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2025-02-26 13:42:34 +01:00
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<monster name="Apprentice Sheng" nameDescription="Apprentice Sheng" race="blood" experience="150" speed="45" manacost="0">
<health now="95" max="95" />
<look type="23" corpse="5981" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="20" />
</flags>
<attacks attack="15" skill="18">
<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="energy" interval="1000" chance="14" range="7" min="0" max="-25">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" min="0" max="-45">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="12" defense="13">
<defense name="healing" interval="4000" chance="15" min="10" max="20">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Hyaena" interval="5000" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="I will protect the secrets of my master!" />
<voice sentence="This isle will become ours alone!" />
<voice sentence="Kaplar!" />
<voice sentence="You already know too much." />
</voices>
<loot>
<item id="5878" chance="1000" /> <!-- minotaur leather -->
<item id="3046" chance="800" /> <!-- magic lightwand -->
<item id="3031" countmax="10" chance="300" /> <!-- gold coin -->
<item id="2920" countmax="2" chance="300" /> <!-- torch -->
<item id="3559" chance="200" /> <!-- leather legs -->
<item id="3291" chance="100" /> <!-- knife -->
<item id="3355" chance="100" /> <!-- leather helmet -->
</loot>
</monster>

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<monster name="Betrayed Wraith" nameDescription="a betrayed wraith" race="undead" experience="3500" speed="115" manacost="0">
<health now="4200" max="4200" />
<look type="233" corpse="6315" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="80" skill="100">
<attack name="speed" interval="2000" chance="20" range="7" target="1" speedchange="-100" duration="3000">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="healing" interval="2000" chance="30" min="350" max="600">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="5000">
<attribute key="areaEffect" value="redspark" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="57" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Rrrah!" />
<voice sentence="Gnarr!" />
<voice sentence="Tcharrr!" />
</voices>
<loot>
<item id="3031" countmax="198" chance="1000" /> <!-- gold coin -->
<item id="3035" countmax="8" chance="1000" /> <!-- platinum coin -->
<item id="6558" chance="652" /> <!-- concentrated demonic blood -->
<item id="3450" countmax="15" chance="500" /> <!-- power bolt -->
<!-- demonic essence -->
<!-- unholy bone -->
<!-- great mana potion -->
<!-- ultimate health potion -->
<item id="3028" countmax="4" chance="118" /> <!-- small diamond -->
<!-- assassin star -->
<item id="5944" chance="90" /> <!-- soul orb -->
<item id="5021" countmax="2" chance="80" /> <!-- orichalcum pearl -->
<!-- mercenary sword -->
<item id="6299" chance="4" /> <!-- death ring -->
<item id="5741" chance="4" /> <!-- skull helmet -->
<item id="5799" chance="1" /> <!-- golden figurine -->
<!-- bloody edge -->
</loot>
</monster>

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<monster name="Blightwalker" nameDescription="a blightwalker" race="undead" experience="5850" speed="125" manacost="0">
<health now="8900" max="8900" />
<look type="246" corpse="6353" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="800" />
</flags>
<attacks attack="90" skill="100">
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-220" max="-405">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" target="0" radius="4" min="-65" max="-135">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="drunk" interval="2000" chance="10" target="0" radius="3" duration="5000">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-100" duration="30000">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="50" defense="50" />
<immunities>
<immunity paralyze="1" />
<immunity earth="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I can see you decaying!" />
<voice sentence="Let me taste your mortality!" />
<voice sentence="Your lifeforce is waning!" />
</voices>
<loot>
<item id="3031" countmax="197" chance="1000" /> <!-- gold coin -->
<item id="3035" countmax="5" chance="1000" /> <!-- platinum coin -->
<item id="3605" chance="500" /> <!-- bunch of wheat -->
<!-- great mana potion -->
<!-- demonic essence -->
<item id="3147" countmax="2" chance="262" /> <!-- blank rune -->
<item id="5944" chance="237" /> <!-- soul orb -->
<!-- bundle of cursed straw -->
<!-- ultimate health potion -->
<item id="3067" chance="100" /> <!-- hailstorm rod -->
<!-- assassin star -->
<!-- gold ingot -->
<!-- giant shimmering pearl -->
<!-- giant shimmering pearl -->
<!-- seeds -->
<item id="3453" chance="30" /> <!-- scythe -->
<!-- terra legs -->
<item id="3083" chance="20" /> <!-- garlic necklace -->
<item id="3063" chance="18" /> <!-- gold ring -->
<item id="3324" chance="15" /> <!-- skull staff -->
<item id="6299" chance="14" /> <!-- death ring -->
<!-- terra mantle -->
<item id="3306" chance="3" /> <!-- golden sickle -->
<item id="3057" chance="1" /> <!-- amulet of loss -->
</loot>
</monster>

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<monster name="Countess Sorrow" nameDescription="Countess Sorrow" race="undead" experience="5150" speed="125" manacost="0">
<health now="7200" max="7200" />
<look type="241" head="20" corpse="6343" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="70" attack="90" poison="50">
<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="1000" chance="50" min="409" max="812">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity physical="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6536" chance="1000" /><!-- countess sorrow's frozen tear -->
</loot>
</monster>

