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								app/SabrehavenServer/data/npc/hyacinth.npc
									
									
									
									
									
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# GIMUD - Graphical Interface Multi User Dungeon
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# hyacinth.npc: Datenbank fuer den Druiden Hyacinth
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Name = "Hyacinth"
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Outfit = (130,11-123-123-94-0)
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Home = [32137,32171,4]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings, traveller %N."
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ADDRESS,"hi$",!    -> *
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ADDRESS,!          -> Idle
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BUSY,"hello$",!    -> "Wait %N.", Queue
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BUSY,"hi$",!       -> *
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BUSY,!             -> NOP
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VANISH,!           -> "May Crunor bless you."
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"bye"             -> "May Crunor bless you.", Idle
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"farewell"        -> *
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"how","are","you" -> "Thanks to the gods, I am fine."
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"sell"            -> "I just sell some revitalizing life fluids."
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"job"             -> "I am a druid and healer, a follower of Crunor."
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"name"            -> "I am Hyacinth."
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"time"            -> "Time does not matter to me."
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"help"            -> "I can only sell life fluids, ask Cipfried for further help."
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"monster"         -> "Most of the so called monsters of this isle are just creatures of the gods. On the mainland there are some beasts that truly are monstrous."
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"dungeon"         -> "The dungeons are dangerous for unexperienced adventurers."
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"sewer"           -> "I rarely visit the town."
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"god"             -> "As far as I know there is a library in the village. Teach yourself about the gods."
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"king"            -> "I don't care about kings, queens, and the like."
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"obi"             -> "A greedy and annoying person as most people are."
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"seymour"         -> "He has some inner devils that torture him."
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"dallheim"        -> "A man of the sword." 
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"cipfried"        -> "His healing powers equal even mine."
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"amber"           -> "I never talked to her longer." 
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"weapon"          -> "I don't care much about weapons."
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"magic"           -> "I am one of the few magic users on this isle. But I sense a follower of the dark path of magic hiding somewhere in the depths of the dungeons."
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"spell"           -> "I can't teach you magic. On the mainland you will learn your spells soon enough."
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"tibia"           -> "It is shaped by the will of the gods, so we don't have to question it."
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"life","fluid"    -> Type=2874, Data=11, Amount=1,  Price=60,    "Do you want to buy life fluid for %P gold?", Topic=1
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%1,"life","fluid" -> Type=2874, Data=11, Amount=%1, Price=60*%1, "Do you want to buy %A potions of life fluid for %P gold?", Topic=1
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"backpack","life","fluid" -> Type=2874, Data=11, Amount=1, Price=61*20, "Do you want to buy a backpack of life fluid for %P gold?", Topic=8
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"bp","life","fluid" -> *
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%1,1<%1,"backpack","life","fluid"  -> Type=2874, Data=11, Amount=%1, Price=61*20*%1, "Do you want to buy %A backpacks of potions of life fluid for %P gold?", Topic=8
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%1,1<%1,"bp","life","fluid"  -> *
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Topic=1,"yes",CountMoney>=Price -> "Here you are. There is a deposit of 5 gold on the vial.", DeleteMoney, Create(Type)
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Topic=1,"yes"                   -> "Come back, when you have enough money."
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Topic=1                         -> "Hmm, but next time."
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Topic=8,"yes",CountMoney>=Price -> "Here you are. There is a deposit of 5 gold on the vial.", DeleteMoney, CreateContainer(2854,Type,Data)
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Topic=8,"yes"                   -> "Come back, when you have enough money."
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Topic=8                         -> "Hmm, but next time."
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"deposit"                   -> "I will pay you 5 gold for every empty vial. Ok?", Data=0, Topic=2
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"vial"                      -> *
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"flask"                     -> *
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Topic=2,"yes",Count(2874)>0 -> Amount=Count(2874), Price=Amount*5, "Here you are ... %P gold.", Delete(2874), CreateMoney
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Topic=2,"yes"               -> "You don't have any empty vials."
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Topic=2                     -> "Hmm, but please keep Tibia litter free."
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}
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