First commit
This commit is contained in:
		
							
								
								
									
										130
									
								
								app/SabrehavenServer/data/talkactions/scripts/znoteshop.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								app/SabrehavenServer/data/talkactions/scripts/znoteshop.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,130 @@
 | 
			
		||||
-- Znote Shop v1.0 for Znote AAC on TFS 1.1
 | 
			
		||||
function onSay(player, words, param)
 | 
			
		||||
	local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
 | 
			
		||||
	local cooldown = 15 -- in seconds.
 | 
			
		||||
 | 
			
		||||
	if player:getStorageValue(storage) <= os.time() then
 | 
			
		||||
		player:setStorageValue(storage, os.time() + cooldown)
 | 
			
		||||
		
 | 
			
		||||
		local type_desc = {
 | 
			
		||||
			"itemids",
 | 
			
		||||
			"pending premium (skip)",
 | 
			
		||||
			"pending gender change (skip)",
 | 
			
		||||
			"pending character name change (skip)",
 | 
			
		||||
			"Outfit and addons",
 | 
			
		||||
			"Mounts",
 | 
			
		||||
			"Instant house purchase"
 | 
			
		||||
		}
 | 
			
		||||
		print("Player: " .. player:getName() .. " triggered !shop talkaction.")
 | 
			
		||||
		-- Create the query
 | 
			
		||||
		local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. ";")
 | 
			
		||||
		local served = false 
 | 
			
		||||
 | 
			
		||||
		-- Detect if we got any results
 | 
			
		||||
		if orderQuery ~= false then
 | 
			
		||||
			repeat
 | 
			
		||||
				-- Fetch order values
 | 
			
		||||
				local q_id = result.getNumber(orderQuery, "id")
 | 
			
		||||
				local q_type = result.getNumber(orderQuery, "type")
 | 
			
		||||
				local q_itemid = result.getNumber(orderQuery, "itemid")
 | 
			
		||||
				local q_count = result.getNumber(orderQuery, "count")
 | 
			
		||||
 | 
			
		||||
				print("Processing type "..q_type..": ".. type_desc[q_type])
 | 
			
		||||
 | 
			
		||||
				-- ORDER TYPE 1 (Regular item shop products)
 | 
			
		||||
				if q_type == 1 then
 | 
			
		||||
					served = true
 | 
			
		||||
					-- Get wheight
 | 
			
		||||
					if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
 | 
			
		||||
						db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
 | 
			
		||||
						player:addItem(q_itemid, q_count)
 | 
			
		||||
						player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
 | 
			
		||||
					else
 | 
			
		||||
						player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				-- ORDER TYPE 5 (Outfit and addon)
 | 
			
		||||
				if q_type == 5 then
 | 
			
		||||
					served = true
 | 
			
		||||
 | 
			
		||||
					local itemid = q_itemid
 | 
			
		||||
					local outfits = {}
 | 
			
		||||
 | 
			
		||||
					if itemid > 1000 then
 | 
			
		||||
						local first = math.floor(itemid/1000)
 | 
			
		||||
						table.insert(outfits, first)
 | 
			
		||||
						itemid = itemid - (first * 1000)
 | 
			
		||||
					end
 | 
			
		||||
					table.insert(outfits, itemid)
 | 
			
		||||
 | 
			
		||||
					for _, outfitId in pairs(outfits) do
 | 
			
		||||
						-- Make sure player don't already have this outfit and addon
 | 
			
		||||
						if not player:hasOutfit(outfitId, q_count) then
 | 
			
		||||
							db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
 | 
			
		||||
							player:addOutfit(outfitId)
 | 
			
		||||
							player:addOutfitAddon(outfitId, q_count)
 | 
			
		||||
							player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
 | 
			
		||||
						else
 | 
			
		||||
							player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				-- ORDER TYPE 6 (Mounts)
 | 
			
		||||
				if q_type == 6 then
 | 
			
		||||
					served = true
 | 
			
		||||
					-- Make sure player don't already have this outfit and addon
 | 
			
		||||
					if not player:hasMount(q_itemid) then
 | 
			
		||||
						db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
 | 
			
		||||
						player:addMount(q_itemid)
 | 
			
		||||
						player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
 | 
			
		||||
					else
 | 
			
		||||
						player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				-- ORDER TYPE 7 (Direct house purchase)
 | 
			
		||||
				if q_type == 7 then
 | 
			
		||||
				    served = true
 | 
			
		||||
				    local house = House(q_itemid)
 | 
			
		||||
				    -- Logged in player is not neccesarily the player that bough the house. So we need to load player from db.
 | 
			
		||||
					print(q_count)
 | 
			
		||||
				    local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..q_count.." LIMIT 1")
 | 
			
		||||
					
 | 
			
		||||
				    if buyerQuery ~= false then
 | 
			
		||||
				        local buyerName = result.getDataString(buyerQuery, "name")
 | 
			
		||||
				        result.free(buyerQuery)
 | 
			
		||||
				        if house then
 | 
			
		||||
				            db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
 | 
			
		||||
				            house:setOwnerGuid(q_count)
 | 
			
		||||
				            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
 | 
			
		||||
				            print("Process complete. [".. buyerName .."] has recieved house: ["..house:getName().."]")
 | 
			
		||||
				        end
 | 
			
		||||
				    end
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
 | 
			
		||||
				-- Add custom order types here
 | 
			
		||||
				-- Type 1 is for itemids (Already coded here)
 | 
			
		||||
				-- Type 2 is for premium (Coded on web)
 | 
			
		||||
				-- Type 3 is for gender change (Coded on web)
 | 
			
		||||
				-- Type 4 is for character name change (Coded on web)
 | 
			
		||||
				-- Type 5 is for character outfit and addon (Already coded here)
 | 
			
		||||
				-- Type 6 is for mounts (Already coded here)
 | 
			
		||||
				-- So use type 7+ for custom stuff, like etc packages.
 | 
			
		||||
				-- if q_type == 7 then
 | 
			
		||||
				-- end
 | 
			
		||||
			until not result.next(orderQuery)
 | 
			
		||||
			result.free(orderQuery)
 | 
			
		||||
			if not served then
 | 
			
		||||
				player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
		Reference in New Issue
	
	Block a user