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<monster name="Dark Torturer" nameDescription="a dark torturer" race="undead" experience="4650" speed="120" manacost="0">
<health now="7350" max="7350" />
<look type="234" corpse="6330" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="90" attack="100">
<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-781">
<attribute key="shootEffect" value="throwingknife" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You like it, don't you?" />
<voice sentence="IahaEhheAie!" />
<voice sentence="It's party time!" />
<voice sentence="Harrr, Harrr!" />
<voice sentence="The torturer is in!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="500" /><!-- gold coin -->
<item id="3031" countmax="99" chance="400" /><!-- gold coin -->
<item id="3582" countmax="2" chance="600" /><!-- ham -->
<item id="3035" countmax="8" chance="550" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="333" /><!-- concentrated demonic blood -->
<item id="5944" chance="230" /><!-- soul orb -->
<item id="3554" chance="50" /><!-- steel boots -->
<item id="3461" chance="52" /><!-- saw -->
<item id="6299" chance="20" /><!-- death ring -->
<item id="5479" chance="22" /><!-- cat's paw -->
<item id="5021" countmax="2" chance="27" /><!-- orichalcum pearl -->
<item id="3364" chance="30" /><!-- golden legs -->
</loot>
</monster>

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<monster name="Defiler" nameDescription="a defiler" race="venom" experience="3700" speed="115" manacost="0">
<health now="3650" max="3650" />
<look type="238" corpse="6532" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="85" />
</flags>
<attacks skill="50" attack="80" poison="150">
<attack name="poison" interval="2000" chance="20" range="7" min="-160" max="-270">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="15" target="0" radius="7" range="7" count="70" min="-400" max="-640">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="poison" interval="2000" chance="20" radius="3" target="0" min="-120" max="-170">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="10" length="8" spread="3" count="70" min="-500" max="-1000">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="speed" interval="2000" chance="15" length="8" spread="3" speedchange="-100" duration="15000">
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="10" min="280" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
</voices>
<loot>
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3031" countmax="72" chance="1000" /><!-- gold coin -->
<item id="3035" countmax="6" chance="950" /><!-- platinum coin -->
<item id="5944" chance="200" /><!-- soul orb -->
<item id="3034" chance="57" /><!-- talon -->
<item id="3041" chance="3" /><!-- blue gem -->
<item id="3032" countmax="3" chance="53" /><!-- small emeralds-->
<item id="3030" countmax="2" chance="30" /><!-- small rubies -->
<item id="6299" chance="30" /><!-- death ring-->
<item id="3028" countmax="2" chance="24" /><!-- small diamond -->
<item id="3039" chance="15" /><!-- red gem -->
<item id="3037" chance="12" /><!-- yellow gem -->
<item id="3038" chance="6" /><!-- green gem -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon" nameDescription="a demon" race="blood" experience="25" speed="150" manacost="0">
<health now="50" max="50" />
<look type="35" corpse="5995" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks skill="10" attack="10">
<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-25">
<attribute key="shootEffect" value="smallstone" />
</attack>
</attacks>
<defenses armor="10" defense="10" />
<loot>
<item id="3115" countmax="1" chance="120" /> <!-- a bone -->
<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
<item id="3267" countmax="1" chance="180" /> <!-- a dagger -->
<item id="3578" countmax="1" chance="130" /> <!-- a fish -->
<item id="3031" countmax="9" chance="500" /> <!-- a gold coin -->
<item id="3361" countmax="1" chance="75" /> <!-- a leather armor -->
<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
<item id="3120" countmax="1" chance="70" /> <!-- a moldy cheese -->
<item id="3294" countmax="1" chance="90" /> <!-- a short sword -->
<item id="3462" countmax="1" chance="100" /> <!-- a small axe -->
<item id="1781" countmax="3" chance="300" /> <!-- a small stone -->
</loot>
</monster>

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<monster name="Destroyer" nameDescription="a destroyer" race="undead" experience="2500" speed="135" manacost="0">
<health now="3700" max="3700" />
<look type="236" corpse="6319" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="90" attack="100">
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-200">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="speed" interval="2000" chance="15" speedchange="70" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="COME HERE AND DIE!" />
<voice sentence="Destructiooooon!" />
<voice sentence="It's a good day to destroy!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="600" /><!-- gold coin -->
<item id="3031" countmax="100" chance="400" /><!-- gold coin -->
<item id="3031" countmax="100" chance="400" /><!-- gold coin -->
<item id="3031" countmax="41" chance="600" /><!-- gold coin -->
<item id="3577" countmax="6" chance="500" /><!-- meat -->
<item id="3304" chance="142" /><!-- crowbar -->
<item id="3449" countmax="12" chance="125" /><!-- burst arrow -->
<item id="3383" chance="100" /><!-- dark armor -->
<item id="3033" countmax="2" chance="76" /><!-- small amethyst -->
<item id="5944" chance="66" /><!-- soul orb-->
<item id="3456" chance="62" /><!-- pick -->
<item id="3357" chance="43" /><!-- plate armor -->
<item id="3035" countmax="3" chance="41" /><!-- platinum coin -->
<item id="3281" chance="16" /><!-- giant sword -->
<item id="3554" chance="9" /><!-- steel boots -->
<item id="3008" chance="5" /><!-- crystal necklace -->
<item id="3062" chance="5" /><!-- mind stone -->
<item id="6299" chance="1" /><!-- death ring -->
<item id="5741" chance="1" /><!-- skull helmet -->
</loot>
</monster>

