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								app/SabrehavenServer/data/monster/grorlam.xml
									
									
									
									
									
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								app/SabrehavenServer/data/monster/grorlam.xml
									
									
									
									
									
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="Grorlam" nameDescription="Grorlam" race="undead" experience="1600" speed="100" manacost="590">
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	<health now="2700" max="2700" />
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	<look type="205" head="0" body="0" legs="0" feet="0" corpse="6005" />
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	<targetchange interval="1000" chance="0" />
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	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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	<flags>
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		<flag summonable="0" />
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		<flag attackable="1" />
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		<flag hostile="1" />
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		<flag illusionable="0" />
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		<flag convinceable="0" />
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		<flag pushable="0" />
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		<flag canpushitems="1" />
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		<flag canpushcreatures="1" />
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		<flag targetdistance="1" />
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		<flag runonhealth="0" />
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	</flags>
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	<attacks attack="60" skill="75">
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		<attack name="physical" min="-150" max="-200" range="7" chance="7">
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			<attribute key="shootEffect" value="largerock" />
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		</attack>
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	</attacks>
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	<defenses armor="55" defense="35">
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		<defense name="healing" min="100" max="150" chance="4">
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			<attribute key="areaEffect" value="blueshimmer" />
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		</defense>
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		<defense name="speed" speedchange="95" variation="5" duration="6000" chance="18">
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			<attribute key="areaEffect" value="redshimmer" />
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		</defense>
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	</defenses>
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	<immunities>
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		<immunity fire="1" />
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		<immunity outfit="1" />
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		<immunity paralyze="1" />
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		<immunity poison="1" />
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	</immunities>
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	<loot>
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		<item id="3007" countmax="1" chance="2" /> <!-- a crystal ring -->
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		<item id="3031" countmax="15" chance="160" /> <!-- a gold coin -->
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		<item id="3456" countmax="1" chance="60" /> <!-- a pick -->
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		<item id="3050" countmax="1" chance="55" /> <!-- a power ring -->
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		<item id="3039" countmax="1" chance="5" /> <!-- a red gem -->
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		<item id="3377" countmax="1" chance="50" /> <!-- a scale armor -->
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		<item id="3033" countmax="2" chance="65" /> <!-- a small amethyst -->
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		<item id="1781" countmax="4" chance="130" /> <!-- a small stone -->
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		<item id="3554" countmax="1" chance="5" /> <!-- steel boots -->
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		<item id="3409" countmax="1" chance="70" /> <!-- a steel shield -->
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		<item id="5880" countmax="1" chance="130" /> <!-- Iron Ore -->
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	</loot>
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</monster>
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