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								app/SabrehavenServer/data/monster/790/demon (goblin).xml
									
									
									
									
									
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								app/SabrehavenServer/data/monster/790/demon (goblin).xml
									
									
									
									
									
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="Demon" nameDescription="a demon" race="blood" experience="25" speed="150" manacost="0">
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	<health now="50" max="50" />
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	<look type="35" corpse="5995" />
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	<targetchange interval="1000" chance="0" />
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	<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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	<flags>
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		<flag summonable="0" />
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		<flag attackable="1" />
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		<flag hostile="1" />
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		<flag illusionable="0" />
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		<flag convinceable="0" />
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		<flag pushable="0" />
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		<flag canpushitems="1" />
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		<flag canpushcreatures="1" />
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		<flag targetdistance="1" />
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		<flag runonhealth="15" />
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	</flags>
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	<attacks skill="10" attack="10">
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		<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-25">
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			<attribute key="shootEffect" value="smallstone" />
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		</attack>
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	</attacks>
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	<defenses armor="10" defense="10" />
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	<loot>
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		<item id="3115" countmax="1" chance="120" /> <!-- a bone -->
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		<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
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		<item id="3267" countmax="1" chance="180" /> <!-- a dagger -->
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		<item id="3578" countmax="1" chance="130" /> <!-- a fish -->
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		<item id="3031" countmax="9" chance="500" /> <!-- a gold coin -->
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		<item id="3361" countmax="1" chance="75" /> <!-- a leather armor -->
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		<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
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		<item id="3120" countmax="1" chance="70" /> <!-- a moldy cheese -->
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		<item id="3294" countmax="1" chance="90" /> <!-- a short sword -->
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		<item id="3462" countmax="1" chance="100" /> <!-- a small axe -->
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		<item id="1781" countmax="3" chance="300" /> <!-- a small stone -->
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	</loot>
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</monster>
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