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<monster name="Diabolic Imp" nameDescription="a diabolic imp" race="fire" experience="1950" speed="110" manacost="0">
<health now="2900" max="2900" />
<look type="237" corpse="6363" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="400" />
</flags>
<attacks skill="70" attack="60" poison="160">
<attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-100" max="-240">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" radius="2" target="1" min="-300" max="-430">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="650" max="800">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="50" duration="2000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="1000">
<attribute key="areaEffect" value="teleport" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he." />
</voices>
<loot>
<item id="3031" countmax="100" chance="500" /><!-- gold coin -->
<item id="3031" countmax="97" chance="400" /><!-- gold coin -->
<item id="3451" chance="500" /><!-- pitchfork -->
<item id="6558" countmax="2" chance="250" /><!-- concentrated demonic blood -->
<item id="3147" countmax="2" chance="166" /><!-- blank rune -->
<item id="3415" chance="81" /><!-- guardian shield -->
<item id="3471" chance="88" /><!-- cleaver -->
<item id="3307" chance="56" /><!-- scimitar -->
<item id="5944" chance="72" /><!-- soul orb -->
<item id="3031" countmax="7" chance="33" /><!-- platinum coin -->
<item id="3033" countmax="3" chance="22" /><!-- small amethyst -->
<item id="3049" chance="27" /><!-- stealth ring -->
<item id="3275" chance="19" /><!-- double axe -->
<item id="6299" chance="1" /><!-- death ring -->
<item id="3069" chance="8" /><!-- necrotic rod -->
</loot>
</monster>

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<monster name="Dracola" nameDescription="Dracola" race="undead" experience="11000" speed="205" manacost="0">
<health now="16200" max="16200" />
<look type="231" corpse="6305" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="100" attack="130">
<attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-800" max="-1000">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="4" target="1" min="-120" max="-750">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drowncondition" interval="1000" chance="20" count="70" length="8" spread="3">
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="physical" interval="2000" chance="20" range="7" radius="4" target="1" min="-300" max="-870">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="physical" interval="3000" chance="10" range="7" min="0" max="-750">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" interval="1000" chance="23" range="7" radius="4" target="1" min="-50" max="-175">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="manadrain" interval="2000" chance="10" range="7" min="-100" max="-200" />
</attacks>
<defenses armor="40" defense="39">
<defense name="healing" interval="4000" chance="10" min="500" max="1000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="5">
<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1" />
</voices>
<loot>
<item id="3035" countmax="8" chance="200" /><!-- platinum coin -->
<item id="6546" chance="1000" /><!-- dracola's eye -->
</loot>
</monster>

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<monster name="Fury" nameDescription="a fury" race="blood" experience="4500" speed="125" manacost="0">
<health now="4100" max="4100" />
<look type="149" head="94" body="77" legs="96" feet="0" addons="3" corpse="6081" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="50" attack="170">
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-200" max="-300">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="physical" interval="2000" chance="5" length="8" spread="0" min="-120" max="-700">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="physical" interval="2000" chance="10" radius="4" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="3" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="blackspark" />
</attack>
<attack name="physical" interval="2000" chance="10" range="7" min="-125" max="-250">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-100" duration="30000">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="speed" interval="2000" chance="15" speedchange="60" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Ahhhhrrrr!" />
<voice sentence="Waaaaah!" />
<voice sentence="Carnage!" />
<voice sentence="Dieee!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="300" /><!-- gold coin -->
<item id="3031" countmax="100" chance="300" /><!-- gold coin -->
<item id="3031" countmax="69" chance="380" /><!-- gold coin -->
<item id="3035" countmax="4" chance="28" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="350" /><!-- concentrated demonic blood -->
<item id="3364" chance="1" /><!-- golden legs -->
<item id="3577" chance="250" /><!-- meat -->
<item id="5021" countmax="4" chance="15" /><!-- orichalcum pearl -->
<item id="5911" chance="40" /><!-- red piece of cloth -->
<item id="3003" countmax="3" chance="80" /><!-- small amethyst -->
<item id="5944" chance="215" /><!-- soul orb -->
<item id="3554" chance="7" /><!-- steel boots -->
<item id="3065" chance="200" /><!-- terra rod -->
<item id="5944" chance="50" /><!-- assassin star -->
<item id="3007" chance="4" /><!-- crystal ring-->
<item id="6299" chance="60" /><!-- death ring-->
</loot>
</monster>

