First commit
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local function pcolored(text, color)
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  color = color or 'white'
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  modules.client_terminal.addLine(tostring(text), color)
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end
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function draw_debug_boxes()
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  g_ui.setDebugBoxesDrawing(not g_ui.isDrawingDebugBoxes())
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end
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function hide_map()
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  modules.game_interface.getMapPanel():hide()
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end
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function show_map()
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  modules.game_interface.getMapPanel():show()
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end
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local pinging = false
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local function pingBack(ping)
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  if ping < 300 then color = 'green'
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  elseif ping < 600 then color = 'yellow'
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  else color = 'red' end
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  pcolored(g_game.getWorldName() .. ' => ' .. ping .. ' ms', color)
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end
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function ping()
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  if pinging then
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    pcolored('Ping stopped.')
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    g_game.setPingDelay(1000)
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    disconnect(g_game, 'onPingBack', pingBack)
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  else
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    if not (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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      pcolored('this server does not support ping', 'red')
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      return
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    elseif not g_game.isOnline() then
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      pcolored('ping command is only allowed when online', 'red')
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      return
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    end
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    pcolored('Starting ping...')
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    g_game.setPingDelay(0)
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    connect(g_game, 'onPingBack', pingBack)
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  end
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  pinging = not pinging
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end
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function clear()
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  modules.client_terminal.clear()
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end
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function ls(path)
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  path = path or '/'
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  local files = g_resources.listDirectoryFiles(path)
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  for k,v in pairs(files) do
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    if g_resources.directoryExists(path .. v) then
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      pcolored(path .. v, 'blue')
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    else
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      pcolored(path .. v)
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    end
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  end
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end
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function about_version()
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  pcolored(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' .. g_app.getAuthor())
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end
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function about_graphics()
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  pcolored('Vendor ' .. g_graphics.getVendor() )
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  pcolored('Renderer' .. g_graphics.getRenderer())
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  pcolored('Version' .. g_graphics.getVersion())
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end
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function about_modules()
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  for k,m in pairs(g_modules.getModules()) do
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    local loadedtext
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    if m:isLoaded() then
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      pcolored(m:getName() .. ' => loaded', 'green')
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    else
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      pcolored(m:getName() .. ' => not loaded', 'red')
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    end
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  end
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end
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