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# GIMUD - Graphical Interface Multi User Dungeon
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# anerui.npc: Datenbank f<>r die J<>gerin Anerui
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Name = "Anerui"
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Outfit = (63,0-0-0-0-0)
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Home = [32669,31659,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",!       -> "Ashari %N."
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ADDRESS,"hi$",!          -> *
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ADDRESS,"Ashari$",!      -> *
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ADDRESS,!                -> Idle
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BUSY,"hello$",!          -> "Wait, %N.", Queue
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BUSY,"hi$",!             -> *
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BUSY,!                   -> NOP
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VANISH,!                 -> "Asha Thrazi."
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"bye"           -> "Asha Thrazi.", Idle
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"farewell"      -> *
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"asha","thrazi" -> *
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"name"      -> "I am Anerui Mourningleaf."
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"job"       -> "I am the mistress of the hunt. At this place you may buy the food our hunts provide."
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"time"      -> "Watch the sky, it will tell you."
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"carlin"        -> "Carlin needs our protection and resources. Of course they will turn on us as soon as they feel strong enough."
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"thais"         -> "Thais is to far away to prove a threat but also is of little help if problems should occur."
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"venore"        -> "Venore profits greatly from the trade with Ab'Denriel. I see those traders as leeches that suck away our resources."
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"roderick"      -> "He is our contact person to the thaian kingdom and a necessary evil."
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"olrik"         -> "He would love to be an elf but still is more kind of a pale orc."
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"hunter"    -> "Hunters live a life of freedom and closeness to nature, unlike a simple farmer or bugherder."
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"hunt"      -> "Hunting is an art, practiced too often by diletantes. Every fool with a bow or a spear considers himself a hunter."
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"game"      -> *
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"prey"      -> *
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"forest"    -> "The forests are the gardens of life. Nature provides enough for everyone's need, but not enough for everyone's greed."
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"nature"    -> "Nature is not a friend but an unforgiving teacher, and the lessons we have to learn are endless."
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"teacher"   -> "Most lessons nature teaches are about life and death."
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"life"      -> "Life and death are significant parts of the balance." 
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"death"     -> *
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"balance"   -> "The balance of nature, of course. It's everywhere, so don't ask but observe and learn."
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"bugherder" -> "Well, a person who herds bugs of course."
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"bugs"      -> "The bugs provide us with chitin for equipment, bugmilk, and bugmeat."
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"bugmilk"   -> "It's delicious. Brasith sells it in his store."
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"bow"       -> "Bow, arrow, and spear are the hunters' best friends. In the northeast of the town one of us may sell such tools."
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"arrow"     -> *
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"spear"     -> *
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"elf"       -> "That is the race to which I belong."
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"elves"     -> *
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"dwarf"     -> "I will never understand these little people of the mountains."
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"human"     -> "The humans are a loud and ugly race. They lack any grace and are more kin to the orcs then to us." 
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"troll"     -> "I despise their presence in our town, but it may be a necessary evil." 
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"cenath"    -> "The magic they wield is all that matters to them."
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"kuridai"   -> "The Kuridai are too agressive not only to people but also to the enviroment. They lack any understanding of the balance that we know as nature."
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"deraisim"  -> "We try to live in harmony with the forces of nature, may they be living or unliving."
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"abdaisim"  -> "The Abdaisim are our brothers and sisters in spirit. We stay in contact with them, exchanging news and items." 
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"teshial"   -> "If they ever existed they are gone now." 
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"ferumbras" -> "The defiler. I will not talk about him."
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"crunor"    -> "I guess it's a human god for the human sight of nature. I have not much knowledge of this entity." 
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"offer"           -> "I sell meat and ham."
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"goods"           -> *
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"buy"             -> *
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"do","you","sell" -> *
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"do","you","have" -> *
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"food"            -> *
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"meat"            -> Type=3577, Amount=1, Price=4, "Do you want to buy meat for %P gold?", Topic=1
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"ham"             -> Type=3582, Amount=1, Price=6, "Do you want to buy ham for %P gold?", Topic=1
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%1,1<%1,"meat"          -> Type=3577, Amount=%1, Price=4*%1, "Do you wanna buy %A meat for %P gold?", Topic=1
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%1,1<%1,"ham"           -> Type=3582, Amount=%1, Price=6*%1, "Do you wanna buy %A ham for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Thank you. Here it is.", DeleteMoney, Create(Type)
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Topic=1,"yes"                   -> "Sorry, you do not have enough gold."
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Topic=1                         -> "Maybe you will buy it another time."
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}
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