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<monster name="Grynch Clan Goblin" nameDescription="a Grynch Clan Goblin" race="blood" experience="4" speed="435" manacost="0">
<health now="80" max="80" />
<look type="61" corpse="6002" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="11" />
<flag runonhealth="80" />
</flags>
<attacks>
</attacks>
<defenses armor="10" defense="12">
<defense name="speed" interval="1000" chance="15" speedchange="100" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="T'was not me hand in your pocket!" />
<voice sentence="Look! Cool stuff in house. Let's get it!" />
<voice sentence="Uhh! Nobody home!" />
<voice sentence="Me just borrowed it!" />
<voice sentence="Me no steal! Me found it!" />
<voice sentence="Me had it for five minutes. It's family heirloom now!" />
<voice sentence="Nice human won't hurt little, good goblin?" />
<voice sentence="Gimmegimme!" />
<voice sentence="Invite me in you lovely house plx!" />
<voice sentence="Other Goblin stole it!" />
<voice sentence="All presents mine!" />
<voice sentence="Me got ugly ones purse" />
<voice sentence="Free itans plz!" />
<voice sentence="Not me! Not me!" />
<voice sentence="Guys, help me here! Guys? Guys???" />
<voice sentence="That only much dust in me pocket! Honest!" />
<voice sentence="Can me have your stuff?" />
<voice sentence="Halp, Big dumb one is after me!" />
<voice sentence="Uh, So many shiny things!" />
<voice sentence="Utani hur hur hur!" />
<voice sentence="Mee? Stealing? Never!!!" />
<voice sentence="Oh what fun it is to steal a one-horse open sleigh!" />
<voice sentence="Must have it! Must have it!" />
<voice sentence="Where me put me lockpick?" />
<voice sentence="Catch me if you can!" />
</voices>
<loot>
<item id="3031" countmax="22" chance="225" /><!-- gold coin -->
<item id="6496" chance="70" /><!-- present bag -->
<item id="2992" countmax="5" chance="70" /><!-- snowball -->
<item id="6276" countmax="3" chance="70" /><!-- lump of cake dough -->
<item id="3586" countmax="3" chance="70" /><!-- orange -->
<item id="3598" countmax="5" chance="70" /><!-- cookie -->
<item id="3590" countmax="4" chance="70" /><!-- cherry -->
<item id="3585" countmax="3" chance="7" /><!-- apple -->
<item id="3606" countmax="2" chance="50" /><!-- egg -->
<item id="3599" countmax="3" chance="50" /><!-- candy cane -->
<item id="2950" chance="50" /><!-- lute -->
<item id="3147" chance="50" /><!-- blank rune -->
<item id="3046" chance="40" /><!-- magic light wand -->
<item id="2639" chance="40" /><!-- landscape picture -->
<item id="3056" chance="40" /><!-- bronze amulet -->
<item id="2815" chance="40" /><!-- scroll -->
<item id="6500" countmax="2" chance="40" /><!-- gingerbread man -->
<item id="3572" chance="40" /><!-- scarf -->
<item id="5890" countmax="5" chance="40" /><!-- chicken feather -->
<item id="5894" countmax="3" chance="40" /><!-- bat wing -->
<item id="5902" chance="40" /><!-- honeycomb -->
<item id="4871" chance="40" /><!-- explorer brooch -->
<item id="6392" chance="15" /><!-- valentine cake -->
<item id="6091" chance="15" /><!-- watch -->
<item id="3454" chance="15" /><!-- broom -->
<item id="2995" chance="10" /><!-- piggy bank -->
<item id="5792" chance="10" /><!-- dice -->
<item id="3463" chance="10" /><!-- mirror -->
<item id="2394" chance="7" /><!-- blue round pillow -->
<item id="2395" chance="7" /><!-- red round pillow -->
<item id="2396" chance="7" /><!-- green round pillow -->
<item id="2397" chance="7" /><!-- yellow round pillow -->
<item id="2983" chance="5" /><!-- flower bowl -->
<item id="4828" chance="5" /><!-- bottle -->
<item id="3042" countmax="2" chance="5" /><!-- scarab coin -->
<item id="5021" countmax="2" chance="5" /><!-- orichalcum pearl -->
<item id="3043" chance="2" /><!-- crystal coin -->
<item id="3434" chance="2" /><!-- vampire shield -->
</loot>
</monster>

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<monster name="Hand Of Cursed Fate" nameDescription="a hand of cursed fate" race="blood" experience="5000" speed="130" manacost="0">
<health now="7500" max="7500" />
<look type="230" corpse="6311" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="3500" />
</flags>
<attacks skill="70" attack="130" poison="380">
<attack name="manadrain" interval="2000" chance="15" range="1" min="0" max="-920" />
<attack name="drunk" interval="2000" chance="10" target="0" radius="4" duration="3000">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" range="1" min="-220" max="-880">
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="speed" interval="2000" chance="15" speedchange="70" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity energy="1" />
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="3031" countmax="100" chance="600" /><!-- gold coin -->
<item id="3031" countmax="100" chance="600" /><!-- gold coin -->
<item id="3031" countmax="67" chance="500" /><!-- gold coin -->
<item id="3035" countmax="7" chance="1000" /><!-- platinum coin -->
<item id="6558" countmax="4" chance="300" /><!-- concentrated demonic blood -->
<item id="5944" chance="311" /><!-- soul orb -->
<item id="3029" countmax="4" chance="110" /><!-- small sapphire -->
<item id="3062" chance="90" /><!-- mind stone -->
<item id="3010" chance="35" /><!-- emerald bangle -->
<item id="3084" chance="87" /><!-- protection amulet -->
<item id="3071" chance="55" /><!-- wand of inferno -->
<item id="3370" chance="45" /><!-- knight armor -->
<item id="6299" chance="17" /><!-- death ring -->
<item id="3381" chance="14" /><!-- crown armor -->
<item id="3051" chance="31" /><!-- energy ring -->
<item id="3055" chance="10" /><!-- platinum amulet-->
<item id="3324" chance="7" /><!-- skull staff -->
<item id="3036" chance="7" /><!-- violet gem -->
<item id="3037" chance="59" /><!-- yellow gem -->
<item id="3079" chance="5" /><!-- boots of haste -->
<item id="5799" chance="1" /><!-- golden figurine -->
<item id="5668" chance="2" /><!-- mysterious voodoo skull -->
<item id="3155" countmax="8" chance="42" /><!-- sudden death rune -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

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<monster name="Hellfire Fighter" nameDescription="a hellfire fighter" race="fire" experience="3900" speed="110" manacost="0">
<health now="3800" max="3800" />
<look type="243" corpse="6323" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="80" skill="120">
<attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0" />
<attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500">
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="15" range="7" radius="3" target="0" min="-60" max="-330">
<attribute key="areaEffect" value="fire" />
</attack>
</attacks>
<defenses armor="35" defense="35" />
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="3031" countmax="246" chance="1000" /> <!-- gold coin -->
<item id="3124" chance="500" /> <!-- burnt scroll -->
<item id="3147" countmax="2" chance="300" /> <!-- blank rune -->
<!-- demonic essence -->
<item id="5944" chance="120" /> <!-- soul orb -->
<!-- fiery heart -->
<item id="3071" chance="95" /> <!-- wand of inferno -->
<!-- piece of hellfire armor -->
<item id="3280" chance="43" /> <!-- fire sword -->
<item id="3010" chance="22" /> <!-- emerald bangle -->
<item id="3028" chance="14" /> <!-- small diamond -->
<item id="3035" chance="10" /> <!-- platinum coin -->
<!-- magma legs -->
<!-- coal -->
<item id="3320" chance="4" /> <!-- fire axe -->
<!-- magma coat -->
<item id="3019" chance="2" /> <!-- demonbone amulet -->
</loot>
</monster>

