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								app/SabrehavenServer/data/npc/eleonore.npc
									
									
									
									
									
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								app/SabrehavenServer/data/npc/eleonore.npc
									
									
									
									
									
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Eleonore"
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Outfit = (140,95-10-13-15-1)
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Home = [32331,32763,5]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Be greeted. What brings you here?"
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ADDRESS,"hi$",!    -> *
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ADDRESS,!          -> Idle
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BUSY,"hello$",!    -> "Please wait a minute, %N.", Queue
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BUSY,"hi$",!       -> *
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BUSY,!             -> NOP
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VANISH,!           -> "Oh well."
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"bye"            -> "Good bye.", Idle
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"farewell"       -> *
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"ring",QuestValue(17502)=0         -> "My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...",
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									  "I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.", SetQuestValue(17502,1), SetQuestValue(17593,1)
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"mission",QuestValue(17502)=0      -> *
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"ring",QuestValue(17502)=1         -> Type=6093, Amount=1, Price=150, "Oh, my beloved ring! Have you found it and want to return it to me?", Topic=1
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"mission",QuestValue(17502)=1      -> *
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Topic=1,"yes",Count(Type)>=Amount -> "Oh, thank you so much! Take this gold as a reward. ... which reminds me, I would need some help in another matter. It is only a small errand. Are you interested?", Delete(Type), CreateMoney, SetQuestValue(17502,2), Topic=2
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Topic=1,"yes"                   -> "You don't have it!"
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Topic=1							-> "Too bad."
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"ring",QuestValue(17502)=2         -> Price=200, "I would need some help in another matter. It is only a small errand. Are you interested?", Topic=3
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"mission",QuestValue(17502)=2      -> *
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"errand",QuestValue(17502)=2      -> *
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Topic=2,"yes" -> Price=200, "Thank you! It is not a difficult matter but a rather urgent one. I need to send some money to a person in town. Would you be willing to run this small errand for me?", Topic=3
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Topic=2                         -> "Too bad."
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Topic=3,"yes" -> "I was hoping that you'd agree. Please deliver these 200 gold pieces to the herbalist Charlotta in the south-western part of the town. If you return from this errand, I will grant you 5 gold pieces as reward for your efforts.", CreateMoney, SetQuestValue(17502,3)
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Topic=3                         -> "Too bad."
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"mission",QuestValue(17502)=3      -> "Charlotta is still waiting for your delivery."
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"errand",QuestValue(17502)=3      -> *
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"mission",QuestValue(17502)=4      -> Price=5, "Great, thank you! As promised, here are your 5 gold pieces. Is there ... anything left that you might want to discuss with me?", CreateMoney, SetQuestValue(17502,5)
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"errand",QuestValue(17502)=4      -> *
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"peg","leg",QuestValue(17502)=5      -> "You have returned my ring and proven yourself as trustworthy. There is something I have to discuss with you. Are you willing to listen?", Topic=4
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Topic=4,"yes" -> "I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is ... a freedom fighter and would not find my father's acceptance, but we fell in love ...",
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				 "Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...",
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				 "However, recently we lost contact. I don't know what has happened to him and fear the worst ...",
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				 "We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...",
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				 "Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...",
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				 "Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.", SetQuestValue(17502,6)
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Topic=4                         -> "Too bad."
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"mission",QuestValue(17502)>5,QuestValue(17502)<13      -> "Return to me as soon as you have found something out about Ray."
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"ray","striker",QuestValue(17502)=13      -> "<blushes> Oh, he is so wonderful. A very special man with a special place in my heart.", Topic=5
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Topic=5,"mermaid"                         -> "I can't thank you enough for freeing my beloved Ray from that evil spell. I am still shocked that a mermaid could steal his love that easily.", SetQuestValue(17502,14)
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}
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