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		@@ -0,0 +1,15 @@
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function onStepIn(creature, item, position, fromPosition)
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	if creature:isPlayer() then 
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		item:transform(430, 1)
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		item:decay()
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		Game.transformItemOnMap({x = 32225, y = 32282, z = 09}, 429, 438)
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	end
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end
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function onStepOut(creature, item, position, fromPosition)
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	if creature:isPlayer() then 
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		item:transform(431, 1)
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		item:decay()
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		Game.transformItemOnMap({x = 32225, y = 32282, z = 09}, 438, 429)
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	end
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end
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