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<monster name="Hellhound" nameDescription="a hellhound" race="blood" experience="6800" speed="140" manacost="0">
<health now="7500" max="7500" />
<look type="240" corpse="6331" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="70" attack="130" poison="800">
<attack name="earth" interval="2000" chance="5" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="physical" interval="2000" chance="10" range="7" min="-395" max="-498">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-350" max="-660">
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-350" max="-976">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" interval="2000" chance="10" radius="1" target="1" min="-200" max="-403">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" min="-300" max="-549">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="speed" interval="2000" chance="15" speedchange="70" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="220" max="425">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="GROOOWL!" />
<voice sentence="GRRRRR!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3035" countmax="7" chance="1000" /><!-- platinum coin -->
<item id="3582" countmax="14" chance="309" /><!-- ham -->
<item id="3027" countmax="4" chance="94" /><!-- black pearl -->
<item id="3116" chance="10" /><!-- big bone -->
<item id="6558" countmax="2" chance="310" /><!-- concentrated demonic blood -->
<item id="3281" chance="9" /><!-- giant sword -->
<item id="5944" chance="530" /><!-- soul orb -->
<item id="3318" chance="108" /><!-- knight axe -->
<item id="3271" chance="163" /><!-- spike sword -->
<item id="6553" chance="4" /><!-- ruthless axe -->
<item id="3280" chance="69" /><!-- fire sword -->
<item id="4871" chance="1" /><!-- explorer brooch -->
<item id="3071" chance="90" /><!-- wand of inferno -->
</loot>
</monster>

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<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="6500" speed="145" manacost="0">
<health now="20000" max="20000" />
<look type="244" corpse="6335" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="200" attack="140">
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="60" defense="60">
<defense name="speed" interval="2000" chance="15" speedchange="72" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="400" max="900">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="RAAARRR!" />
<voice sentence="GRRRRRR!" />
<voice sentence="WAHHHH!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3031" countmax="100" chance="1000" /><!-- gold coin -->
<item id="3035" countmax="15" chance="1000" /><!-- platinum coin -->
<item id="3582" countmax="8" chance="600" /><!-- ham -->
<item id="5944" chance="333" /><!-- soul orb -->
<item id="6558" countmax="4" chance="250" /><!-- concentrated demonic blood -->
<item id="3030" countmax="4" chance="200" /><!-- small ruby -->
<item id="3032" countmax="5" chance="200" /><!-- small emerald -->
<item id="3039" chance="138" /><!-- red gem -->
<item id="3036" chance="8" /><!-- violet gem -->
<item id="3019" chance="5" /><!-- demonbone amulet -->
<item id="3360" chance="5" /><!-- golden armor -->
<item id="3038" chance="8" /><!-- green gem -->
<item id="3481" chance="2" /><!-- closed trap -->
<item id="3370" chance="49" /><!-- knight armor -->
<item id="3414" chance="8" /><!-- mastermind shield -->
<item id="3322" chance="90" /><!-- dragon hammer -->
<item id="3364" chance="5" /><!-- golden legs -->
<item id="3113" chance="6" /><!-- broken pottery -->
<item id="3340" chance="4" /><!-- heavy mace -->
<item id="3342" chance="4" /><!-- war axe -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

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<monster name="Lost Soul" nameDescription="a lost soul" race="undead" experience="4000" speed="110" manacost="0">
<health now="5800" max="5800" />
<look type="232" corpse="6310" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="450" />
</flags>
<attacks skill="80" attack="90">
<attack name="physical" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="speed" interval="2000" chance="20" radius="6" target="0" speedchange="-100" duration="4000">
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="30" defense="30" />
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Forgive Meeeee!" />
<voice sentence="Mouuuurn meeee!" />
<voice sentence="Help meeee!" />
</voices>
<loot>
<item id="3031" countmax="198" chance="999" /> <!-- gold coin -->
<item id="3035" countmax="7" chance="999" /> <!-- platinum coin -->
<item id="3147" countmax="3" chance="352" /> <!-- blank rune -->
<!-- unholy bone -->
<item id="5944" chance="150" /> <!-- soul orb -->
<!-- great mana potion -->
<item id="3027" countmax="3" chance="120" /> <!-- black pearl -->
<item id="3026" countmax="3" chance="110" /> <!-- white pearl -->
<!-- great health potion -->
<!-- demonic essence -->
<item id="5806" chance="52" /> <!-- silver goblet -->
<!-- rusty armor (semi-rare) -->
<!-- rusty armor (rare) -->
<item id="3081" chance="29" /> <!-- stone skin amulet -->
<item id="6299" chance="25" /> <!-- death ring -->
<item id="3039" chance="19" /> <!-- red gem -->
<item id="3016" chance="15" /> <!-- ruby necklace -->
<item id="6525" chance="11" /> <!-- skeleton decoration -->
<!-- titan axe -->
<item id="3324" chance="9" /> <!-- skull staff -->
<!-- haunted blade -->
<item id="3428" chance="8" /> <!-- tower shield -->
<item id="5741" chance="1" /> <!-- skull helmet -->
</loot>
</monster>

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<monster name="Massacre" nameDescription="Massacre" race="blood" experience="9800" speed="195" manacost="0">
<health now="30000" max="30000" />
<look type="244" corpse="6335" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="150" attack="150">
<attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="2000" chance="12" speedchange="90" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6540" chance="1000" /><!-- massacre's shell piece -->
</loot>
</monster>

