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								app/SabrehavenServer/data/npc/cipfried.npc
									
									
									
									
									
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# GIMUD - Graphical Interface Multi User Dungeon
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# cipfried.npc: Datenbank fuer den Moench Cipfried
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Name = "Cipfried"
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Outfit = (57,0-0-0-0-0)
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Home = [32097,32217,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",!      -> "Hello, %N! Feel free to ask me for help."
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ADDRESS,"hi$",!         -> *
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ADDRESS,!               -> Idle
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BUSY,"hello$",!         -> "Please wait, %N. I already talk to someone!", Queue
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BUSY,"hi$",!            -> *
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BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15)
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BUSY,"heal$",Poison>0  -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14)
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BUSY,"heal$",HP<65     -> "You are looking really bad, %N. Let me heal your wounds.", HP=65, EffectOpp(13)
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BUSY,"heal$"           -> "You aren't looking really bad, %N. Sorry, I can't help you."
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BUSY,!                  -> NOP
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VANISH,!                -> "Well, bye then."
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"bye"            -> "Farewell, %N!", Idle
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"farewell"       -> *
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"job"            -> "I am just a humble monk. Ask me if you need help or healing."
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"name"           -> "My name is Cipfried."
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"monk"           -> "I sacrifice my life to serve the good gods of Tibia."
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"tibia"          -> "That's where we are. The world of Tibia."
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"rookgaard"      -> "The gods have chosen this isle as the point of arrival for the newborn souls."
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"god"            -> "They created Tibia and all life on it. Visit our library and learn about them."
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"life"           -> "The gods decorated Tibia with various forms of life. Plants, the citizens, and even the monsters."
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"plant"          -> "Just walk around. You will see grass, trees, and bushes."
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"citizen"        -> "Only few people live here. Walk around and talk to them."
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"obi"            -> "He is a local shop owner."
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"al","dee"       -> *
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"seymour"        -> "Seymour is a loyal follower of the king and responsibe for the academy."
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"academy"        -> "You should visit Seymour in the academy and ask him about a mission."
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"willie"         -> "He is a fine farmer. The farm is located to the left of the temple."
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"monster"        -> "They are a constant threat. Learn to fight by hunting rabbits, deers and sheeps. Then try to fight rats, bugs and perhaps spiders."
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"help"           -> "First you should try to get some gold and buy better equipment."
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"hint"           -> *
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"quest"          -> *
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"task"           -> *
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"what","do"      -> *
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"gold"           -> "You have to slay monsters and take their gold. Or sell food at Willie's farm."
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"money"          -> "If you need money, you have to slay monsters and take their gold. Look for spiders and rats."
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"rat"            -> "In the north of this temple you find a sewer grate. Use it to enter the sewers if you feel prepared. Don't forget a torch; you'll need it."
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"sewer"          -> *
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"equipment"      -> "First you need some armor and perhaps a better weapon or a shield. A real adventurer needs a rope, a shovel, and a fishing pole, too."
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"fight"          -> "Take a weapon in your hand, activate your combat mode, and select a target. After a fight you should eat something to heal your wounds."
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"slay"           -> *
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"eat"            -> "If you want to heal your wounds you should eat something. Willie sells excellent meals. But if you are very weak, come to me and ask me to heal you."
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"food"           -> *
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"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
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"heal$",Poison>0  -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
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"heal$",HP<65     -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)
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"heal$"           -> "You aren't looking really bad. Sorry, I can't help you."
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"time"           -> "Now, it is %T, my child."
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}
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