First commit
This commit is contained in:
		
							
								
								
									
										65
									
								
								app/SabrehavenServer/data/lib/core/tile.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								app/SabrehavenServer/data/lib/core/tile.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,65 @@
 | 
			
		||||
function Tile.isItem(self)
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.isContainer(self)
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.isCreature(self)
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.isPlayer(self)
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.isTeleport(self)
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.isTile(self)
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile.relocateTo(self, toPosition, pushMove, monsterPosition)
 | 
			
		||||
	if self:getPosition() == toPosition then
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not Tile(toPosition) then
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i = self:getThingCount() - 1, 0, -1 do
 | 
			
		||||
		local thing = self:getThing(i)
 | 
			
		||||
		if thing then
 | 
			
		||||
			if thing:isItem() then
 | 
			
		||||
				if ItemType(thing.itemid):isMovable() then
 | 
			
		||||
					thing:moveTo(toPosition)
 | 
			
		||||
				end
 | 
			
		||||
			elseif thing:isCreature() then
 | 
			
		||||
				if monsterPosition and thing:isMonster() then
 | 
			
		||||
					thing:teleportTo(monsterPosition, pushMove)
 | 
			
		||||
				else
 | 
			
		||||
					thing:teleportTo(toPosition, pushMove)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Tile:getPlayers()
 | 
			
		||||
	local players = {}
 | 
			
		||||
	local creatures = self:getCreatures()
 | 
			
		||||
	if (creatures) then
 | 
			
		||||
		for i = 1, #creatures do 
 | 
			
		||||
			if (creatures[i]:isPlayer()) then 
 | 
			
		||||
				table.insert(players, creatures[i])
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return players
 | 
			
		||||
end
 | 
			
		||||
		Reference in New Issue
	
	Block a user