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		@@ -0,0 +1,17 @@
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uniform mat4 u_Color;
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varying vec2 v_TexCoord;
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varying vec2 v_TexCoord2;
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uniform sampler2D u_Tex0;
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void main()
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{
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    gl_FragColor = texture2D(u_Tex0, v_TexCoord);
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    vec4 texcolor = texture2D(u_Tex0, v_TexCoord2);
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    if(texcolor.r > 0.9) {
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        gl_FragColor *= texcolor.g > 0.9 ? u_Color[0] : u_Color[1];
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    } else if(texcolor.g > 0.9) {
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        gl_FragColor *= u_Color[2];
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    } else if(texcolor.b > 0.9) {
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        gl_FragColor *= u_Color[3];
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    }
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    if(gl_FragColor.a < 0.01) discard;
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}
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