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<monster name="Mr. Punish" nameDescription="Mr. Punish" race="undead" experience="5500" speed="235" manacost="0">
<health now="12000" max="12000" />
<look type="234" corpse="6330" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag lightlevel="0" />
<flag lightcolor="0" />
<flag targetdistance="1" />
<flag runonhealth="2000" />
</flags>
<attacks skill="170" attack="140">
</attacks>
<defenses armor="64" defense="72" />
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6537" chance="1000" /><!-- mr punish's handcuffs -->
</loot>
</monster>

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<monster name="Munster" nameDescription="Munster" race="blood" experience="35" speed="100" manacost="0">
<health now="58" max="58" />
<look type="56" corpse="5964" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks attack="8" skill="18">
</attacks>
<defenses armor="2" defense="4" />
<voices interval="2000" chance="5">
<voice sentence="Meep!" />
<voice sentence="Meeeeep!" />
</voices>
<summons maxSummons="2">
<summon name="Rat" interval="2000" chance="20" />
</summons>
<loot>
<item id="3337" chance="870" /> <!-- bone club -->
<item id="3031" countmax="22" chance="710" /> <!-- gold coin -->
<item id="3607" chance="560" /> <!-- cheese -->
<item id="3492" countmax="4" chance="510" /> <!-- worm -->
<item id="3598" countmax="2" chance="25" /> <!-- cookie -->
<item id="5792" chance="2" /> <!-- die -->
</loot>
</monster>

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<monster name="Nightmare" nameDescription="a nightmare" race="blood" experience="2150" speed="120" manacost="0">
<health now="2700" max="2700" />
<look type="245" corpse="6339" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks skill="50" attack="50">
<attack name="physical" interval="2000" chance="10" range="7" radius="1" target="1" min="-120" max="-170">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="earth" interval="2000" chance="20" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="60" max="100">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="60" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity invisible="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Close your eyes... I want to show you something." />
<voice sentence="I will haunt you forever!" />
<voice sentence="Pffffrrrrrrrrrrrr." />
<voice sentence="I will make you scream." />
<voice sentence="Take a ride with me." />
<voice sentence="Weeeheeheeeheee!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="500" /><!-- gold coin -->
<item id="3031" countmax="55" chance="500" /><!-- gold coin -->
<item id="3582" countmax="2" chance="290" /><!-- ham -->
<item id="5944" chance="200" /><!-- soul orb -->
<item id="6558" countmax="2" chance="196" /><!-- concentrated demonic blood -->
<item id="3450" countmax="4" chance="90" /><!-- power bolt -->
<item id="3035" countmax="3" chance="25" /><!-- platinum coin -->
<item id="6299" chance="12" /><!-- death ring -->
<item id="3432" chance="9" /><!-- ancient shield -->
<item id="3371" chance="9" /><!-- knight legs -->
<item id="3079" chance="3" /><!-- boots of haste -->
<item id="6525" chance="3" /><!-- skeleton decoration -->
<item id="5668" chance="1" /><!-- mysterious voodoo skull -->
<item id="3342" chance="95" /><!-- war axe -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

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<monster name="Nomad" nameDescription="a nomad" race="blood" experience="60" speed="100" manacost="420">
<health now="160" max="160" />
<look type="146" head="114" body="20" legs="22" feet="2" addons="2" corpse="6080" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="15" />
</flags>
<attacks attack="30" skill="40">
<attack name="physical" interval="2000" chance="10" target="0" radius="1">
<attribute key="areaeffect" value="whitenote" />
</attack>
</attacks>
<defenses armor="15" defense="15" />
<voices interval="2000" chance="7">
<voice sentence="We are the true sons of the desert!" />
<voice sentence="I will leave your remains to the vultures!" />
<voice sentence="We are swift as the wind of the desert!" />
<voice sentence="Your riches will be mine!" />
</voices>
<loot>
<item id="3031" countmax="40" chance="560" /> <!-- gold coin -->
<!-- rope belt -->
<!-- potato -->
<item id="3274" chance="27" /> <!-- axe -->
<item id="3359" chance="23" /> <!-- brass armor -->
<item id="3286" chance="21" /> <!-- mace -->
<!-- dirty turban -->
<item id="3409" chance="9" /> <!-- steel shield -->
<item id="3353" chance="6" /> <!-- iron helmet -->
<!-- nomad parchment -->
</loot>
</monster>

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<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="0" speed="120" manacost="0">
<health now="65" max="65" />
<look type="241" head="20" corpse="6343" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="30" attack="25">
<attack name="physical" interval="2000" chance="15" range="7" min="-50" max="-80">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="manadrain" interval="2000" chance="10" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="drunk" interval="2000" chance="5" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="40" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="60" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
</monster>

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<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="4400" speed="120" manacost="0">
<health now="3950" max="3950" />
<look type="241" head="20" corpse="6343" />
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="350" />
</flags>
<attacks skill="90" attack="95">
<attack name="physical" interval="2000" chance="10" range="7" min="-250" max="-610">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="manadrain" interval="2000" chance="20" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="drunk" interval="2000" chance="15" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="228" max="449">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="500" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
<summons maxSummons="4">
<summon name="Phantasm Summon" interval="2000" chance="20" />
<summon name="Phantasm Summon" interval="2000" chance="20" />
</summons>
<loot>
<item id="3031" countmax="100" chance="300" /><!-- gold coin -->
<item id="3031" countmax="100" chance="300" /><!-- gold coin -->
<item id="3031" countmax="33" chance="280" /><!-- gold coin -->
<item id="3035" countmax="4" chance="877" /><!-- platinum coin -->
<item id="3147" countmax="2" chance="225" /><!-- blank rune -->
<item id="3740" countmax="2" chance="269" /><!-- shadow herb -->
<item id="3032" countmax="3" chance="101" /><!-- small emerald -->
<item id="3381" chance="6" /><!-- crown armor -->
<item id="3049" chance="5" /><!-- stealth ring -->
<item id="6299" chance="3" /><!-- death ring -->
<item id="3030" countmax="3" chance="121" /><!-- small ruby -->
<item id="3033" countmax="3" chance="145" /><!-- small amethyst -->
</loot>
</monster>

