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								app/SabrehavenServer/data/npc/ulrik.npc
									
									
									
									
									
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								app/SabrehavenServer/data/npc/ulrik.npc
									
									
									
									
									
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# GIMUD - Graphical Interface Multi User Dungeon
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# ulrik.npc: Datenbank f<>r den Schmied Ulrik in Greenshore
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Name = "Ulrik"
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Outfit = (131,60-70-97-95-0)
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Home = [32282,32056,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Hello %N. What can I do for you?"
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ADDRESS,"hi$",!    -> *
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ADDRESS,!          -> Idle
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BUSY,"hello$",!    -> "One moment please, %N.", Queue
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BUSY,"hi$",!       -> *
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BUSY,!             -> NOP
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VANISH,!           -> "Good bye for now."
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"bye"         -> "Good bye for now.", Idle
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"job"         -> "I am a smith. Do you need anything I make?"
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"shop"        -> *
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"name"        -> "My name is Ulrik."
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"time"        -> "It is %T."
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"king"        -> "What can a simple man as me say about a king?"
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"tibianus"    -> *
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"ferumbras"   -> "Oh, I only heard frigthening tales about him."
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"excalibug"   -> "Every now and then an adventurer like you comes here looking for it."
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"news"        -> "We live too far away from Thais to hear anything that truly is 'new'."
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"help"        -> "Sorry, I have no clue how to help you."
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"monster"     -> "Most monsters live far away, so you can feel safe here in Greenshore."
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"dungeon"     -> "They say north of Thais is a deep dungeon."
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"thanks"      -> "You are welcome."
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"thank","you" -> *
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"buy"             -> "What do you need? I sell weapons and armor."
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"do","you","sell" -> *
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"do","you","have" -> *
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"offer"           -> "My offers are weapons and armor."
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"weapon"          -> "I have longswords, battle hammers, and battle axes. What do you want?"
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"armor"           -> "I have scale armor, soldier helmets, and steel shields. What do you want?"
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"sell"            -> "I'm sorry, but I don't buy used equipment."
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"longsword"       -> Type=3285, Amount=1, Price=160, "Do you want to buy a longsword for %P gold?", Topic=1
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"battle","hammer" -> Type=3305, Amount=1, Price=350, "Do you want to buy a battle hammer for %P gold?", Topic=1
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"battle","axe"    -> Type=3266, Amount=1, Price=235, "Do you want to buy a battle axe for %P gold?", Topic=1
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"scale","armor"   -> Type=3377, Amount=1, Price=260, "Do you want to buy a scale armor for %P gold?", Topic=1
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"soldier","helmet"-> Type=3375, Amount=1, Price=110,  "Do you want to buy a soldier helmet for %P gold?", Topic=1
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"steel","shield"  -> Type=3409, Amount=1, Price=240, "Do you want to buy a steel shield for %P gold?", Topic=1
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%1,1<%1,"longsword"       -> Type=3285, Amount=%1, Price=160*%1, "Do you want to buy %A longswords for %P gold?", Topic=1
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%1,1<%1,"battle","hammer" -> Type=3305, Amount=%1, Price=350*%1, "Do you want to buy %A battle hammers for %P gold?", Topic=1
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%1,1<%1,"battle","axe"    -> Type=3266, Amount=%1, Price=235*%1, "Do you want to buy %A battle axes for %P gold?", Topic=1
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%1,1<%1,"scale","armor"   -> Type=3377, Amount=%1, Price=260*%1, "Do you want to buy %A scale armors for %P gold?", Topic=1
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%1,1<%1,"soldier","helmet"-> Type=3375, Amount=%1, Price=110*%1,  "Do you want to buy %A soldier helmets for %P gold?", Topic=1
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%1,1<%1,"steel","shield"  -> Type=3409, Amount=%1, Price=240*%1, "Do you want to buy %A steel shields for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Thank you. Here it is.", DeleteMoney, Create(Type)
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Topic=1,"yes"                   -> "Sorry, you do not have enough gold."
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Topic=1                         -> "Maybe you will buy it another time."
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}
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