First commit
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		@@ -0,0 +1,54 @@
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filename =  nil
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loaded = false
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function setFileName(name)
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  filename = name
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end
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function isLoaded()
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  return loaded
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end
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function load()
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  local version = g_game.getClientVersion()
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  local things = g_settings.getNode('things')
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  local datPath, sprPath
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  if things and things["data"] ~= nil and things["sprites"] ~= nil then
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    datPath = '/things/' .. things["data"]
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    sprPath = '/things/' .. things["sprites"]
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  else  
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    if filename then
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      datPath = resolvepath('/things/' .. filename)
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      sprPath = resolvepath('/things/' .. filename)
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    else
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      datPath = resolvepath('/things/' .. version .. '/Tibia')
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      sprPath = resolvepath('/things/' .. version .. '/Tibia')
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    end
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  end
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  local errorMessage = ''
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  if not g_things.loadDat(datPath) then
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    if not g_game.getFeature(GameSpritesU32) then
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      g_game.enableFeature(GameSpritesU32)
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      if not g_things.loadDat(datPath) then
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        errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
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      end
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    else
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      errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
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    end
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  end
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  if not g_sprites.loadSpr(sprPath, false) then
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    errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
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  end
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  loaded = (errorMessage:len() == 0)
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  if errorMessage:len() > 0 then
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    local messageBox = displayErrorBox(tr('Error'), errorMessage)
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    addEvent(function() messageBox:raise() messageBox:focus() end)
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    g_game.setClientVersion(0)
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    g_game.setProtocolVersion(0)
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  end
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end
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