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<monster name="Plaguesmith" nameDescription="a plaguesmith" race="venom" experience="4500" speed="120" manacost="0">
<health now="8250" max="8250" />
<look type="247" corpse="6515" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="500" />
</flags>
<attacks skill="100" attack="98" poison="200">
<attack name="poison" interval="2000" chance="15" radius="4" target="0" min="-60" max="-114">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poison" interval="2000" chance="10" length="5" spread="3" min="-100" max="-350">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="speed" interval="2000" chance="15" radius="4" target="0" speedchange="-100" duration="30000">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="280">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="60" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You are looking a bit feverish!" />
<voice sentence="You don't look that good!" />
<voice sentence="Hachoo!" />
<voice sentence="Cough Cough" />
</voices>
<loot>
<item id="3031" countmax="100" chance="500" /><!-- gold coin -->
<item id="3031" countmax="100" chance="400" /><!-- gold coin -->
<item id="3031" countmax="65" chance="500" /><!-- gold coin -->
<item id="3122" chance="600" /><!-- dirty cape -->
<item id="3120" chance="500" /><!-- moldy cheese -->
<item id="3282" chance="290" /><!-- morning star-->
<item id="3265" chance="200" /><!-- two handed sword -->
<item id="3409" chance="200" /><!-- steel shield -->
<item id="3110" chance="200" /><!-- piece of iron -->
<item id="3305" chance="200" /><!-- battle hammer -->
<item id="5944" chance="111" /><!-- soul orb -->
<item id="3035" countmax="2" chance="71" /><!-- platinum coin -->
<item id="3371" chance="62" /><!-- knight legs -->
<item id="3033" countmax="3" chance="50" /><!-- small amethyst -->
<item id="3093" chance="47" /><!-- club ring -->
<item id="3092" chance="43" /><!-- axe ring -->
<item id="3279" chance="21" /><!-- war hammer -->
<item id="3017" chance="20" /><!-- silver brooch -->
<item id="5887" chance="12" /><!-- piece of royal steel -->
<item id="3554" chance="11" /><!-- steel boots -->
<item id="5889" chance="10" /><!-- piece of dragonian steel -->
<item id="5888" chance="10" /><!-- piece of hell steel -->
<item id="3332" chance="9" /><!-- hammer of wrath -->
<item id="3010" chance="3" /><!-- emerald bangle -->
<item id="3103" chance="100" /><!-- war horn -->
</loot>
</monster>

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<monster name="Son Of Verminor" nameDescription="a son of verminor" race="venom" experience="5900" speed="120" manacost="0">
<health now="8500" max="8500" />
<look type="19" corpse="2121" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="95" attack="90" poison="450">
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-150" max="-200">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" radius="3" target="0" min="-350" max="-390">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="physical" interval="2000" chance="15" radius="3" target="0" min="-220" max="-270">
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="20" min="250" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="rat" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="larva" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="scorpion" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="slime" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
</voices>
</monster>

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<monster name="Spectre" nameDescription="a spectre" race="undead" experience="2100" speed="115" manacost="0">
<health now="1350" max="1350" />
<look type="235" head="20" corpse="6347" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="65" attack="82" poison="300">
<attack name="drunk" interval="2000" chance="15" radius="4" target="0" duration="6000">
<attribute key="areaEffect" value="purplenote" />
</attack>
<attack name="manadrain" interval="2000" chance="15" range="7" min="-100" max="-400" />
<attack name="lifedrain" interval="2000" chance="20" range="7" min="-300" max="-550">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="25" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="10" min="370" max="700">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="60" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
<immunity lifedrain="1" />
<immunity earth="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Revenge ... is so ... sweet!" />
<voice sentence="Life...force! Feed me your... lifeforce!" />
</voices>
<loot>
<item id="3031" countmax="100" chance="330" /><!-- gold coin -->
<item id="3031" countmax="100" chance="330" /><!-- gold coin -->
<item id="3031" countmax="97" chance="330" /><!-- gold coin -->
<item id="3147" countmax="2" chance="303" /><!-- blank rune -->
<item id="3035" countmax="7" chance="38" /><!-- platinum coin -->
<item id="5944" chance="60" /><!-- soul orb -->
<item id="3049" chance="1" /><!-- stealth ring -->
<item id="3073" chance="98" /><!-- wand of cosmic energy -->
<item id="3260" chance="96" /><!-- lyre -->
<item id="3017" chance="8" /><!-- silver brooch -->
<item id="5909" chance="38" /><!-- white piece of cloth -->
<item id="6299" chance="2" /><!-- death ring -->
<item id="3017" chance="1" /><!-- shadow sceptre -->
<item id="3019" chance="1" /><!--demonbone amulet -->
</loot>
</monster>

