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								app/SabrehavenServer/data/lib/core/player.lua
									
									
									
									
									
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								app/SabrehavenServer/data/lib/core/player.lua
									
									
									
									
									
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local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
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function Player.feed(self, food)
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	local condition = self:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
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	if condition then
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		condition:setTicks(condition:getTicks() + (food * 1000))
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	else
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		local vocation = self:getVocation()
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		if not vocation then
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			return nil
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		end
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		foodCondition:setTicks(food * 1000)
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		foodCondition:setParameter(CONDITION_PARAM_HEALTHGAIN, vocation:getHealthGainAmount())
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		foodCondition:setParameter(CONDITION_PARAM_HEALTHTICKS, vocation:getHealthGainTicks() * 1000)
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		foodCondition:setParameter(CONDITION_PARAM_MANAGAIN, vocation:getManaGainAmount())
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		foodCondition:setParameter(CONDITION_PARAM_MANATICKS, vocation:getManaGainTicks() * 1000)
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		self:addCondition(foodCondition)
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	end
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	return true
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end
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function Player.getClosestFreePosition(self, position, extended)
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	if self:getAccountType() >= ACCOUNT_TYPE_GOD then
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		return position
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	end
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	return Creature.getClosestFreePosition(self, position, extended)
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end
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function Player.getDepotItems(self, depotId)
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	return self:getDepotChest(depotId, true):getItemHoldingCount()
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end
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function Player.isNoVocation(self)
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	return self:getVocation():getId() == 0
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end
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function Player.isSorcerer(self)
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	return self:getVocation():getId() == 1 or self:getVocation():getId() == 5
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end
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function Player.isDruid(self)
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	return self:getVocation():getId() == 2 or self:getVocation():getId() == 6
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end
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function Player.isPaladin(self)
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	return self:getVocation():getId() == 3 or self:getVocation():getId() == 7
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end
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function Player.isKnight(self)
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	return self:getVocation():getId() == 4 or self:getVocation():getId() == 8
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end
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function Player.isPremium(self)
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	return self:getPremiumDays() > 0 or configManager.getBoolean(configKeys.FREE_PREMIUM)
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end
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function Player.sendCancelMessage(self, message)
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	if type(message) == "number" then
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		message = Game.getReturnMessage(message)
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	end
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	return self:sendTextMessage(MESSAGE_STATUS_SMALL, message)
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end
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function Player.isUsingOtClient(self)
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	return self:getClient().os >= CLIENTOS_OTCLIENT_LINUX
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end
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function Player.sendExtendedOpcode(self, opcode, buffer)
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	if not self:isUsingOtClient() then
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		return false
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	end
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	local networkMessage = NetworkMessage()
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	networkMessage:addByte(0x32)
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	networkMessage:addByte(opcode)
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	networkMessage:addString(buffer)
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	networkMessage:sendToPlayer(self)
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	networkMessage:delete()
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	return true
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end
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APPLY_SKILL_MULTIPLIER = true
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local addSkillTriesFunc = Player.addSkillTries
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function Player.addSkillTries(...)
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	APPLY_SKILL_MULTIPLIER = false
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	local ret = addSkillTriesFunc(...)
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	APPLY_SKILL_MULTIPLIER = true
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	return ret
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end
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local addManaSpentFunc = Player.addManaSpent
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function Player.addManaSpent(...)
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	APPLY_SKILL_MULTIPLIER = false
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	local ret = addManaSpentFunc(...)
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	APPLY_SKILL_MULTIPLIER = true
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	return ret
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end
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