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76
app/SabrehavenServer/data/actions/scripts/misc/rope.lua
Normal file
76
app/SabrehavenServer/data/actions/scripts/misc/rope.lua
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local ropeSpots = {
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386, 421
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}
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local holeSpots = {
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293, 294, 369, 370, 385, 394, 411, 412,
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421, 432, 433, 435, 482, 5081, 483, 594,
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595, 607, 609, 610, 615, 1066, 1067, 1080
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}
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local pools = {2886, 2887, 2888, 2889, 2890, 2891, 2895, 2896, 2897, 2898, 2899, 2900}
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function onUse(player, item, fromPosition, target, toPosition)
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if (configManager.getBoolean(configKeys.ROPE_SPOT_BLOCK)) then
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-- Rope for 7.4 protocol.
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local newPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 0}
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local groundItem = getThingfromPos(newPos)
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local blockingItem = getThingfromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 255})
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if table.contains(ropeSpots, groundItem.itemid) then
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newPos.y = newPos.y + 1
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newPos.z = newPos.z - 1
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if((blockingItem.itemid > 0 and not isInArray(pools, blockingItem.itemid)) or isCreature(blockingItem.uid)) then
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doPlayerSendCancel(player, "You cannot use this object.")
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else
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doTeleportThing(player, newPos)
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end
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elseif table.contains(holeSpots, groundItem.itemid) then
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newPos.y = newPos.y + 1
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local downPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = 255}
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local downItem = getThingfromPos(downPos)
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if(downItem.itemid > 0) then
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doTeleportThing(downItem.uid, newPos)
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else
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doPlayerSendCancel(player, "You cannot use this object.")
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end
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end
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return true
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else
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local tile = Tile(toPosition)
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if not tile then
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return false
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end
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if not tile:getGround() then
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return false
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end
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if table.contains(ropeSpots, tile:getGround():getId()) then
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player:teleportTo(target:getPosition():moveRel(0, 1, -1))
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return true
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elseif table.contains(holeSpots, tile:getGround():getId()) or target:getId() == 435 then
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local tile = Tile(target:getPosition():moveRel(0, 0, 1))
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if not tile then
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return false
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end
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local thing = tile:getTopCreature()
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if not thing then
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thing = tile:getTopVisibleThing()
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end
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if thing:isCreature() then
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thing:teleportTo(target:getPosition():moveRel(0, 1, 0), false)
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return true
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end
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if thing:isItem() and thing:getType():isMovable() then
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thing:moveTo(target:getPosition():moveRel(0, 1, 0))
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return true
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end
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return true
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end
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return false
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end
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return true
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end
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