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<monster name="The Handmaiden" nameDescription="the Handmaiden" race="blood" experience="3850" speed="225" manacost="0">
<health now="14500" max="14500" />
<look type="230" corpse="6311" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="3100" />
</flags>
<attacks skill="150" attack="100">
<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="drunk" interval="1000" chance="12" range="1" target="1" />
</attacks>
<defenses armor="25" defense="35">
<defense name="speed" interval="3000" chance="12" speedchange="100" duration="8000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="4000" chance="50" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="50" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="1000" chance="35" speedchange="100" duration="30000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6539" chance="350" /><!-- handmaiden's protector -->
</loot>
</monster>

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<monster name="The Imperor" nameDescription="The Imperor" race="fire" experience="8000" speed="165" manacost="0">
<health now="15000" max="15000" />
<look type="237" corpse="6363" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="0" />
</flags>
<attacks skill="110" attack="110">
<attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="30" length="4" spread="2" target="1" min="-90" max="-350">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="50" min="175" max="505">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="12" speedchange="80" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="3000" chance="20" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="diabolic imp" interval="5500" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he!" />
</voices>
<loot>
<item id="3031" countmax="79" chance="1000" /><!-- gold coin -->
<item id="2920" chance="150" /><!-- torch -->
<item id="6558" chance="22" /><!-- concentrated demonic blood -->
<item id="3147" chance="180" /><!-- blank rune -->
<item id="6534" chance="1000" /><!-- the imperor's trident -->
<item id="6299" chance="9" /><!-- death ring -->
<item id="3359" chance="65" /><!-- brass armor -->
<item id="3451" chance="200" /><!-- pitchfork -->
<item id="6528" countmax="5" chance="50" /><!-- infernal bolts -->
<item id="3359" chance="65" /><!-- brass armor -->
<item id="3069" chance="8" /><!-- volcanic rod -->
<item id="3358" chance="78" /><!-- chain armor -->
<item id="5944" chance="56" /><!-- soul orb -->
<item id="3033" countmax="1" chance="88" /><!-- small amethyst -->
<item id="3049" chance="45" /><!-- stealth ring -->
</loot>
</monster>

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<monster name="The Plasmother" nameDescription="The Plasmother" race="venom" experience="8900" speed="155" manacost="0">
<health now="7500" max="7500" />
<look type="238" corpse="6532" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="250" />
</flags>
<attacks skill="30" attack="50">
<attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-100" duration="10000">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="0" radius="4" min="-200" max="-350">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="3000" chance="15" target="1" radius="4" min="-200" max="-530">
<attribute key="areaEffect" value="greenspark" />
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="75" min="505" max="605">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Defiler" interval="4000" chance="20" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
<voice sentence="Blubberdiblubb" />
</voices>
<loot>
<item id="3031" countmax="177" chance="200" /> <!-- gold coins -->
<item id="3035" countmax="13" chance="250" /><!-- platinum coin -->
<item id="3027" countmax="3" chance="50" /><!-- black pearl -->
<item id="3029" countmax="3" chance="50" /><!-- small sapphire -->
<item id="5944" chance="350" /><!-- soul orb -->
<item id="6535" chance="1000" /><!-- the plasmother's remains -->
</loot>
</monster>

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<monster name="Undead Dragon" nameDescription="an undead dragon" race="undead" experience="7200" speed="125" manacost="0">
<health now="8350" max="8350" />
<look type="231" corpse="6305" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks skill="90" attack="96">
<attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="physical" interval="2000" chance="10" range="7" min="-125" max="-600">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" radius="4" target="1" min="-100" max="-390">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="1" range="7" min="0" max="-180">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="10" length="8" spread="3" min="-150" max="-690">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-200">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="15" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="FEEEED MY ETERNAL HUNGER!" yell="1" />
<voice sentence="I SENSE LIFE" yell="1" />
</voices>
<loot>
<item id="3031" countmax="100" chance="355" /><!-- gold coin -->
<item id="3031" countmax="98" chance="555" /><!-- gold coin -->
<item id="3035" countmax="5" chance="520" /><!-- platinum coin -->
<item id="6299" chance="11" /><!-- death ring -->
<item id="2903" chance="60" /><!-- golden mug -->
<item id="3450" countmax="15" chance="151" /><!-- power bolt -->
<item id="3370" chance="55" /><!-- knight armor -->
<item id="3061" chance="25" /><!-- life crystal -->
<item id="5925" chance="141" /><!-- hardened bone -->
<item id="3392" chance="17" /><!-- royal helmet -->
<item id="3342" chance="12" /><!-- war axe -->
<item id="3029" countmax="2" chance="283" /><!-- small sapphires -->
<item id="3027" countmax="2" chance="227" /><!-- black pearls -->
<item id="3360" chance="8" /><!-- golden armor -->
</loot>
</monster>

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<monster name="Wyvern" nameDescription="a wyvern" race="blood" experience="515" speed="50" manacost="0">
<health now="795" max="795" />
<look type="239" corpse="6301" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="300" />
</flags>
<attacks attack="40" skill="50" poison="480">
<attack name="poisoncondition" count="450" chance="15" length="8" spread="3" min="-240" max="-240">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drunk" interval="2000" chance="10" length="3" spread="2" duration="5000">
<attribute key="areaEffect" value="rednote" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="15" min="45" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="85" duration="5000">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
</defenses>
<immunities>
<immunity invisible="1" />
<immunity earth="1" />
<immunity drunk="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Shriiiek" yell="1" />
</voices>
<loot>
<item id="3031" countmax="90" chance="1000" /><!-- gold coin -->
<item id="3583" countmax="3" chance="605" /><!-- dragon ham -->
<item id="3450" countmax="2" chance="34" /><!-- power bolt -->
<item id="3029" chance="50" /><!-- small sapphire -->
<item id="3071" chance="8" /><!-- wand of inferno -->
<item id="3010" chance="5" /><!-- emerald bangle -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>