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# GIMUD - Graphical Interface Multi User Dungeon
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# graubart.npc : Kapit<69>n Graubart von der Seahawk (Fields)
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Name = "Graubart"
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Outfit = (128,98-87-12-114-0)
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Home = [32489,31622,07]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",male,!   -> "Ahoi, young man %N. Looking for work on my ship?"
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ADDRESS,"hi$",male,!      -> *
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ADDRESS,"hello$",female,! -> "Ahoi, young lady %N. Looking for work on my ship?"
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ADDRESS,"hi$",female,!    -> *
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ADDRESS,!                 -> Idle
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BUSY,"hello$",!           -> "One moment please, %N.", Queue
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BUSY,"hi$",!              -> *
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BUSY,!                    -> NOP
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VANISH,!                  -> "Good bye and don't forget me!"
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"bye"          -> "Good bye and don't forget me!", Idle
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"farewell"     -> *
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"work"         -> "I'm sorry, but it is too dangerous nowadays. Too many storms out there. Come back in some months and we will see."
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"name"         -> "My name is Graubart, captain of the great Seahawk!"
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"job"          -> "I'm a merchant. I sail all over the world with my ship and trade with many different races!"
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"races"        -> "You know; elves, dwarfs, lizardmen, minotaurs and many others."
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"ship"         -> "Ah, my whole proud: My ship named Seahawk. We rode out so many stormy nights together. I think I couldn't live without it."
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"seahawk"      -> *
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"trade"        -> "I trade nearly everything, for example weapons, food, water, and even magic runes."
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"merchant"     -> "A merchant is someone who trades goods with other people and tries to make a little profit. *laughs*"
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"weapons"      -> "Sorry, sold out."
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"food"         -> "Sorry, sold out. Ask Bruno."
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"water"        -> "Sorry, sold out."
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"magic","runes"-> "Sorry, sold out."
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"bruno"        -> "Bruno is one of the best sailors I know. He is nearly as good as me. *laughs loudly*"
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"aneus"        -> "Hmm, I don't know him very well. But he has a very nice story to tell."
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"marlene"      -> "Pssst. Marlene is not near right now...? You know... she is a lovely woman, but she talks too much! So I always try to keep distance from her because she can't stop talking." 
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}
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