
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  outfitWindow.head.onCheckChange = onClotheCheckChange
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  outfitWindow.primary.onCheckChange = onClotheCheckChange
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  outfitWindow.secondary.onCheckChange = onClotheCheckChange
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  outfitWindow.detail.onCheckChange = onClotheCheckChange
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  updateOutfit()
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end
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function destroy()
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  if outfitWindow then
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    outfitWindow:destroy()
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    outfitWindow = nil
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    currentColorBox = nil
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    currentClotheButtonBox = nil
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    colorBoxes = {}
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    addons = {}
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  end
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end
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function randomize()
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  local outfitTemplate = {
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    outfitWindow.head,
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    outfitWindow.primary,
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    outfitWindow.secondary,
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    outfitWindow.detail
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  }
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  for i = 1, #outfitTemplate do
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    outfitTemplate[i]:setChecked(true)
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    colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
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    outfitTemplate[i]:setChecked(false)
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  end
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  outfitTemplate[1]:setChecked(true)
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end
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function accept()
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  local outfit = outfitWindow.type.creature:getOutfit()
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  for i, child in pairs(outfitWindow.extensions:getChildren()) do
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    if child:getId() == "healthBar" or child:getId() == "manaBar" then
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      outfit[child:getId()] = child.bar.selected
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    else
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      if child.creature:getCreature() then
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        if child:getId() == "shader" then
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          outfit[child:getId()] = child.creature:getOutfit().shader
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        else
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          outfit[child:getId()] = child.creature:getOutfit().type
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        end
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      end
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    end
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  end
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  g_game.changeOutfit(outfit)
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  destroy()
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end
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function onAddonCheckChange(addon, value)
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  local outfit = outfitWindow.type.creature:getOutfit()
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  if addon:isChecked() then
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    outfit.addons = outfit.addons + value
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  else
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    outfit.addons = outfit.addons - value
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  end
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  outfitWindow.type.creature:setOutfit(outfit)
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end
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function onColorCheckChange(colorBox)
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  local outfit = outfitWindow.type.creature:getOutfit()
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  if colorBox == currentColorBox then
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    colorBox.onCheckChange = nil
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    colorBox:setChecked(true)
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    colorBox.onCheckChange = onColorCheckChange
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  else
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    if currentColorBox then
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      currentColorBox.onCheckChange = nil
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      currentColorBox:setChecked(false)
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      currentColorBox.onCheckChange = onColorCheckChange
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    end
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    currentColorBox = colorBox
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    if currentClotheButtonBox:getId() == "head" then
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      outfit.head = currentColorBox.colorId
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    elseif currentClotheButtonBox:getId() == "primary" then
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      outfit.body = currentColorBox.colorId
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    elseif currentClotheButtonBox:getId() == "secondary" then
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      outfit.legs = currentColorBox.colorId
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    elseif currentClotheButtonBox:getId() == "detail" then
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      outfit.feet = currentColorBox.colorId
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    end
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    outfitWindow.type.creature:setOutfit(outfit)
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  end
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end
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function onClotheCheckChange(clotheButtonBox)
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  local outfit = outfitWindow.type.creature:getOutfit()
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  if clotheButtonBox == currentClotheButtonBox then
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    clotheButtonBox.onCheckChange = nil
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    clotheButtonBox:setChecked(true)
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    clotheButtonBox.onCheckChange = onClotheCheckChange
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  else
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    currentClotheButtonBox.onCheckChange = nil
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    currentClotheButtonBox:setChecked(false)
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    currentClotheButtonBox.onCheckChange = onClotheCheckChange
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    currentClotheButtonBox = clotheButtonBox
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    local colorId = 0
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    if currentClotheButtonBox:getId() == "head" then
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      colorId = outfit.head
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    elseif currentClotheButtonBox:getId() == "primary" then
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      colorId = outfit.body
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    elseif currentClotheButtonBox:getId() == "secondary" then
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      colorId = outfit.legs
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    elseif currentClotheButtonBox:getId() == "detail" then
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      colorId = outfit.feet
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    end
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    outfitWindow:recursiveGetChildById("colorBox" .. colorId):setChecked(true)
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  end
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end
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function updateOutfit()
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  local currentSelection = outfitWindow.type.outfit
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  if not currentSelection then
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    return
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  end
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  local outfit = outfitWindow.type.creature:getOutfit()
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  local availableAddons = currentSelection[3]
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  local prevAddons = {}
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  for k, addon in pairs(addons) do
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    prevAddons[k] = addon.widget:isChecked()
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    addon.widget:setChecked(false)
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    addon.widget:setEnabled(false)
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  end
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  outfit.addons = 0
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  outfitWindow.type.creature:setOutfit(outfit)
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  local shader = outfitWindow.extensions:getChildById("shader")
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  if shader then
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    outfit.shader = shader.creature:getOutfit().shader
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    if outfit.shader == "-" then
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      outfit.shader = ""
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    end
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    shader.creature:setOutfit(outfit)
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  end
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  if availableAddons > 0 then
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    for _, i in pairs(ADDON_SETS[availableAddons]) do
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      addons[i].widget:setEnabled(true)
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      addons[i].widget:setChecked(true)
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    end
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  end
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end
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