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								app/SabrehavenServer/data/talkactions/scripts/loot_test.lua
									
									
									
									
									
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								app/SabrehavenServer/data/talkactions/scripts/loot_test.lua
									
									
									
									
									
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local config = {
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	['exp'] = {skillKey = 17585, timeKey = 17589},
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	['skill'] = {skillKey = 17586, timeKey = 17590},
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	['magic'] = {skillKey = 17587, timeKey = 17591},
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	['loot'] = {skillKey = 17588, timeKey = 17592} -- TODO
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}
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function onSay(player, words, param)
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	if not player:getGroup():getAccess() then
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		return true
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	end
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	if player:getAccountType() < ACCOUNT_TYPE_GOD then
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		return false
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	end
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	local i = 0
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	local function generateMonsterLoad()
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		if (i <= 1000) then
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			Game.createMonster("cyclops", {x = 32316, y = 31942, z = 7})
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			local monster = Game.isMonsterThere({x = 32316, y = 31942, z = 7}, "cyclops")
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			monster:addHealth(-monster:getMaxHealth())
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			addEvent(generateMonsterLoad, 1000)
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			i = i + 1
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			print(i)
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		end
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	end
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	addEvent(generateMonsterLoad, 1000)
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	return false
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end
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