458 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			458 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
battleWindow = nil
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battleButton = nil
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battlePanel = nil
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filterPanel = nil
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toggleFilterButton = nil
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mouseWidget = nil
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updateEvent = nil
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hoveredCreature = nil
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newHoveredCreature = nil
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prevCreature = nil
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battleButtons = {}
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local ageNumber = 1
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local ages = {}
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function init()  
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  g_ui.importStyle('battlebutton')
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  battleButton = modules.client_topmenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', '/images/topbuttons/battle', toggle, false, 2)
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  battleButton:setOn(true)
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  battleWindow = g_ui.loadUI('battle', modules.game_interface.getRightPanel())
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  g_keyboard.bindKeyDown('Ctrl+B', toggle)
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  -- this disables scrollbar auto hiding
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  local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
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  scrollbar:mergeStyle({ ['$!on'] = { }})
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  battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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  filterPanel = battleWindow:recursiveGetChildById('filterPanel')
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  toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
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  if isHidingFilters() then
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    hideFilterPanel()
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  end
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  local sortTypeBox = filterPanel.sortPanel.sortTypeBox
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  local sortOrderBox = filterPanel.sortPanel.sortOrderBox
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  mouseWidget = g_ui.createWidget('UIButton')
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  mouseWidget:setVisible(false)
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  mouseWidget:setFocusable(false)
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  mouseWidget.cancelNextRelease = false
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  battleWindow:setContentMinimumHeight(80)
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  sortTypeBox:addOption('Name', 'name')
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  sortTypeBox:addOption('Distance', 'distance')
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  sortTypeBox:addOption('Total age', 'age')
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  sortTypeBox:addOption('Screen age', 'screenage')
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  sortTypeBox:addOption('Health', 'health')
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  sortTypeBox:setCurrentOptionByData(getSortType())
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  sortTypeBox.onOptionChange = onChangeSortType
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  sortOrderBox:addOption('Asc.', 'asc')
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  sortOrderBox:addOption('Desc.', 'desc')
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  sortOrderBox:setCurrentOptionByData(getSortOrder())
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  sortOrderBox.onOptionChange = onChangeSortOrder
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  battleWindow:setup()
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  for i=1,30 do
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    local battleButton = g_ui.createWidget('BattleButton', battlePanel)
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    battleButton:setup()
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    battleButton:hide()
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    battleButton.onHoverChange = onBattleButtonHoverChange
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    battleButton.onMouseRelease = onBattleButtonMouseRelease
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    table.insert(battleButtons, battleButton)
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  end
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  updateBattleList()
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  connect(LocalPlayer, {
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    onPositionChange = onPlayerPositionChange
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  })
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  connect(Creature, {
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    onAppear = updateSquare,
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    onDisappear = updateSquare
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  })  
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  connect(g_game, { 
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    onAttackingCreatureChange = updateSquare,
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    onFollowingCreatureChange = updateSquare 
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  })
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end
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function terminate()
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  if battleButton == nil then
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    return
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  end
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  battleButtons = {}
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  g_keyboard.unbindKeyDown('Ctrl+B')
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  battleButton:destroy()
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  battleWindow:destroy()
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  mouseWidget:destroy()
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  disconnect(LocalPlayer, {
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    onPositionChange = onPlayerPositionChange
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  })
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  disconnect(Creature, {
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    onAppear = onCreatureAppear,
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    onDisappear = onCreatureDisappear
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  })  
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  disconnect(g_game, { 
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    onAttackingCreatureChange = updateSquare,
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    onFollowingCreatureChange = updateSquare 
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  })
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  removeEvent(updateEvent)
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end
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function toggle()
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  if battleButton:isOn() then
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    battleWindow:close()
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    battleButton:setOn(false)
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  else
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    battleWindow:open()
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    battleButton:setOn(true)
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  end
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end
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function onMiniWindowClose()
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  battleButton:setOn(false)
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end
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function getSortType()
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  local settings = g_settings.getNode('BattleList')
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  if not settings then
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    if g_app.isMobile() then
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      return 'distance'
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    else
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      return 'name'
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    end
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  end
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  return settings['sortType']
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end
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function setSortType(state)
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  settings = {}
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  settings['sortType'] = state
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  g_settings.mergeNode('BattleList', settings)
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  checkCreatures()
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end
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function getSortOrder()
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  local settings = g_settings.getNode('BattleList')
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  if not settings then
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    return 'asc'
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  end
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  return settings['sortOrder']
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end
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function setSortOrder(state)
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  settings = {}
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  settings['sortOrder'] = state
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  g_settings.mergeNode('BattleList', settings)
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  checkCreatures()
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end
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function isSortAsc()
