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		@@ -0,0 +1,15 @@
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function onStepIn(creature, item, position, fromPosition)
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	if not Game.isItemThere({x = 32266, y = 31861, z = 11}, 2772) then
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		Game.transformItemOnMap({x = 32266, y = 31861, z = 11}, 2773, 2772)
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		Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 411, 410)
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		Game.createItem(2129, 1, {x = 32266, y = 31860, z = 11})
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	end
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end
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function onAddItem(item, tileitem, position)
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	if not Game.isItemThere({x = 32266, y = 31861, z = 11}, 2772) then
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		Game.transformItemOnMap({x = 32266, y = 31861, z = 11}, 2773, 2772)
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		Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 411, 410)
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		Game.createItem(2129, 1, {x = 32266, y = 31860, z = 11})
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	end
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end
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