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# GIMUD - Graphical Interface Multi User Dungeon
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# baxter.npc: Datenbank f<>r den Burgw<67>chter Baxter
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Name = "Baxter"
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Outfit = (131,96-29-29-115-0)
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Home = [32322,32188,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "LONG LIVE KING TIBIANUS!"
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ADDRESS,"hi$",!    -> "LONG LIVE KING TIBIANUS!"
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ADDRESS,!          -> Idle
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BUSY,"hello$"      -> "Cant you see I am busy, eh?!."
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BUSY,"hi$"         -> "Cant you see I am busy, eh?!."
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BUSY,!             -> NOP
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VANISH,!           -> "What a lack of manners!"
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"bye"            -> "LONG LIVE THE KING!", Idle
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"farewell"       -> *
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"news"           -> "It is rumoured that Ferumbras is planning a new attack on town."
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"how","are","you"-> "I am healthy and vigilant."
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"sell"           -> "Visit Tibia's shopkeepers to buy their fine wares."
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"king"           -> "King Tibianus III is our wise and just leader!"
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"leader"         -> *
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"job"            -> "I am a proud member of the king's army. It is my duty to guard the castle."
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"army"           -> "Our brave army, which protects our city, consists of three battlegroups."
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"guard"          -> *
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"battlegroup"    -> "There are the dogs of war, the red guards, and the silver guards."
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"castle"         -> "His Royal Highness ordered the castle to be open for all his subjects."
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"subject"        -> "We all live under the benevolent guidance of our king."
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"dogs","of","war"-> "They are our main army."
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"red","guard"    -> "They are our special forces. Some serve as cityguards, others as secret police." 
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"secret","police"-> "Ask a higher offical about that."
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"silver","guard" -> "The best sorcerers, paladins, knights, or druids of our forces are choosen to serve as silver guards. They are the bodyguards of the king."
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"city"           -> "Now that the king returned, we will clean the city from all scum."
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"scum"           -> "To much scum roams our streets in our days, the red guards will take care of them."
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"stutch"         -> "He is soldier in the silver guard."
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"harsky"         -> "He is soldier in the silver guard."
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"bozo"           -> "The royal jester. I dont think he is funny."
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"sam"            -> "He is a fine blacksmith. Almost all our weapons are made by him."
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"gorn"           -> "An old friend of mine. He was once a great warrior and adventurer, now he is running a shop."
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"benjamin"       -> "He was one of the king's best generals, now he is a bit ...uhm... forgetful."
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"excalibug"      -> "Gorn and I searched for this weapon in the darkest corners of each dungeon, but found nothing."
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"partos"         -> "He was wanted for a long time and got caught stealing some time ago.", Topic=1
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Topic=1,"fruit"  -> "I understand he was stealing some fruit, he is obsessed with, and got incautious."
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Topic=1          -> "What has this to do with this Partos guy?"
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"chester"        -> "This man is paranoid, but I guess that is useful in his job."
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"tbi"            -> "There is almost nothing known about that organization."
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"work"           -> "We have a rat problem in the sewers. In the name of our glorious king I am paying 1 blinking piece of gold for every freshly killed rat you bring to me."
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"mission"        -> *
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"quest"          -> *
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"rat"            -> Type=3994, Amount=1, Price=1, "Do you bring a freshly killed rat for a bounty of %P gold?", Topic=2
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%1,1<%1,"rat"    -> Type=3994, Amount=%1, Price=1*%1,  "Do you want to deliver me %A rats for a bounty of %P gold?", Topic=2
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Topic=2,"yes",Count(Type)>=Amount -> "Here is your reward. You will become a great warrior some day.", Delete(Type), CreateMoney
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Topic=2,"yes"                             -> "Look like it wasn't as dead as you thought ... it's gone."
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Topic=2                                   -> "Come on. Don't waste my time with your jests."
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"fuck"           -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"idiot"          -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"asshole"        -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"ass$"           -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"fag$"           -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"stupid"         -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"tyrant"         -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"shit"           -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"lunatic"        -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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}
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