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    return getSortOrder() == 'asc'
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end
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function isSortDesc()
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    return getSortOrder() == 'desc'
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end
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function isHidingFilters()
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  local settings = g_settings.getNode('BattleList')
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  if not settings then
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    return false
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  end
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  return settings['hidingFilters']
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end
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function setHidingFilters(state)
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  settings = {}
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  settings['hidingFilters'] = state
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  g_settings.mergeNode('BattleList', settings)
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end
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function hideFilterPanel()
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  filterPanel.originalHeight = filterPanel:getHeight()
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  filterPanel:setHeight(0)
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  toggleFilterButton:getParent():setMarginTop(0)
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  toggleFilterButton:setImageClip(torect("0 0 21 12"))
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  setHidingFilters(true)
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  filterPanel:setVisible(false)
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end
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function showFilterPanel()
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  toggleFilterButton:getParent():setMarginTop(5)
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  filterPanel:setHeight(filterPanel.originalHeight)
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  toggleFilterButton:setImageClip(torect("21 0 21 12"))
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  setHidingFilters(false)
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  filterPanel:setVisible(true)
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end
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function toggleFilterPanel()
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  if filterPanel:isVisible() then
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    hideFilterPanel()
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  else
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    showFilterPanel()
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  end
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end
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function onChangeSortType(comboBox, option, value)
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  setSortType(value:lower())
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end
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function onChangeSortOrder(comboBox, option, value)
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  -- Replace dot in option name
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  setSortOrder(value:lower():gsub('[.]', ''))
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end
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-- functions
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function updateBattleList() 
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  removeEvent(updateEvent)
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	updateEvent = scheduleEvent(updateBattleList, 100)
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  checkCreatures()
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end
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function checkCreatures()
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  if not battlePanel or not g_game.isOnline() then
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    return
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  end
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  local player = g_game.getLocalPlayer()
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  if not player then
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    return
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  end
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  local dimension = modules.game_interface.getMapPanel():getVisibleDimension()
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  local spectators = g_map.getSpectatorsInRangeEx(player:getPosition(), false, math.floor(dimension.width / 2), math.floor(dimension.width / 2), math.floor(dimension.height / 2), math.floor(dimension.height / 2))
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  local maxCreatures = battlePanel:getChildCount()
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  local creatures = {}
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  local now = g_clock.millis()
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  local resetAgePoint = now - 250
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  for _, creature in ipairs(spectators) do
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    if doCreatureFitFilters(creature) and #creatures < maxCreatures then
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      if not creature.lastSeen or creature.lastSeen < resetAgePoint then
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        creature.screenAge = now        
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      end      
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      creature.lastSeen = now
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      if not ages[creature:getId()] then
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        if ageNumber > 1000 then
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          ageNumber = 1
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          ages = {}
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        end
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        ages[creature:getId()] = ageNumber
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        ageNumber = ageNumber + 1
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      end
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      table.insert(creatures, creature)	
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    end
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  end
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  updateSquare()
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  sortCreatures(creatures)
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  battlePanel:getLayout():disableUpdates()
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  -- sorting
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  local ascOrder = isSortAsc()
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  for i=1,#creatures do  
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	  local creature = creatures[i]
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	  if ascOrder then
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      creature = creatures[#creatures - i + 1]
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	  end
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    local battleButton = battleButtons[i]      
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    battleButton:creatureSetup(creature)
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    battleButton:show()
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    battleButton:setOn(true)
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  end
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  if g_app.isMobile() and #creatures > 0 then
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    onBattleButtonHoverChange(battleButtons[1], true)
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  end
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  for i=#creatures + 1,maxCreatures do
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    if battleButtons[i]:isHidden() then break end
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    battleButtons[i]:hide()
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    battleButton:setOn(false)
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  end
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  battlePanel:getLayout():enableUpdates()
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  battlePanel:getLayout():update()
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end
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function doCreatureFitFilters(creature)
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  if creature:isLocalPlayer() then
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    return false
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  end
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  if creature:getHealthPercent() <= 0 then
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    return false
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  end
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  local pos = creature:getPosition()
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  if not pos then return false end
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  local localPlayer = g_game.getLocalPlayer()
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  if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end
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  local hidePlayers = filterPanel.buttons.hidePlayers:isChecked()
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  local hideNPCs = filterPanel.buttons.hideNPCs:isChecked()
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  local hideMonsters = filterPanel.buttons.hideMonsters:isChecked()
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  local hideSkulls = filterPanel.buttons.hideSkulls:isChecked()
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  local hideParty = filterPanel.buttons.hideParty:isChecked()
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  if hidePlayers and creature:isPlayer() then
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    return false
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  elseif hideNPCs and creature:isNpc() then
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    return false
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  elseif hideMonsters and creature:isMonster() then
