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								app/SabrehavenServer/data/npc/amber.npc
									
									
									
									
									
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# GIMUD - Graphical Interface Multi User Dungeon
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# amber.npc: Datenbank f<>r die Abenteurerin Amber
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Name = "Amber"
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Outfit = (136,59-113-132-76-1)
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Home = [32103,32182,8]
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Radius = 4
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Behaviour = {
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ADDRESS,"hello$",! -> "Oh hello, nice to see you %N."
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ADDRESS,"hi$",!    -> *
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ADDRESS,!          -> Idle
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BUSY,"hello$",!    -> "Sorry, I'm already talking to someone."
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BUSY,"hi$",!       -> *
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BUSY,!             -> NOP
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VANISH,!           -> "See you later."
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"bye"             -> "See you later.", Idle
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"farewell"        -> *
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"how","are","you" -> "I am recovering from a sea journey."
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"job"             -> "I explore and seek adventure."
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"explore"         -> "I have been almost everywhere in Tibia."
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"adventure"       -> "I fought fierce monsters, climbed the highest mountains, and crossed the sea on a raft."
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"sea"             -> "My trip over the sea was horrible. The weather was bad, the waves high and my raft quite simple."
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"time"            -> "Sorry, I lost my watch in a storm."
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"help"            -> "I can't help you much beyond information."
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"information"     -> "Just ask and I'll try to answer."
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"dungeon"         -> "I have not had the time to explore the dungeons of this isle, but I have seen two big caves in the east, and there is a ruined tower in the northwest."
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"sewer"           -> "I like sewers. I made my very first battle experience in the Thais sewers. The small sewersystem of Rookgaard has some nasty rats to fight."
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"assistant"       -> "I have a job of great responsibility. Mostly I keep annoying persons away from my boss."
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"monster"         -> "Oh, I fought orcs, cyclopses, minotaurs, and even green dragons."
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"cyclops"         -> "Horrible monsters they are."
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"minotaur"        -> *
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"dragon"          -> *
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"raft"            -> "I left my raft at the south eastern shore. I forgot my private notebook on it. If you could return it to me I would be very grateful."
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"quest"           -> *
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"mission"         -> *
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"seymour"         -> "I think this poor guy was a bad choice as the head of the academy."
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"academy"         -> "A fine institution, but it needs definitely more funds from the king."
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"king"            -> "King Tibianus is the ruler of Thais."
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"thais"           -> "A fine city, but the king has some problems enforcing the law."
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"cipfried"        -> "A gentle person. You should visit him, if you have problems."
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"dallheim"        -> "An extraordinary warrior. He's the first and last line of defense of Rookgaard." 
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"hyacinth"        -> "Hyacinth is a great healer. He lives somewhere hidden on this isle."
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"willie"          -> "He's funny in his own, gruffy way." 
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"obi"             -> "He's a funny little man."
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"weapon"          -> "The best weapons on this isle are just toothpicks, compared with the weapons warriors of the mainland wield."
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"magic"           -> "You can learn spells only in the guildhalls of the mainland."
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"tibia"           -> "I try to explore each spot of Tibia, and one day I will succeed."
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"castle"          -> "If you travel to Thais, you really should visit the marvelous castle."
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"book"            -> Type=2821, Amount=1, "Do you bring me my notebook?", Topic=1
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"notebook"        -> *
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Topic=1,"yes",Count(Type)>=Amount -> "Excellent. Here, take this short sword, that might serve you well.", Delete(Type), Create(3294)
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Topic=1,"yes"                             -> "Hm, you don't have it."
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Topic=1                                   -> "Too bad."
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"orcish"      -> "I speak some orcish words, not much though, just 'yes' and 'no' and such basic.", Topic=2
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"language"    -> *
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"prisoner"    -> *
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"orc"         -> "Not the nicest guys you can encounter. I had some clashes with them and was prisoner of the orcs for some months." 
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Topic=2,"yes" -> "It's 'mok' in orcish. I help you more about that if you have some food."
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Topic=2,"no"  -> "In orcish that's 'burp'. I help you more about that if you have some food."
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"food"        -> "My favorite dish is salmon. Oh please, bring me some of it."
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"salmon"      -> Type=3579, Amount=1, "Yeah! If you give me some salmon I will tell you more about the orcish language.", Topic=3
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Topic=3,"yes",Count(Type)>=Amount -> "Thank you. Orcs call arrows 'pixo'.", Delete(Type)
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Topic=3,"yes" -> "You don't have one!"
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Topic=3       -> "Ok, then I don't tell you more about the orcish language."
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"addon",QuestValue(18502)=0,premium -> "Ah, you noticed my new accessory? Sorry, this one is not for sale. It's handmade from rare minotaur leather.", Topic=4
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"backpack",QuestValue(18502)=0,premium -> *
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"addon",QuestValue(18502)=0 -> "Ah, you noticed my new accessory? Sorry, this one is not for sale."
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"backpack",QuestValue(18502)=0 -> *
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Topic=4,"minotaur","leather" -> "Well, if you really like this backpack, I could make one for you, but minotaur leather is hard to come by these days. Are you willing to put some work into this?", Topic=5
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Topic=5,"yes" -> "Alright then, if you bring me 100 pieces of fine minotaur leather I will see what I can do for you. You probably have to kill really many minotaurs though...",
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				 "so good luck!", SetQuestValue(18502,1), SetQuestValue(17594,1)
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"addon",QuestValue(18502)=1 -> Type=5878, Amount=100, "Ah, right, almost forgot about the backpack! Have you brought me 100 pieces of minotaur leather as requested?", Topic=6
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"backpack",QuestValue(18502)=1 -> *
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Topic=6,"yes",Count(Type)>=Amount -> "Great! Alright, I need a while to finish this backpack for you. Come ask me later, okay?", Delete(Type), SetExpiringQuestValue(18503, 7200000), SetQuestValue(18502,2)
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Topic=6,"yes" -> "You don't have that many!"
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Topic=6 -> "Too bad."
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"addon",ExpiringQuestValue(18503)>0 -> "Please be patient! I am still working on the backpack details. Come back later, okey?"
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"backpack",ExpiringQuestValue(18503)>0 -> *
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"addon",ExpiringQuestValue(18503)<0,QuestValue(18502)=2 -> "Just in time! Your backpack is finished. Here you go, I hope you like it.", SetQuestValue(18502,3), AddOutfitAddon(136,1), AddOutfitAddon(128,1), EffectOpp(13)
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"backpack",ExpiringQuestValue(18503)<0,QuestValue(18502)=2 -> *
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"addon",QuestValue(18502)=3 -> "Oh, you also have a nice backpack just like me!"
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"backpack",QuestValue(18502)=3 -> *
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}
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