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								app/SabrehavenServer/data/monster/halloweenhare.xml
									
									
									
									
									
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								app/SabrehavenServer/data/monster/halloweenhare.xml
									
									
									
									
									
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="The Halloween Hare" nameDescription="The Halloween Hare" race="blood" experience="0" speed="120" manacost="0">
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	<health now="2000" max="2000" />
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	<look type="74" head="0" body="0" legs="0" feet="0" corpse="6017" />
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	<targetchange interval="1000" chance="95" />
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	<targetstrategy nearest="0" weakest="0" mostdamage="0" random="100" />
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	<flags>
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		<flag summonable="0" />
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		<flag attackable="1" />
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		<flag hostile="0" />
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		<flag illusionable="0" />
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		<flag convinceable="0" />
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		<flag pushable="0" />
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		<flag canpushitems="1" />
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		<flag canpushcreatures="0" />
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		<flag targetdistance="4" />
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		<flag runonhealth="0" />
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	</flags>
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	<attacks attack="0" skill="0">
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		<attack name="outfit" monster="witch" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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		<attack name="outfit" monster="ghost" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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		<attack name="outfit" item="2978" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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		<attack name="outfit" monster="skeleton" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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		<attack name="outfit" monster="vampire" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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		<attack name="outfit" monster="mummy" duration="6000000" range="5" radius="4" target="1" chance="60">
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			<attribute key="shootEffect" value="death" />
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			<attribute key="areaEffect" value="poff" />
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		</attack>
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	</attacks>
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	<defenses armor="999" defense="999">
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		<defense name="outfit" monster="rabbit" duration="60000" chance="1" />
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	</defenses>
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	<immunities>
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		<immunity fire="1" />
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		<immunity energy="1" />
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		<immunity physical="1" />
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		<immunity outfit="1" />
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		<immunity lifedrain="1" />
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		<immunity paralyze="1" />
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		<immunity poison="1" />
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		<immunity invisible="1" />
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	</immunities>
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</monster>
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