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    return false
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  elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
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    return false
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  elseif hideParty and creature:getShield() > ShieldWhiteBlue then
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    return false
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  end
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  return true
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end
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local function getDistanceBetween(p1, p2)
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    return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
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end
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function sortCreatures(creatures)
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  local player = g_game.getLocalPlayer()
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  if getSortType() == 'distance' then
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    local playerPos = player:getPosition()
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    table.sort(creatures, function(a, b) 
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      if getDistanceBetween(playerPos, a:getPosition()) == getDistanceBetween(playerPos, b:getPosition()) then
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        return ages[a:getId()] > ages[b:getId()]
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      end
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      return getDistanceBetween(playerPos, a:getPosition()) > getDistanceBetween(playerPos, b:getPosition()) 
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    end)
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  elseif getSortType() == 'health' then
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    table.sort(creatures, function(a, b) 
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      if a:getHealthPercent() == b:getHealthPercent() then
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        return ages[a:getId()] > ages[b:getId()]
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      end
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      return a:getHealthPercent() > b:getHealthPercent() 
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    end)
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  elseif getSortType() == 'age' then
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    table.sort(creatures, function(a, b) return ages[a:getId()] > ages[b:getId()] end)
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  elseif getSortType() == 'screenage' then
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    table.sort(creatures, function(a, b) return a.screenAge > b.screenAge end)
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  else -- name
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    table.sort(creatures, function(a, b)
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      if a:getName():lower() == b:getName():lower() then
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        return ages[a:getId()] > ages[b:getId()]
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      end
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      return a:getName():lower() > b:getName():lower() 
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    end)
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  end
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end
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-- other functions
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function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
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  if mouseWidget.cancelNextRelease then
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    mouseWidget.cancelNextRelease = false
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    return false
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  end
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  if not self.creature then
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    return false
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  end
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  if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
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    or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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    mouseWidget.cancelNextRelease = true
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    g_game.look(self.creature, true)
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    return true
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  elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
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    g_game.look(self.creature, true)
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    return true
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  elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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    modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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    return true
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  elseif mouseButton == MouseLeftButton and not g_mouse.isPressed(MouseRightButton) then
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    if self.isTarget then
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      g_game.cancelAttack()
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    else
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      g_game.attack(self.creature)
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    end
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    return true
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  end
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  return false
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end
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function onBattleButtonHoverChange(battleButton, hovered)
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  if not hovered then
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    newHoveredCreature = nil    
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  else
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    newHoveredCreature = battleButton.creature
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  end
 | 
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  if battleButton.isHovered ~= hovered then
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    battleButton.isHovered = hovered
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    battleButton:update()
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  end
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  updateSquare()
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end
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function onPlayerPositionChange(creature, newPos, oldPos)
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  addEvent(checkCreatures)
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end
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local CreatureButtonColors = {
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  onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
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  onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
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  onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
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}
 | 
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 | 
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function updateSquare()
 | 
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  local following = g_game.getFollowingCreature()
 | 
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  local attacking = g_game.getAttackingCreature()
 | 
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 | 
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  if newHoveredCreature == nil then
 | 
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    if hoveredCreature ~= nil then
 | 
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      hoveredCreature:hideStaticSquare()
 | 
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      hoveredCreature = nil
 | 
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    end
 | 
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  else
 | 
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    if hoveredCreature ~= nil then
 | 
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      hoveredCreature:hideStaticSquare()
 | 
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    end
 | 
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    hoveredCreature = newHoveredCreature
 | 
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    hoveredCreature:showStaticSquare(CreatureButtonColors.onIdle.hovered)
 | 
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  end
 | 
						|
  
 | 
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  local color = CreatureButtonColors.onIdle
 | 
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  local creature = nil
 | 
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  if attacking then
 | 
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    color = CreatureButtonColors.onTargeted
 | 
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    creature = attacking
 | 
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  elseif following then
 | 
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    color = CreatureButtonColors.onFollowed
 | 
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    creature = following
 | 
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  end
 | 
						|
 | 
						|
  if prevCreature ~= creature then
 | 
						|
    if prevCreature ~= nil then
 | 
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      prevCreature:hideStaticSquare()
 | 
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    end
 | 
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    prevCreature = creature
 | 
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  end
 | 
						|
  
 | 
						|
  if not creature then
 | 
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    return
 | 
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  end
 | 
						|
  
 | 
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  color = creature == hoveredCreature and color.hovered or color.notHovered
 | 
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  creature:showStaticSquare(color)
 | 
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end |