First commit
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function init()
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-- add manually your shaders from /data/shaders
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-- map shaders
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g_shaders.createShader("map_default", "/shaders/map_default_vertex", "/shaders/map_default_fragment")
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g_shaders.createShader("map_rainbow", "/shaders/map_rainbow_vertex", "/shaders/map_rainbow_fragment")
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g_shaders.addTexture("map_rainbow", "/images/shaders/rainbow.png")
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-- use modules.game_interface.gameMapPanel:setShader("map_rainbow") to set shader
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-- outfit shaders
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g_shaders.createOutfitShader("outfit_default", "/shaders/outfit_default_vertex", "/shaders/outfit_default_fragment")
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g_shaders.createOutfitShader("outfit_rainbow", "/shaders/outfit_rainbow_vertex", "/shaders/outfit_rainbow_fragment")
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g_shaders.addTexture("outfit_rainbow", "/images/shaders/rainbow.png")
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-- you can use creature:setOutfitShader("outfit_rainbow") to set shader
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end
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function terminate()
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end
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Module
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name: game_shaders
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description: Load shaders
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author: otclientv8
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website: http://otclient.ovh
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scripts: [ shaders ]
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sandboxed: true
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@onLoad: init()
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@onUnload: terminate()
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